Re: Join Team Freedom!
Here is my entry, Sentinel
Sentinel
Player: Bob Adams
Val
Char
Cost
30
STR
20
30
DEX
60
30
CON
40
12
BODY
4
18
INT
8
20
EGO
20
25
PRE
15
14
COM
2
10/28
PD
4
10/28
ED
4
6
SPD
20
12
REC
0
60
END
0
42
STUN
0
11" RUN02" SWIM016" LEAP0Characteristics Cost: 197
Cost
Power
END
17
Microfiber Polymer Armor Costume: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Activation Roll 15- (-1/4)
0
30
Questonite/Resonatium Alloy Shield: Multipower, 60-point reserve, (60 Active Points); all slots OAF Unbreakable (-1)
1u
1) Duck Behind: Armor (8 PD/8 ED) (24 Active Points); OAF Unbreakable (-1), Costs Endurance (Only Costs END to Activate; -1/4)
2
1u
2) Shield Slam: Hand-To-Hand Attack +4d6 (20 Active Points); OAF Unbreakable (-1), Hand-To-Hand Attack (-1/2)
2
2u
3) Shield Throw: EB 10d6 (50 Active Points); OAF Unbreakable (-1)
5
2u
4) Edge Throw: Energy Blast 6d6, Armor Piercing x1 (+1/2) (45 Active Points); OAF Unbreakable (-1), Range Based On Strength (-1/4)
4
2u
5) Get The Goons: Energy Blast 5d6, Area Of Effect (6" Cone; +1), Selective Target (+1/4) (56 Active Points); OAF Unbreakable (-1), No Range (-1/2), Can Be Missile Deflected (-1/4)
6
1u
6) Razors Edge: Killing Attack - Ranged 2 1/2d6 (40 Active Points); OAF Unbreakable (-1), Increased Endurance Cost (x2 END; -1/2), Range Based On Strength (-1/4)
8
2u
7) Back At Cha: Missile Deflection (Any Ranged Attack), Missile Reflection, Full Range (+1) (60 Active Points); OAF Unbreakable (-1), Will Not Work Against Heavy Missiles (-1/4), Costs Endurance (Only Costs END to Activate; -1/4)
6
5
Instant Change (one set of clothing): Cosmetic Transform 2d6 (Public Costume into Stealth Costume and vice-versa) (10 Active Points); OIF (-1/2), Limited Target Limited (-1/2)
1
3
Enhanced Leg Muscles: Elemental Control, 10-point powers, (5 Active Points); all slots Increased Endurance Cost (x2 END; -1/2)
3
1) Leaping +10" (16" forward, 8" upward) (10 Active Points); Increased Endurance Cost (x2 END; -1/2)
2
3
2) Running +5" (11" total) (10 Active Points); Increased Endurance Cost (x2 END; -1/2)
2
35
Reflex Memory: Variable Power Pool (Mimicry Pool), 26 base + 9 control cost, (39 Active Points); all slots Limited Power: Only for physical skills the characters sees in use Power loses about a third of its effectiveness (-1/2)
Powers Cost: 107
Cost
Martial Arts Maneuver
Sentinel Style Martial Arts
3
1) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls
3
2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls
4
3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike
4
4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5
6) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike
4
7) +1 HTH Damage Class(es)
1
8) Weapon Element: Shield: Boomerangs and Throwing Clubs
5
9) Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls
5
10) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, 40 STR
Martial Arts Cost: 38
Cost
Skill
3
Acrobatics 15-
3
Breakfall 15-
3
Bureaucratics 14-
3
Conversation 14-
3
Criminology 13-
3
Deduction 13-
3
Oratory 14-
3
Persuasion 14-
3
PS: Graphic Artist 15-
3
Scholar
2
1) KS: Superheroes (3 Active Points) 13-
2
2) KS: Superpowers (3 Active Points) 13-
2
3) KS: Supervillians (3 Active Points) 13-
3
Stealth 15-
3
Streetwise 14-
3
Tactics 13-
5
+1 with Ranged Combat
Skills Cost: 50
Cost
Perk
8
Contact: Arthur Jentzen "godfather" (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 8-
Perks Cost: 8
Total Character Cost: 400
Val
Disadvantages
20
Social Limitation: Secret Identity (Many Enemies) Frequently (11-), Severe
20
Psychological Limitation: Code Of The Hero (Very Common, Strong)
5
Enraged: When Innocents Are Harmed (Uncommon), go 8-, recover 14-
10
DNPC: Melody Hunter 11- (Normal; Useful Noncombat Position or Skills)
20
DNPC: Aunt Joan 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
20
Hunted: GM Determined 8- (Mo Pow, NCI, Harshly Punish)
5
Vulnerability: 1 1/2 x STUN From Chemical Attacks (Uncommon)
Disadvantage Points: 100
Base Points: 300
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0