Re: New Limitation for Hand Attack
I tend to go with whatever approach seems to have a cost consistent with the overall Hero rules in general and the particular campaign or group specifically. I've never noticed that it was routinely more or less expensive than the alternatives. I admit to also going quite a bit off feel. A multipower consisting of maneuver modifiers feels better for modeling weapons to me. Limited STR, on the other hand, feels too abstract if there are other (more specific) options for doing the same thing.