Jump to content

Eodin

HERO Member
  • Posts

    614
  • Joined

  • Last visited

Everything posted by Eodin

  1. Re: TravellerHERO PDF in the works Done. Oh by the way, I was perusing the Travellerrpg website after you mentioned it, and found two comments of interest. One was that HERO is too open-ended, and another was that the weapons on one of the posted ships on the Star Hero fandom Traveller page was confusing - something about 7 extra weapons/bays/turrets/whatever. Hopefully our stuff will get a fair viewing.
  2. Re: TravellerHERO PDF in the works Wierd - I just opened up the copy of the Sent message, and the attachment is right there. Do you want me to try sending again?
  3. Re: TravellerHERO PDF in the works Yes, I emailed one to you and Tancred last night. 176pgs, 4MB.
  4. Re: TravellerHERO PDF in the works I think some (new) characters created as TravellerHERO characters, plus an adventure would be a nice extra. That's something I always liked about the old Espionage and Danger International books and IIRC the first Star HERO book - adventures and maps as well as source material.
  5. Re: TravellerHERO PDF in the works Just a note... things are coming along nicely, we're up to 176 pages and this thing will easily be 200 pages by the time it's ready. Some of the slowness is looking up Cr costs and weights of individual items across a number of books, but that's how it goes. I've sent Shadowcat and Tancred the current draft to peruse in case I goofed on anything so far. I'll be out of town on business this week, so unfortunately I won't be able to do any work on the project this week. I figure in the next 30 days we should be good to go. (crossing my fingers )
  6. Re: Broadsword Class Mercenary Cruiser I'm getting the same error for all the ships you used the Traveller Warcraft.hdt template to create - can't find template, will use default. Can you post the Traveller Warcraft template or email it to me?
  7. Re: Azhanti Hight Lightning Fleet Intruder When I open the file in HD, it says it can't find the warship template, uses the default template, and I end up with a ship that says it has 10 STR and DEX.
  8. Re: Azhanti Hight Lightning Fleet Intruder Looks good.
  9. Re: TravellerHERO PDF in the works I can plug things in, no prob.
  10. Re: TravellerHERO PDF in the works 1. ok 2. we probably need to come up with some ruling, because of the extra tank in "The Traveller Adventure", but I don't want create some complicated gadget. It really affects refueling frequency. 3. I'd say we go with TE computers, but add notes on the Traveller-specific programs that get run. 4. They probably need to be more in line with the ones from TE, but I haven't done any END-counting yet. (Still converting package deals from TNE). 5. Sure.
  11. Re: TravHero: Type S Scout Courier v2.0 I think we don't worry about it, as a Vehicle's STR is supposed to include normal carrying.
  12. Re: TravHero: Type S Scout Courier v2.0 It's a special effect - the same as the gas tank in a car. The only difference is that the volume (hexes) it takes up is significant as far as deckplans go, compared with a car. One of my friends years ago was running his version of TravellerHERO (MT) and he made it an END Reserve with 1 million END. Not the solution we want, I don't believe.
  13. Re: Traveller Laser and High Energy Weapons Okay, I'll work on updating this later in the PDF.
  14. Re: TravellerHERO PDF in the works I'll add contacts to the other templates/packages as well. The baseline DEF for unarmored should be DEF 8 (Hardened Steel). For Dispersed Structure, we should also go with DEF 8 minimum, but we may indicate varying DEFs by location.
  15. Re: TravellerHERO PDF in the works The powerplant should provide enough power to handle the jump plus all other systems, so I'll have to do some END counting to form an opinion. Let's try 3 DEF per and see what the total comes out to. In the TNE profession packages I'm converting, I'm making 3+ points of Contacts part of each package. Do you think we should do that for all profession packages?
  16. Re: TravellerHERO PDF in the works Shadowcat - In the PDF draft I sent you and Tancred, in the weapons section, I have two versions of some of the FGMP and PGMP weapons. Can you let me know which of the two writeups is correct in each case? BTW, formatting and grouping and collecting all the weapons info is a bear! It's taking longer than any other chapter I've worked on. But it'll be worth it...
  17. Re: TravellerHERO PDF in the works Then that's what we'll do - %.
  18. Re: TravellerHERO PDF in the works Okay, I was thinking there was something a little more complicated. That's easy to include. But with my HERO hat on, should the +10% actually be +1 BODY, since doubling mass in HERO = +1 BODY? Just asking.
  19. Re: TravellerHERO PDF in the works Fair enough. Can you (re)post it so I can add it in?
  20. Re: TravellerHERO PDF in the works Okay, I was looking at the ships in Star Hero/Terran Empire/Alien Wars, and the general rule of thumb is for military vessels the DEF = the DC of the standard weapon. So I propose we add this to the Ship Building section... Starship Armor Systems TL...Armor System...DEF...A/R...Cost...Price 9....Short-range....+2 DEF 12...Short-range...+4 DEF 15...Short-range...+6 DEF 9....Civilian....+4 DEF 12 Civilian +7 DEF 15 Civilian +10 DEF 9 Military +10 DEF 12 Military +15 DEF 15 Military +20 DEF Where Short-range is short-range vessels (air/rafts, 30-ton gigs, etc.), Civilian includes Civilian, Commerical, and Industrial, and Military is military-grade (Army, Navy, etc.) That brings the armor up in line, so that 1 laser shot doesn't take out the ship (at least military ships). Comments?...
  21. Re: TravellerHERO PDF in the works Rather than add it to the BODY, I'd think I'd add it to the DEF, to keep from destroying a ship with a single laser shot.
  22. Re: TravellerHERO PDF in the works Another thought I had at lunch - we can say that with advanced baffling/plating/energy dampening technologies that are bound to be in hull design, the standard DEF hull is 1x the DC of the standard attack. So if a TL9 Laser is 8d6RKA (DC24), then TL9 Steel (or whatever the standard is) is DEF 24, then add additional DEF for Crystaliron/Supercondesed/etc. That would only apply to vessels large enough (100 DT+) to take advantage of the bulk necessary for that technology. Smaller craft would have to be less DEF.
  23. Re: TravellerHERO PDF in the works We probably need to look at the DEF of the various hull materials - may need to make the DEF bigger. There's a chart in TNE for the strength of various materials based on 1 cm or 1 inch thickness. Steel is like .4 whereas supecondensed is like 40, which is 100 times Steel. So if regular steel is DEF 7, then Supercondense would be like DEF 28, following the +2DEF per doubling rule. Then again, a tank IIRC has 26 DEF, so Supercondense would be on the order of 56 DEF. I'll have to take a look when I get home this evening and see...
  24. Re: Spacecraft Agility Sounds more like Starship Combat addendum to the vehicle combat rules. I'd look at the HERO vehicle combat rules, and see how the High Guard/MT agility fits/modifies them. If it looks reasonable to add in a note on them, we'll do it.
  25. Re: TravellerHERO PDF in the works I already have the TAS and Scout Ship in the PDF, but I'll add the Merchant and Yacht/Safari ones. We need to have a Yacht and Safari Ship in the Starship writeups chapter then...
×
×
  • Create New...