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Son of Fire

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Everything posted by Son of Fire

  1. Re: Your Gaming Group's Jargon Here are a few of the top of my head from my group. 15 = Really good, referring to a scale of 1 to 10, so 15 must be really good. 35 years Chrysler = Excessive bragging, or baseless claims of knowledge or expertise; coined by my stepfather who equates all worldly knowledge for working…35 years in Chrysler. Arnold or Arn = Good, cool, or Tough. Cheese = Silly, bad, or stupid. Cheese bagger = See cheese. Cheese monger = See cheese. Cliff-jumper = a bad character. Flarballed = Broken or bad. Golden = Good or working smoothly. Mint = Good. Narp = No. Punched = Broken or bad. Weez = Sneaky or silly. Yearp = Yes. That’s it for now, I will add more when I think of them.
  2. Thanks guys. Yeah, he was supposed to inspire some dread (I hope grim = good). It was a darker, more street-level type of game.
  3. Ok guys, this is my first post in this section so be gentle. This is one of my old characters Gauntlet; this was a quick pencil sketch just to let the GM get a better handle on my description. The X from the short-lived Dark Horse superhero line of comics inspired him.
  4. Thanks Archon. Well after seeing how some of you guys can weez those points I am definitely going to listen, after all I am here to learn a few tricks. Thanks Zornwil, well my group had just finished a Role Master campaign so when we first started to play Champions (back when 4th edition first came out) wanted to cut down on the headaches, and keep it a simple as possible. So that when we enacted our little house rule. We were to brain dead after the last game.
  5. Coolness! Thanks for yet another assist KA, you really are going the extra mile for this newbie. I gave it a look and Steve’s input helped a lot; it will definitely add more clout when I run it by my GM.
  6. I’ll keep those things in mind when I get to assemble my UT belt KA. That’s a pretty comprehensive UT belt JmOz, and I will definitely be looking at it as a reference point when I finally get the points to construct my characters belt. And I find it funny that you mentioned the Wealth Perk earlier Killer, seeing that my character has said perk, specifically so that he can have the resources necessary to supply him with his gadgets and gear. But I’m all for GM beatings. Maybe it would help if I gave a quick run-down of my character?
  7. Thanks for the heads up JmOz. I was wondering if what you read was in 4th or 5th edition, seeing that I only have access to 4th right now, and if it was in 5th then it would make sense if I did not come across it, and if it is in 4th…well then I’m just blind. But that thread you link will be a big help.
  8. After all, there is no real equipment section in the 4th edition. Outside of weapons that is.
  9. It’s good to be here KA, thanks. The main reason for the question was that my character carries a utility belt. Now I figure that his darts, smoke bombs, and other “crime-fighting gear†would require points to be spent, that would only be natural. But the other more mundane equipment might not incur a point cost. Now to use the “mini crime kit†as an example… I figure that what was mentioned about a bonus to criminology or the like would make sense for a point cost, but what about tweezers to gather evidence? What about the little evidence bags, a mini maglite, fingerprint tape and powder, or a multi-tool? Those are things that can easily be purchased with relatively little or no combat value. How would or should they be handled?
  10. That’s excellent man! I would love to get my grubby paws on that, and the new book you mentioned coming out. But first I have to get a copy of 5th edition.
  11. That makes sense. So what about fingerprint tape, DNA, evidence bags and such? Would that be more of GM discretion call to hold those things for future analysis?
  12. That’s what I figured. It’s just a little awkward to make some of those things without a point of reference. I mean, what would mini crime kit do? How would it function? Things like that. Perhaps there is a supplement out there that I could get a hold of that has some pre made equipment that I could look at?
  13. Thanks, I forgot about the +1/2 advantage for no Endurance. That's something that can be easily applied. Because of my groups house rule I though it would be best to come here for advice, especially considering my group is the only group in this area that plays Champions so I have no one else here to ask. Perhaps you could help me with another question? I was wondering about equipment. Now I know that most equipment would have to be purchased with character points, after all you cant go to the corner store to pick up, tear gas pellets and the like. But I was wonder about readily available equipment, things like a first aid kit, duct tape, strip wire binders, and etc. How would they be handled?
  14. But if it was a –0 wouldn’t it not even be a limitation then? I mean if that were the case, why wouldn’t I just say “the heck with it†and have an infinite supply by not even taking charges? If I am going to have to spend the same amount of pip’s for it anyway?
  15. Yeah that’s something I considered too. And yes we still play with limitations. But I think it still would be a limitation, after all he would have to go and re-supply his stock of darts right, or even he could run out during the course of play? I guess what I’m trying to say is that it would still “limit†the character so to some degree, after all, its not like it would be unlimited supply. So if it does limit the character, what would it incur?
  16. Perhaps a limited form of a Presence attack?
  17. This is my first post here so if this issue has already been addressed or if it is out of line then please forgive me. I have been playing Champions ever since 4th edition came out several years ago, I fact I did not even learn about there even being a 5th edition until finding this very site. So my question has more to do with 4th edition. In our campaign we play with the optional rule mentioned in the 4th edition book, that being we don’t play with Endurance (mainly for simplicity’s sake). In my group we are playing a more “street level†type of game, more akin to a Batman, Daredevil, or even Punisher style, so most of the characters are relatively low in the sense of powers. Now my character is more of a detective with gadgets (nothing to “out-thereâ€), and martial abilities. Now I wanted to make some custom-made throwing darts, so I was thinking it would either be and OIF or an OAF with charges, perhaps even recoverable. Now the way the rules are laid out, it takes into consideration that the charges don’t require any Endurance, and that is in turn applied to the cost of the Limitation. But since we don’t use Endurance its non sequitur; yet the Endurance factor is still calculated into the overall cost and I would be paying for something (because I would want around 20 darts and that would be considered an advantage) that is not really a benefit for my character. So if anyone could shed some light on this subject then I would be grateful.
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