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mayapuppies

HERO Member
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Everything posted by mayapuppies

  1. Re: Gods: How do you handle them? Here is the extent of how I generally write-up the gods. This is from one of the first incarnations of Kamarathin before it was scrapped. The last section is written from the perspective of a priest within this church.
  2. Re: How would I represent this in HERO Groovy! Thanks folks
  3. Here is the Dovani again, but this time I've added the Package Deal for them. Let me know if you think it fits the description.
  4. The Dovani are used to traveling through rugged mountainous terrains and are known to need very little sleep. On average they only need to sleep two out of every three days.
  5. Re: The Ugdul Here is the Ugdul again, but this time I've added the Package Deal for them. Let me know if you think it fits the description.
  6. Re: Creation Myth Damn. Well, you deserve the praise. Ok, now let's see...list of GM's to envy: KillerShrike Dr. Anomaly hmm, yep, that's about right. Who's next?
  7. Re: Preistly "Domains" Help, Please Please do! They'll help give me direction for priests of similar deities in my game world.
  8. Re: Preistly "Domains" Help, Please Speak softly and carry a big stick But honestly, Dr. Anomaly covers it nicely. Very good job. Mind if I bother your "format" for priesthoods in my game?
  9. Re: Creation Myth Ok, I need your address and local rental prices. I am moving so I can play in your games.
  10. Re: Gods: How do you handle them? Gracias, but if went to the main page, you'd see how little I actually have up. Feel free to snip all you want. I'm always happy to have something of mine contribute to the community.
  11. Re: Creation Myth Well... To be honest I don't know if I can truly pick any one thing that really stood out. The overall flow is extremely well done, with huge nods towards native american and similar cultures in the overall feel of the creation myth. It is extremely consistent and just when i was going to ask a question here and there...it was answered. It explains the current status of the world and leaves plenty of room to expand the lands at a later date. The writing and characters mesh very well and make the whole believable. though the style isn't original, the application of the various origins, is. That's not to say the style is bad, nonono, quite the opposite. I greatly enjoy the narrative style of stories told by the old shamans as opposed to the regimented and staid style of say...the bible. Oh, wait...I do have two comments. Towards the middle or so, particularly around the time they are trying to save the world, I get a rushed feeling which is understandable considering the nature of the event, but it does change the pacing of the story, which is unlike the style you begin with. Great for modern writing, but doesn't mesh well with the more ancient tone you seem to be going for. The second, is on the ending. It's almost like you ran out of steam and just kinda waved your hand with a minor explanation to get up to the current timeline. Of course, this could just be my not wanting it to end. Overall, an excellent piece of work that I will be saving a copy of for reference, as this is what I wish to attain when I write my history of the "world" and this will be a great reference tool for me.
  12. Re: Gods: How do you handle them? The Faith Level/Active Point stuff is actually not mine to claim. Fritz done came up wit da idea, I merely performed the greatest form of flattery. I have a link to his site on that page as well.
  13. Re: Gods: How do you handle them? I am constantly amazed at the level of detail that has been portrayed in these works. I've definitely got my work cut out for me if I am to post comparative works.
  14. Re: Language Trees: Do you use them? Very cool stuff! I wish my experience with photoslop was as good as that. Might be able to make mine prettier. LOL Thanks for the kudos Dr. Anomaly. I love the language tie-in and the lack of player knowledge on that.
  15. Re: Creation Myth Absolutely amazing.
  16. Created mine the other night in a fit of insomnia. Personally I've been rather fond of tracing linguistic cues but have hesitated in creating my own as the sheer volume of details to obtain in order to make them truly accurate are beyond my time. but here is mine. It's broken down into 4 major language groups based on the genetic structure of vocal cords and then divied up by species and cultures. My hoe is to expand this considerably into trade tongues and secret, mystical and religious cants as well.
  17. Re: Preistly "Domains" Help, Please I would love to take a look at it as I am in the process of developing the creation myth for my game world, I'm always looking for idea fodder.
  18. Hello all, The Priestly Domains thread has got me thinking and wondering how others handle the deities in their game worlds. In my game world, Kamarathin, I've established 35 gods that exist. There are no other gods, however, many of the cultures worship the deities or even "combinations" of the deities under different names. As it stands (the game world is in the very early stages of developemnt), I don't have a creation myth and am leaning towards a once hi-tech civilization that crumbled and everyone is digging out from the ruins. The gods had been slumbering during the hi-tech age and came back with the re-discovery of magic after the fall. What I have thus far can be found here So, how are the gods setup in your game world?
  19. Re: Preistly "Domains" Help, Please Damn, Dr. Anomaly. I would pay to read your god write-ups. Reading both yours and Killer Shrikes posts makes me pine for the time to play in your campaigns.
  20. Re: Preistly "Domains" Help, Please Holy Crud! That's a lot 'o domains!
  21. According to Fantasy Hero this is a +1/4 advantage, but according to UMA it's a +1/2 advantage. Which is correct?
  22. Re: Special Materials Heh, No problem at all. I am looking forward to getting HD, though.
  23. Re: Special Materials I'd love to. unfortunately, I don't have the $50 to go get HDv2. Do you happen to have a Word version?
  24. Re: Special Materials heh, Snarf has exactly what I'm looking for, though I would make it modular. By combining Killer Shrikes system and then creating a materials system very similar to this I should be able to make it fairly easy. Well, There's my project for the weekend. Once I finish it I'll post it here for you folks to critique. It would be nice if I actually added something to this community rather than my current ability to take.
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