Re: Random Ammo useage
It's not really annoying if the players like it as well. The thing is, I'm trying to simulate the apparently random number of rounds that are contained in most movie guns.
This is a "feel" thing for a cinematic game. Reality holds no sway here. The other aspects of the game will be a toned down "wire fu" in line with the previously mentioned movies.
The overall goal is to have larger than life heroes with little to no concern about real things, such as ammunition, physics, etc. (unless dramatically appropriate ). Goons will be swatted like flies and in droves, while the major bad guys will give the group a severe pummeling (even when using the same equipment as the goons.. ).