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Haven Walkur

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Posts posted by Haven Walkur

  1. Re: Heroes from All Fifty States

     

    I love the Family Portrait of the US 50. Very intricate work, with lots of fitting and sizing of the images -- I'm impressed, and I'm delighted you honoured the characters with your efforts!

     

    (And for the record, I'm still really tickled to have been part of this project.)

     

    Aha, the Board Gods *will* permit me to lavish my Tribble-touched Rep upon you for your hard work, enthusiasm and skill -- so, REPPED!

  2. Re: Poison's Champions Art Thread

     

    That's a delightful piece, Poison; playful and mischievous, the lighter side of Black Cat. And that panther-oid feline in the background is wonderful.

     

    Personally, I still can't get over how *elegant* your pencil work is! [shakes head in wonder] I love those defining lines and borders.

  3. Re: in the spirit of christmas!

     

    thanks for the kind words :)

     

    next up, Xaviex, Happy Christmas!

     

    Oh my, what an incredible piece, Dr. Dee. This character is so beautiful...but also so vulgar and brutal (he's waving a thug's weapon, a BLOODY STRAIGHT RAZOR!)

     

    The picture is wonderfully well executed, with marvellous detail and contrasts of colour/shape. It also invokes a whole series of unsettling psychological contrasts, with implications of the divine (the angelic wings) versus the infernal (the fiery demonic eyes), beauty versus horror, elegance versus savagery...this is great work.

     

    [Whoops, upon further study I've realized that the weapon is a katana, foreshortened by the angle, and not a straight razor. I finally noticed the hilt. But the point about contrasts still stands and might even be strengthened by that; the vulgar brutality of splattering blood, the weapon of honour and aristocracy. A chaos versus law contrast.]

  4. Re: Poison's Champions Art Thread

     

    Oh yes, I definitely noticed the Legion flight ring, even in the smaller image. And that multitude of smaller spheres (representing the United Planets) in front of the Legion HQ. And the Ditko dots around the weapon blast. And Superboy's gloves. And Gamma Girl's gloves. And, and, and...as I noticed in the first pics you posted, you're a master of fine detail. Every pic (of yours) tells a story!

  5. Re: Poison's Champions Art Thread

     

    Wonderful, Poison. Thank-you. The elegance of your art really comes through in the pencil work, the almost stylised lines and curves. Of course I don't have any objection to your using shading; isn't that part of pencil work?

     

    I like the energy of the pic, the use of angled lines in the 'frame' to create a sense of motion. The high-tec weapon projecting into the image from "off camera" adds to the whole snap-shot of the action feel...and the weapon itself is very convincing. You've captured the characters well, especially since poor Superboy has been done and redone to the point of cliché, and Gamma Girl has never had a pic before. Yours is the first -- and based entirely on fragments and descriptions, you've brought her to life!

     

    You were right, that is the perfect expression for Gamma Girl! You're shooting me? You're shooting me? Oh, I don't think so!

     

    And the Legion HQ background...ooh, beautiful! [big BIG grin] Thanks again, Poison.

     

    My only concern -- and to be fair, it's not something we ever discussed -- is that GG is a bit too busty. Ah, over-endowed in the frontage department. Yes, she's a descendant of the Earth-2 Superman, but Power Girl she ain't. ;-)

  6. Re: The Monster As Hero thread

     

    How about a heroic Banshee?

     

    This grisly ghostly lady is traditionally the spectral patron of a particular family, wailing to warn of a pending death in the family. She appears as a woman in trailing gray robes/veils, spattered with blood, and is usually described as having either a bare skull instead of a head, or only bloody eye-sockets where her eyes should be.

     

    But when James Montmorency -- a favourite member of Banshee Eleanor Montmorency's "family" -- decided to take up the mantle of crime-fighter (or superhero), this Banshee decided to accompany him and become involved in "the good fight" as well. No longer willing to just helplessly lament approaching deaths, Eleanor wanted to become actively involved in preventing deaths....

     

    To that end, the Banshee inhabited an antique music box that kept reappearing amongst the possessions of her chosen "partner", James. Eleanor tried to get his attention with all sorts of ghostly phenomena -- knocking on walls, opening/closing doors, disembodied footsteps -- and finally visited him in his dreams on several nights....

     

    It was a traumatic period for both Banshee and human, but they both finally managed to adjust to this strange partnership. And now James Montmorency carries around a little wind-up musicbox with his ancestress and partner riding inside it -- a naturally Desolid partner with low-level Telekinesis, one hell of a Presence Attack and a sonic RKA "Banshee Wail".

     

    Even though the costume is wildly anachronistic for Eleanor (who died in childbirth back during the reign of King Charles II), she insists on appearing in the costume of a Victorian-era "Peeler"; an old-fashioned London police constable, with the addition (of course) of a skull-head or bloody eye-sockets.

  7. Re: Underpowered tropes?

     

    Mentalists...perceived by players/comicbook readers as underpowered if they're anything less than Professor X-level. And since the HERO system makes mental powers appallingly expensive, it's very rare to have a powerful PC Mentalist in a game. The big Mentalists are almost always NPCs, and the PC Mentalists almost always underpowered.

     

    Mentalists...perceived by the writers of HERO Games as terribly over-powered and automatic game-unbalancers. So in the interests of "game balance," the individual elements of mental powers -- cost per die, limitations, advantages, effect -- are artificially set to price the Mentalist PC out of consideration.

     

    If you want a challenge, try building a PC Mentalist that ISN'T underpowered -- on standard starting points.

  8. Re: in the spirit of christmas!

     

    ...next up' date=' [b']Insomniac[/b] (i pushed the boat out on this one a bit)

     

    This pose is absolutely explosive! The character looks as if he's about to erupt into violent action. The change in style seems to have worked very well for him...but I too prefer your more stylised "wobbly" style.

     

    Whereabouts in the strange and mystical "world" of Cornwall are you, Dr. Dee? I ran around Cornwall with my husband some years back...though we were actually staying over the border in Clovelly, in Devon.

  9. Re: Poison's Champions Art Thread

     

    Poison:

     

    I think you're a very talented artist.

     

    I particularly like your pencil drawings, and I'm very impressed by the mood and spirit of your superhero pieces. Your characters all seem to have that undeniably heroic look, that "larger-than-life" or "something special" visual quality that makes them stand out...even when all they're doing is standing there.

     

    No-one would ever mistake one of your heroes for one of the "extras". They're heroes, they're special, and it shows.

     

    (I've never seen your version of a supervillain, but I'm guessing that you'd be equally capable of depicting the dark side.)

  10. Re: Make a Green Lantern Oath

     

    ...But one I came up with a while back was this one, and rep to the first person to post what I'm paraphrasing.

     

    When all hopes have all been shattered

    And there's nowhere to turn

    And people wonder how they keep going

    I will think of all the things that really matter

    And the chances that we've earned

    ‘Till fire in my heart is growing

    I will fly, by leaving the past behind

    Heaven only knows what I will find

    Out of the darkness I will stride into the light

    Fighting for the things I know are right

     

    When iron birds of fortune are adrift above the skies

    And cloudy revelations are unseen by naked eyes

    And flying tools of torment penetrate the sphere

    I will erupt the rock of ages, and bring final fear.

     

    I'll take that challenge, Aussie-boy!

     

    The first one's paraphrased from "Dare," the second one from "Instruments of Destruction", both from the animated Transformers movie.

     

    Good choice of Heroic Oath material.

  11. Re: Poison's Champions Art Thread

     

    Haven Walkur' date=' do you have a "HUMAN" character? I could draw the monkey...And I really don't want to spend my vacation researching monkeys....[/quote']

     

    Dr. Minerva [shaking her head]: Human, had I met you back when I first began my studies, I should never have suspected that Humans had ever had any form of intelligence. I am not a monkey; I...am...an...APE.

     

    Just couldn't resist, Poison. ;-)

     

    Oh yes, I have characters that are more "human" than Monkeyshine (and don't need nearly as much background, ha ha)...but I thought you were looking for something challenging. That's why I picked her.

     

    Hmm, I suppose robotic monsters (à la Transformers) are out too? Better forget Chimeron, then; she's an Autobot whose combat-mode is a huge mechanical chimera....

  12. Re: Poison's Champions Art Thread

     

    That's absolutely marvellous, Poison. The pose is wonderful, dynamic and powerful, and the figure is thoroughly female -- not just a "feminised" version of a masculine character.

     

    I think your colouring work is excellent, even if *you* have your doubts about it. The shadows and shading make the work very 3-dimensional, and the smoke/gas/vapour really does come across as insubstantial.

     

    You're evidently a man of many (artistic) talents.

  13. Re: Poison's Champions Art Thread

     

    MONKEYSHINE

     

    Poison -- Have you ever watched the original "Planet of the Apes" movies? What about the old T.V. series, with Roddy McDowell as Galen the chimp?

     

    Well, here's a character idea that's one of the "evolved" Apes from that continuity, where the Apes have become Earth's sentient races and Humans have degenerated into mute, near-mindless animals. [see "Planet of the Apes", the first one.] And no, I've never played her. Always wanted to, though.

     

    Dr. Minerva is an educated, middle-aged lady Chimp, a zoo-ologist who was her world's equivalent of Jane Goodall, studying and working with the feral human packs out in the Wildlands. She also became interested in the artifacts occasionally found in the the human habitats, old artifacts of some very un-Apelike culture. But when Dr. Minerva began theorizing about an ancient species of 'greater humans' having once existed -- tool-using humans with the power of speech, humans with almost Apelike intelligence -- she found herself very unpopular in Ape society.

     

    While searching for proof of her "greater humans" theory -- ("something that even those feces-flinging *monkeys* back in Pacifica won't be able to ignore!" ) -- in the Wildlands and the Wastes beyond, Dr. Minerva was captured by the Mutants, a small society of humans that had been living in the ruins for generations. They had preserved enough old human technology to have power and light...but they had also been guarding a cache of atom bombs, which had been irradiating them for generations. As a result, the Mutants were all born physically deformed -- but they had also developed telepathic powers. [see movie #2; "Beneath the Planet of the Apes."] And as their captive, Dr. Minerva endured a living hell of persecution and mental abuse....

     

    But after almost a year of constant exposure to the Mutants' telepathic powers, Dr. Minerva began to develop abilities of her own, to defend herself from the Mutants' mental attacks. She learned to generate a powerful mental shield; she also began learning to "read" the thoughts and intentions of those around her with a low-level telepathy of her own. She even began developing the ability to "read" some of the objects and artifacts all around her. The lady Chimp was torn between staying on in the city with its treasure-trove of knowledge and trying to escape the Mutants and their cruelty -- and then the decision was taken out of her hands.

     

    The Mutants captured a strange human, capable of thought and speech, and brought him to their city to interrogate, but the Gorilla soldiers pursuing him followed, and attacked the Mutant city. In the chaos, Dr. Minerva managed to scramble into one of the old human "flying machines" and tried to fly it safety. But the "flying machine" was actually a scout-class spaceship, which carried the startled Chimp into orbit -- just as someone in the Mutant city detonated the atom bombs.

     

    And as her world was destroyed behind her, Dr. Minerva's ship carried her through the flaw or warp in spacetime separating her Earth -- the Ape Earth -- from the Human (Champions) Earth.

     

    Fortunately, ships from the orbiting UNTIL station intercepted her before her ship could crash into the Atlas Mountains in Morocco. After debriefing, a stunned Dr. Minerva was provisionally classified as an extraterrestrial, and placed in the custody of METE...where she remained as she tried to find her place in this alien Human world.

     

    Her few public appearances have earned her the name of "Monkeyshine" -- which she detests.

     

    Dr. Minerva is...well, a humanoid chimpanzee. She's in her mid-40s (equivalent), about 5'6", slightly stooped, with long arms, short bandy legs and dark, intelligent eyes. To correct her short-sightedness, she now wears glasses...which weren't available on Ape Earth. The glasses are wire-rimmed in copper, with hexagonal lenses.

     

    Her fur is walnut-coloured, dark brown-black stippled with grey -- particularly on her head and shoulders. She often wears a white labcoat, but doesn't care for most other items of Human apparel; she usually prefers her long mossy-green tunic with its dark leather shoulder-pieces and elbow patches, and matching leggings. She won't wear footwear of any sort.

     

    Minerva is highly intelligent, strong-willed (read: "stubborn"), assertive and intellectually daring. She doesn't suffer fools gladly...or at all. She's gutsy and self-sufficient, has a very good constitution and loves fieldwork, especially out in the wild. She also loves lecturing -- and yes, she *is* inclined to be pedantic. She's physically fast and acrobatic -- though slowing down and stiffening up as she gets older -- and when she's in a hurry she adopts the typical chimpanzee "scurry".

     

    The only weapon she'll use is a staff, and she has a total Code Against Killing ("We are not savages, after all.") She has a variety of mental powers, including low-level Telepathy, Mind Scan and Ego Attack, but her mental shields and her psychometry ("Detect, as a sense: events of the past" -- maybe?) are the truly powerful ones.

     

    Next: CHIMERON

  14. Re: Poison's Champions Art Thread

     

    I can draw anything... The problem is coming up with what "anything" is...

    ...and it has to be cool to draw.... I do really want to have "fun" drawing it...

     

    ...If any of you have ideas, please feel free to share them no matter how rough they are....

     

    Poison, you're going to have to learn not to leave yourself open like that, at least on *this* Board. {grin} Why yes, as a matter of fact I *do* have a few ideas....

     

    Please Stand By

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