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Corven_Ren

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Everything posted by Corven_Ren

  1. Re: Corven's Heroes & Villains Mongrel Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 30 DEX 60 15- OCV: 10/DCV: 10 30 CON 40 15- 30 BODY 40 15- 5 INT -5 10- PER Roll 10- 10 EGO 0 11- ECV: 3 35 PRE 25 16- PRE Attack: 7d6 0 COM -5 9- 30 PD 24 Total: 30 PD (25 rPD) 30 ED 24 Total: 30 ED (25 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 20 REC 16 60 END 0 60 STUN 0 Total Characteristic Cost: 259 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END 75 Animal Attacks: Multipower, 75-point reserve 5u 1) Crab Choke: HA +5d6, NND (LS: Self Contained Breathing; +1), Continuous (+1) (75 Active Points); Hand-To-Hand Attack (-1/2) 7 5u 2) Crab Club: HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) 7u 3) Clawed Hand: HKA 3d6+1 (5d6+1 w/STR), Reduced Endurance (0 END; +1/2) (75 Active Points) 7u 4) Spider Web: Entangle 5d6, 5 DEF, Reduced Endurance (0 END; +1/2) (75 Active Points) 5u 5) Venoumous Spit: Sight Group Flash 5d6, NND (Eye coverings; +1) (50 Active Points) 5 10 Animal Instincs: Tracking with Smell/Taste Group 5 Cat's Eyes: Nightvision 13 Bestial Mind: Mental Defense (15 points total) 25 Think Hide: Damage Resistance (25 PD/25 ED) 36 Bestial Healing: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 40 Bat-like Wings: Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Restrainable (-1/2) Total Powers & Skill Cost: 233 Total Cost: 492 200+ Disadvantages 25 Physical Limitation: Unable to Speak (All the Time, Fully Impairing) 15 Physical Limitation: Illiterate (Frequently, Greatly Impairing) 25 Psychological Limitation: Loyal to Mr. Psycho (Very Common, Total) 20 Psychological Limitation: Bestial (Common, Total) 25 Distinctive Features: Ugly Beast Man (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 20 Hunted: Police 8- (Mo Pow, NCI, Harshly Punish) 5 Inhuman Villain Bonus 15 Physical Limitation: Wierd Bio Chemistry, needs Special Medical Attention. (Frequently, Greatly Impairing) 142 Experience Points (95 points unspent) Total Disadvantage Points: 150 Background/History: It is unknown how Mongrel became the way he did. The only ones who know are Mr. Psycho and Mongrel himself. Psycho wont tell and Mongrel lacks the capacity. Personality/Motivation: Mongrel no longer has a human mentality. He is an animal plain and simple. Quote: GRRRRRRRR Powers/Tactics: If left to his own Mongrel acts like a animal. He can and will obey orders from Mr. Psycho and occasionally the other member of the SS. Campaign Use: A good use for Mongrel would be his escaping from Mr. Psycho. Without his master to control him he goes on a killing spree like never seen before. Appearance: Mongrel looks like something spawned for a nightmare. His skin has the appearance of rhinocerous hide. His left arm ends in a gaint crab pincer and his right in a clawed digits and his right hand has a place in the middle of the palm where he can release webbing from. He has giant bat like wings sprouting from his back and his mouth drips and acidic saliva.
  2. Re: Corven's Heroes & Villains Yeah but Its because my upload quota is full is there any way to get rid of some of my old uploads
  3. Re: Archaeology skills That would be fine but he really doesnt need it. He has a 50 STR
  4. Re: Corven's Heroes & Villains Apparetnly cant upload pic
  5. Re: Corven's Heroes & Villains Here's a pic of Snowblind
  6. Re: Knights of New L.A. PBEM Players Needed Hi all here is the Final Roster for the Knight of New L.A. Ghost Reticle Shaft John Doe Headstrong Thanks for all the submissions and my apologies to submitters of The Nine and Shifter.
  7. I am building a super who is an archaeologist in his secret id..what kind of skills should he have. other than what I have already which is Langauges: I have him completley fluent and literate in 12 languages Knowledge skill: Ancient culture, Mythology Science Skill: Archaeology, Geology Any other suggestions
  8. Re: Answers & Questions Q: What's wrong with Death Tribbles family members staying to watch the movie? A: bunny fuzz
  9. I am currently converting some of my old 3rd/4th edition characters to 5th. Thanks to hero designer I now understand how multipowers work. I didnt before. The villain is electricity based what powers would you include in the mp beyond the standard enrgy blast?
  10. Re: Answers & Questions Q: Mighty bec "What's the difference between me and Rachel showing our legs?" A:Wombats, kiwis, and penguins
  11. Re: Corven's Heroes & Villains Snow Blind Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 21 DEX 33 13- OCV: 7/DCV: 7 15 CON 10 12- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 5/30 PD 2 Total: 5/30 PD (0/25 rPD) 5/30 ED 2 Total: 5/30 ED (0/25 rED) 5 SPD 19 Phases: 3, 5, 8, 10, 12 16 REC 20 50 END 10 50 STUN 24 Total Characteristic Cost: 135 Movement: Running: 6"/12" Flight: 25"/200" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 75 Ice & Cold: Multipower, 75-point reserve 5u 1) Arctic Attack: EB 6 1/2d6, Hole In The Middle (+1/4), Area Of Effect (4" Radius; +1) (74 Active Points); No Range (-1/2) 7 7u 2) Ice Ball: EB 15d6 (75 Active Points) 7 7u 3) Cryo Beam: EB 7d6, NND (LS: Intense Cold; +1) (70 Active Points) 7 5u 4) Flash Frozen: Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4) (75 Active Points); Vulnerable (Uncommon; Fire & Heat; -1/2) 7 7u 5) Ice Lance: RKA 4d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3 7u 6) Icey Fog: Darkness to Sight Group 5" radius, Reduced Endurance (0 END; +1/2) (75 Active Points) 7u 7) Snowblind: Sight Group Flash 6d6, Reduced Endurance (0 END; +1/2), Area Of Effect (10" Cone; +1) (75 Active Points) 45 Ice & Cold: Elemental Control, 90-point powers 45 1) Ice Shield: FF (25 PD/25 ED/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group), Reduced Endurance (0 END; +1/2) (90 Active Points) 30 2) Ice Slides: Flight 25", x8 Noncombat, Reduced Endurance (0 END; +1/2) (90 Active Points); Physical Manifestation (-1/4), Visible (-1/4) 30 3) Ice Supports: Aid Body 6d6, Conditional Power Only to Brace/ Reinforce objects (+0), Ranged (+1/2) (90 Active Points); Costs Endurance (-1/2) 9 2 LS (Safe in Intense Cold) Perks 8 Contact: Nunzio 'Goomba' Stomboli (Contact has significant Contacts of his own, Contact has useful Skills or resources) 15- Skills 3 Combat Driving 13- 8 Gambling (Card Games, Dice Games, Sports Betting, Roulette) 11- 4 Language: Italian (completely fluent; literate) 3 Streetwise 13- 2 WF: Small Arms 15 +5 with Multi Power 15 +3 with DCV Total Powers & Skill Cost: 330 Total Cost: 465 200+ Disadvantages 20 Vulnerability: 2 x BODY Fire & Heat (Common) 20 Vulnerability: 2 x STUN Fire & Heat (Common) 10 Vulnerability: 2 x Effect Fire & Heat (Uncommon) 15 Psychological Limitation: Acts Stereotypically Italian (Common, Strong) 15 Psychological Limitation: Casual Killer (Common, Strong) 15 Social Limitation: Public ID (Frequently, Major) 20 Hunted: Police 11- (As Pow, NCI, Harshly Punish) 15 Psychological Limitation: Overconfident (Common, Strong) 5 Distinctive Features: Pure White Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Wierd Bio Chemistry requires special medical attention (Frequently, Greatly Impairing) 10 Unluck: 2d6 100 Cold Hearted Villain Bonus 5 Experience Points Total Disadvantage Points: 260 Background/History: 'Big Tony' was just your every day common criminal. A few robberies, a few hustles, even the occasional hit. He was content in his life but not happy, that all changed when he met Mr. Psycho. Tony had robbed a liquor store, but was trapped in the store by the police. Then it happened , the front of the store shattered and in floated Mr. Psycho. Psycho stretchd out his arms and both Tony and the clerk began to float in the air, Tony towards Psycho but the clerk went flying into the rack of bottles behind the counter. "Are you going to kill me?" Tony asked. "No my friend, I am going to give you what you want." "H...how do you know what I want?" "What does any criminal want?. Power, power to take what they want. I am going to give you that power" "What's the catch" "That you are at my disposal when I need you. Do we have a deal?" "I'm all yours, boss" Psycho flew them back to his headquarters, where in the lab he handed Tony a vial of white liquid that was freezing cold to the touch. "Drink this and the power I promised shall be yours." Tony drank the liquid and promptl passed out. While unconcious the formula changed Tony's body. When he awoke several hours later Psycho was standing over him. "How do you feel?" Psycho asked offering a hand. "Pretty good" Tony replied taking Psycho's hand. WHen he did his powers first manifested themselves covering Psycho's hand with a thing layer of ice. "Quite chilling," Psycho said "Come my friend let us see what you are capable of." Over the next few days Tony learned to control his powers. And during one of those sessions an old Black Sabbath song was playing on the radio." "Hey Boss" he yelled. "What do you want?" "That's it" "What is?" "That's what you can call me...Snowblind" Psycho thought about it and smiled "Very well you shall be Snowblind. Come your training is complete. We have much to do and we will need more allies." Personality/Motivation: Snowblind acts like your stereotypical low level mafia peon. Quote: "Hey are yous a little cold?" Powers/Tactics: Generally uses his entangle first followed by either his eb or rka. If surrounded he will unleash his arctic attack. Campaign Use: Evil Iceman Clone Appearance: Big Tony looks like your stereotypical italian mobster. When not being Snowblind he wears expensive three piece suits, wears his hair slicked back...etc.
  12. Re: Answers & Questions Q: So let me get this straight.You found a cook book written by the Brother's Grimm. What kind of recipies does it have? A: a sulfer like smell and the sound of impoding air
  13. Re: Answers & Questions Q: So I hear your married, what's it like? A: 300 elves and a herd of reindeer
  14. Re: Monty Haul DnD vets: need your help for NPC villain team How about one character with a VPP called everything but the kitchen sink OIF: Bag of Holding. and he can be quoted as saying "Hold on I have the damne thing in here somewhere!!' or a charcter with a summon power no concious control OIF deck of cards a.k.a deck of many things
  15. Re: Corven's Heroes & Villains Mr. Psycho Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 20 DEX 30 13- OCV: 7/DCV: 7 15 CON 10 12- 15 BODY 10 12- 30 INT 20 15- PER Roll 15- 30 EGO 40 15- ECV: 10 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 5/35 PD 2 Total: 5/35 PD (0/30 rPD) 5/35 ED 2 Total: 5/35 ED (0/30 rED) 6 SPD 30 Phases: 2, 4, 6, 8, 10, 12 20 REC 28 50 END 10 50 STUN 19 Total Characteristic Cost: 217 Movement: Running: 6"/12" Flight: 25"/200" Leaping: 3"/6" Swimming: 2"/4" Cost Powers END 100 Mental Powers: Multipower, 100-point reserve 10u 1) Mind Bolt: Ego Attack 8d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (100 Active Points) 4 10u 2) Mind Bomb: Ego Attack 4d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Area Of Effect (6" Radius; +1) (100 Active Points) 8u 3) You See What I Want You To See: Mental Illusions 11d6 (Human class of minds), Reduced Endurance (0 END; +1/2) (82 Active Points) 10u 4) TK Bolt: EB 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points) 4 10u 5) Telekenetic Wave: EB 7d6, Double Knockback (+3/4), Area Of Effect (13" Cone; +1) (96 Active Points) 10 45 Telekenetic: Elemental Control, 90-point powers 45 1) Telekinesis (40 STR), Reduced Endurance (0 END; +1/2) (90 Active Points) 45 2) Telekenetic Shield: FF (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points) 45 3) Telekentic Flight: Flight 25", x8 Noncombat, Reduced Endurance (0 END; +1/2) (90 Active Points) 26 Telekenetic Shield II: Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points); Requires A PER Roll And A DEX Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 4 31 Hard Nut to Crack: Mental Defense (25 points total), Hardened (x2; +1/2) (31 Active Points) Perks 40 Psycho's Base: Base Talents 5 Eidetic Memory 4 Speed Reading (x10) Skills 3 Bugging 15- 3 Computer Programming 15- 5 Cramming 3 Deduction 15- 3 Demolitions 15- 3 Electronics 15- 3 Forensic Medicine 15- 3 High Society 13- 3 Inventor 15- 3 Linguist 3 1) Language: French (completely fluent; literate) (4 Active Points) 3 2) Language: Gaelic (completely fluent; literate) (4 Active Points) 3 3) Language: German (completely fluent; literate) (4 Active Points) 3 4) Language: Greek (completely fluent; literate) (4 Active Points) 3 5) Language: Hebrew (completely fluent; literate) (4 Active Points) 3 6) Language: Italian (completely fluent; literate) (4 Active Points) 3 7) Language: Japanese (completely fluent; literate) (4 Active Points) 3 8) Language: Latin (completely fluent; literate) (4 Active Points) 3 9) Language: Russian (completely fluent; literate) (4 Active Points) 3 Mechanics 15- 3 Scientist 2 1) SS: Anatomy 15- (3 Active Points) 2 2) SS: Bio Chemistry 15- (3 Active Points) 2 3) SS: Biology 15- (3 Active Points) 1 4) SS: Chemistry 11- (2 Active Points) 2 5) SS: Genetics 15- (3 Active Points) 2 6) SS: Geology 15- (3 Active Points) 2 7) SS: Mathematics 15- (3 Active Points) 2 8) SS: Micro Biology 15- (3 Active Points) 2 9) SS: Neurology 15- (3 Active Points) 2 10) SS: Organic Chemistry 15- (3 Active Points) 2 11) SS: Physics 15- (3 Active Points) 2 12) SS: Physiology 15- (3 Active Points) 3 Security Systems 15- 3 Systems Operation 15- Total Powers & Skill Cost: 528 Total Cost: 745 200+ Disadvantages 25 Enraged: if Batteling the Vandal (Uncommon), go 14-, recover 8- 25 Hunted: Super Heroes 11- (Mo Pow, NCI, Capture) 15 Hunted: Police 8- (As Pow, NCI, Capture) 20 Psychological Limitation: Megalomania (Common, Total) 20 Psychological Limitation: Vengeful (Common, Total) 20 Psychological Limitation: Hatred of Superheroes (Common, Total) 20 Psychological Limitation: Hatred of Super Heroes (Common, Total) 15 Social Limitation: Public ID (Frequently, Major) 400 G.M.'s Maniacal Genius Bonus 15 Social Limitation: Certifiably Insane (Frequently, Major) 10 Unluck: 2d6 Total Disadvantage Points: 585 Background/History: Jerry Buchanan was on top of the world. Beloved professor of Genetics at Columbia university. Internationally know for his research and linguistic skills, publishing his findings in multiple languages. Winner of the Nobel Peace Prize for finding a cure for muscular distrophy. Then his whole world crumbled. He was enjoying a romantic evening with his wife. They had attended the opera and were having dinner in a very popular new restaurant when a group of masked men suddenly barged in yelling at everyone to give up their wallets and jewlery. A few moments later the hero group Vigilant came in through the skylight. One of the robbers threw a concussion grenade into the center of the heroes, sending them flying. Jerry watched in horror as the hero called The Vandal, flewfirst into his wife an then into a brick wall. After a couple of seconds Vandal stood up out of the rubble covered in blood. Unforunatly fo Jerry it was his wife's. Something in his brain snapped and he ran out of the building. Over the next several months he sought for ways to give him the power to kill Vandal and rid the world of all superheroes for good. Experimenting with several chemical formulas, he finally thought he had on the would work and drank it down. The room seemed to spin and his mind lashed out at object around him. A beaker flew against the wall and shattered. A lab table suddenly flew towards him and he instinctively threw his hands up. The table bounced harmlessly to the floor off a field around Jerry's body. It only took a few hours for Jerry to measure and calculate his capabilities. Finally he had the power for his revenge. Personality/Motivation: Mr. Psycho, as his name impleies, is completely insane. His natural intelligence still remains so he is a very difficult foe to deal with. Quote: "You say I am insane, wait until I'm done with your mind" Powers/Tactics: Campaign Use: Hey who doen't need another crazy villain to use/ Appearance: Jerry Buchanan is in his mid 30. When he goes out in street clothes, which is rare, he usually wears blue jeans and a button up shirt.
  16. Re: Corven's Heroes & Villains My next submission will be the Villain group the Sinister Squadron. I will post their leader Mr. Psycho first. So herophiles comments? criticisms?
  17. Re: Corven's Heroes & Villains Next up my updated version of Fyredrake a character I played in a solo campagin based in the scenario I am now using for my Knights of New L.A. PBEM game Fyredrake The Most Wanted Man in New Los Angeles Real Name: James Tsung Characteristics Val Char Base Cost Roll Special 30 STR 10 5 15- 6D6 H-H 30 DEX 10 15 15- OCV: 10 DCV: 10 30 CON 10 10 30 BOD 10 10 20 INT 10 10 13- PER 13- 10 EGO 10 0 11- ECV: 3 30 PRE 10 0 6D6 PRE ATT 10 COM 10 0 35 PD 3 2 35 PD (30rPD) 35 ED 3 2 35 ED (30rED) 6 SPD 3 0 Phases: 2, 4, 6, 8, 10 ,12 15 REC 6 0 60 END 30 0 50 STN 31 0 Total Char Cost 54 Skill/ Perks/ Taletns Cost S/P/T 3 Electronics 13- 3 Inventor 13- 3 Language: Guterspeak (Completely Fluent) 3 Mechanics 13- 3 SS: Cybernetics 13- 2 System Operations (Communications Systems) 13- 4 Contact: Fa Ling (Signifigant contacts of own, limited by identity {Fyredrake only}, Very good relations) 11- 21 Total S/P/T Cost Powers Cost Power 60 Fyredrake Combat Systems:Multi Power 75 pt reserve (75 Active pts) All Slots OIF Battlesuit (-1/2) 5u 1) Flamethrower: Energyblast 15D6 (75 Active Pts) 4u 2) Constricting Bolas: Entangel 5D6, Backlash (+1/2) (75 Active pts) 4 Recoverable Charges (-1/2) 5u 3) Clawed Gauntlets: Hand Killing Attack 5D6 (7D6 w/STR) Fyredrake Enhancement Systems All Slots OIF Battlesuit (-1/2) 7 1) +15 STR (15 Active Pts) No Figured Char (-1/2) 22 2) +15 DEX (45 Active Pts) No Figured Char (-1/2) 15 3) +15 CON (30 Active Pts) No Figured Char (-1/2) 15 4) +15 BOD (30 Active Pts) No Figured Char (-1/2) 13 5) +20 PRE (20 Active Pts) 20 6) +30 PD (30 Active Pts) 20 7) +30 ED (30 Active Pts) 20 8) +3 SPD (30 Active Pts) 12 9) +9 REC (20 Active Pts) 10 10) +30 END (15 Active Pts) 13 11) +19 STN (19 Active Pts) 11 12) Life Support: Self Contained Breathing, S. E. High Radiation, Intense Heat & Cold (16 Active pts) 8 13) High Range Radio Perception (12 Active Pts) Fyredrake Movement and Defensive Systems; All Slots OIF Battlesuit (-1/2) 40 1) Rocket Jets: Flight 20" Reduced END (0 END +1/2) (60 Active Pts) 20 2) Titanium Alloy: Damage Resistance 30 PD & 30 ED 7 3) Polarized Lenses: Sight Group Flash Defense 10 Pts (10 Active Pts) 3 4) Sound Dampers: Hearing Group Flash Defense 5 pts (5 Active pts) 325 Total Power Cost Disadvantages Cost Disadvantage 20 Hunted by Enforcers 8- (Mo Pow, Harshley Punish, Extensive NCI) 10 Physical Limitation: Nearsighted 20 Physical Limitation: Normal Characteristics Maxima 20 Psych Limitation: Hatred of the Enforcers (Very Common, Strong) 15 Psych Limitation: Feels he must redeem himself (Common, Strong) 15 Psych Limitation: Vengeful (Common, Strong) 15 Reputation: Most wanted man in New Los Angeles 15 Social Limitation: Secret ID: James Tsung 10 Vulnerability: 2x Stun from Gravity Attacks 10 Vulnerability: 2x Body from Gravity Attacks 150 Total Disadvantage Cost Stat Cost 54 S/P/T Cost 21 Power Cost 320 Total Char Cost = 405 = 225 Base + 150 Disadvantage + 30 Exp Spent Origin Fyredrake perched on the corner of the building scanning the streets for signs of trouble. As he watched his mind drifted back..how long had he been doing this...two months now since... the Enforcers killed his brother. James thought of his career how he had spent his entire working life since graduating college, working for the government he now hated. He had designed many of the newer cybernetic implants the enforcers now used. He used to believe in the Enforcers until that fateful day in the department store. A group of terrorist had taken hostages and the Enforcers were called in. The Enforcers stormed the building and in the ensuing chaos, James' brother jumped one of the gunman and disarmed him. When the Enforcers stormed into the area they opened fire on anyone holding a gun..including Jame's brother. Over the next several months James' thought only of revenge, but had no way to act on it. Then he discovered an ancient history book from the time before the war. He saw pictures of the great heroes of the past...and one picture inspired him. He saw the legendary Iron Man. James built his own suit of armor and began fighting the Enforcers. He was determined to make a difference, to expose the Enforcers for what they were, to restore true freedom even if he had to die trying.
  18. Re: Answers & Questions Q: Klytus, why is one of Santa's elves washing your dishes and hanging up your wifes clothes to dry? A: Your own little pleasure slave
  19. Re: Answers & Questions Q: You told me you were going to be on Wheel of Fortune and I get phone call that we have to pay the producers of Jeopordy $100,000. What the hell happened?!> A: BINGO!!!!
  20. Re: Knights of New L.A. PBEM Players Needed Hi all, something has come up for this weekend so I am giving everyone an extension on character submissions. Submission deadline is now Monday. So if you havent submitted and would like to submit please feel free...for those who have submitted if you would like to make changes go for it.
  21. Re: The Incredibles I am finally going to see it tomorrow with my wife and my three oldest kids
  22. Re: Justice League Avengers, Assemble! Just a name suggestion for a Quicksliver/Flash anaglam Silverbolt
  23. Re: Knights of New L.A. PBEM Players Needed Also one other note..for you all. Two characters have already been accepted into the game I will annouce the rest sometime friday or Saturday Ghost (created by WhammeWhamme) & Reticle (crated by FireG0lem) are the two that have been approved.
  24. Re: Knights of New L.A. PBEM Players Needed
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