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AlHazred

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Posts posted by AlHazred

  1. Some time ago I was looking through the Dark Champions book at the modern profession Package Deals, and noticed a glaring omission -- the Astronaut. I thought this was a really interesting career choice for player characters, that could provide a cross-over possibility with Star Hero plots. I did research on Wikipedia and the NASA website, and came up with my own Package Deal. I just noticed it went down with the Vault, and re-uploaded it.
     
    Astronaut Package Deal

  2. Some time ago I was looking through the Dark Champions book at the modern profession Package Deals, and noticed a glaring omission -- the Astronaut. I thought this was a really interesting career choice for player characters, that could provide a cross-over possibility with Star Hero plots. I did research on Wikipedia and the NASA website, and came up with my own Package Deal. I just noticed it went down with the Vault, and re-uploaded it.

     

    Astronaut Package Deal

  3. 1. Yeah, that was a typo. If you look at the actual package file, the Crinos has a 23 STR.

     

    2. I based this writeup on a close reading of the fluff text for the forms first, informed by a consideration of the game stats. The Lupus form is the "fastest" form, so I gave it the highest actual movement rate.

     

    3. I considered giving the Glabro +1 DEX, but nothing in the fluff noted that the form was more agile than the base human form.

     

    EDIT - I'm just now realizing that, since the blogs are gone, there went a good portion of my notes on these conversions. And the Wayback Machine has not a single one of my blog posts saved up. *sigh*

  4. Any Chance you could show the stats on the Glabro and Crinos forms?

    Sorry, missed that this three-year-old thread was still active!

     

    Keeping in mind that this is a package deal, so the base human is unmodified:

                    Homid     Glabro     Crinos     Hispo     Lupus

    STR         10            15             23             18             12

    DEX         10            10             13             15             15

    CON        10            15             18             18             15

    INT          10            10             10             10             10

    EGO        10            10             10             10             10

    PRE         10            10             10             10             10

    PD            2              4                8              5               3

    ED            2              4                8              5               3

    SPD          2              2                2              2               2

    REC          4              4               4               4               4

    END         20             20             20             20             20

    BODY      10             13             16             16             13

    STUN       20             26             32             32             26

    Running  12            12             15             18             24

    Swimming 4             4               4               4               4

    Leaping     4             6               8              10              8

  5. Well, after discussion with my home game group, it looks like I'm going to back-burner this one and submit a different one-page dungeon. As said before, there's no actual "dungeon" here - it's a setting in search of a scenario. I thought about coming up with a "design challenge" -- "build a starport under 1 million credits within 30 days" or something, but it's not going to be great.

     

    Anyway, I still plan to finish this as time permits, and make my Visio stencils available so people can make their own starports. Here's what I ended up with to this point.

     

    Edit: Hmmm... the file didn't attach. Let me try something else, then: https://docs.google.com/file/d/0B1gbLqXS723cb1FncGR1SFlhV3M/edit?usp=sharing

  6. So, it's that time of year again, for submissions to the One Page Dungeon contest. Entries can be submitted until the end of April.

     

    What's that? You have no idea what I'm talking about? Well, get the hence to here: CampaignWiki.org: One Page Dungeon Contest 2013

     

    The One Page Dungeon Contest is a bit where people contribute one page scenarios of their choice. Most of fantasy, but there are a fair number of sci-fi, western, and other genres represented. Since I realized there was a dearth of sci-fi, that's what I've been submitting.

     

    This year, I'm thinking of submitting my Starport Tiles, developed in my Traveller Hero home game. I could probably whip up a "catalog sheet" for them, with each listing the contents. The tiles are about two inches to the side, and came in response to my players flitting from one starport to the next, willy-nilly, with no care for the amount of effort it takes the overworked GM to plot and map. Now, I can just semi-randomly shift tiles around and make one as large or as small as I like. Once I have something decent, I'll post it here for commentary, but I thought I'd start up a thread to remind people to get started on their entries. Or, if they prefer to consume, there are hundreds of free one-pagers available on the site, some of them of fantastically-professional quality or with excellent ideas embedded.

  7. Re: Are starship deckplans with a 1 inch grid usable?

     

    I've been using your Exeter in my Traveller Hero campaign, as it's the design my players felt best suited them. I haven't really had too much trouble with the grid, since they're too interested in not breaking their ship to get involved in fights aboard (though that may change as my campaign is just getting to the start of the 5FW.

     

    I'm bummed I missed your Kickstarter! I love your deckplans and hope to use your larger space station in Space Horror convention games in the future. I'll just have to jump on your next one!

  8.  

     

    That also means a aimed shot at the life support, drain life support or dispel life support will shut down the entire suite.
    All suit systems are bought through the same focus anyway. And I'm not worried about Drain Life Support, as that doesn't show up anywhere in my campaign. It's a -0 limitation anyway, just to indicate what systems shut down when the power runs out.
  9. Okay, I think that was the last update for today. I've Linked most of the systems to the Life Support (Self-Contained Breathing) because it seemed more efficient than giving the suit a "realistic" Endurance Reserve. That Life Support runs on a Fuel Charge; when it runs out, all suit systems that are dependent on electricity shut down. I've updated the PDF as well. I need to write up little blurbs for each, since most of the Megatraveller stuff is all spread out.

  10.  

     

    Off topic: Does it make me evil that the first thing I thought of was a wedding dress that doubles as combat armor?
    Not a CSB.

    When I was a wee gamer back in the prehistoric days (we didn't even have a Web!) the Traveller universe was basically fluff text in the main rulebooks, which were small saddle-stapled, cheaply-made booklets. For years, my group played it as if Battle Dress was some sort of power armored kilt outfit, because of the "dress" connotation. The line art we drew then is doubly-embarrassing now -- poorly drawn and horrendously inaccurate!
  11.  

     

    How about:
    Xm Flight, OIF (gravbelt).
    Maybe 0 END, draws end from amors endurance reserve, fuel charge or something the like.
    Now I'm confused. How is that different from the Zero-G Maneuver Pack in the Options section?

     

    You don't have to use the full 1m=1km scale. Using just 1m=10m reduces range penalties significantly, but not totally. That way you can build the same effect for less points.
    Sure it's heroic equipment, but Focus Durability is based on active points.
    Actually, since this is all one suit of power armor, the Durability has been calculated similar to suits of magic Armor in Fantasy Hero -- BODY is equal to the Active Points of the Resistant Protection, as it didn't seem right to base it on either the IR And LI Visor or whatever arm-mounted weapon it might have (both of which are higher in Active Point value).

    Every suit has the Weight, Cost, PD, ED, and BODY in the comments for that suit. I've revised the PDF and HDP files based on finding some copypasta errors.
  12. I realize I was a bit abrupt last night. I blame tiredness. It seems to me if you're taking into account the curvature of the earth for Normal Sight, then you have to do so for the whole Sight Group. Detect Heat Signatures would have to be in some group you define as ignoring intervening masses or the curvature of space, in order to eliminate the penalty. Besides, as Christopher said below, those are more-or-less Marketing statements -- technically feasible but idealized.

     

    there are grav belts that will lift Battle Dress to orbit
    The Flight doesn't have any of the restrictions I put on jets and stuff. How should I build it?

     

    also heat rises, so you might be able to see the heat plume
    It's still a range issue, but I see your point that the size modifier might be moot. I'll have to see if I can find images of IR signatures of campfires on-line.

     

    IR Preception has a lot easier time. It has a rather big picture of heated air to detect. And even a fire is for me man-sized - it might not be as big, but it is wider.
    See above. I would say that the Range Modifier and "High Contrast" modifiers are still appropriate.

     

    Also note that those Marketing Values might include stuff like "taking a Full phase to search" (+2), or even longer and being really good a spotting things (like having genetical augmentations.
    True. I'll bump those values down a couple points.

     

    At those range values in general, consider small value Megascaling. At 1m=10m for +1/4 Megascale really helps a lot with range modifiers.
    I generally tend to avoid Megascale on Senses since it seems like "cheating" to me -- why bother having Range Modifiers if you're just going to Megascale things where they would apply?
  13. So, my players finally got together enough scratch after four years of game time (both in and out of game) to afford battle dress for the team. It was unexpected, so I quickly looked through my notes and found "IISS Walkabout Armor" which is the less combat-heavy version; I had noted earlier in the campaign that if I eventually let them buy battle dress, this was going to be the kind, as "real" battle dress is insanely hard to find in my Traveller universe (IMTU), at least for regular tramp freighter crews. Sure, a rare few thugs can get them, but they are established members of their organizations, not fly-by-night types who might get the supplier in extreme amounts of trouble with the law.

    Afterward, I looked at the stats on power armor in the Traveller Hero book for the first time, and realized it's based on the GURPS Traveller material. I'm not fond of how GURPS Traveller suits work, so I decided to work up my own, based on the material in MegaTraveller, which has a lot more flavor.

    I'm almost done, I just need to double-check my math on the sensors. I found this useful paragraph in an article on battle dress from MegaTraveller Journal #1: "Its sensors can detect a campfire at 500 km and a pin dropping at 5km." Oddly enough, with Hero, these kinds of hard numbers can be translated fairly easily to in-game stats!

    Detect a Campfire at 500km: I assume this is a campfire at night (why would you make one during the day?) which is an Extremely High Contrast (+5) Diminutive (-4) object at 500km (-32) for a total penalty of -31 to a Normal Sight Perception Roll; note that the armor's built-in Light Intensification system will negate the Night (-4) penalty so I haven't included it above. So, the telescopic Sight Group part of the sensor package must include at least +28 or +30 vs. Range Modifiers.

    Detect a Pin Dropping at 5km: A pin dropping is approximately like a Whisper (-3) at 5km (-20 or -19 if you use the alternative RMod) for a total of -22/-23 to a Normal Hearing Perception Roll. So, the telescopic Hearing Group part of the sensor package must include at least +22 or +23 vs. Range Modifiers.

    That said, here are the armors. I still need to fill out the Options. Also note that there are some foibles with the armor values because of the system I'm using to flatten out the damage/defense power creep of the Tech Level scale.

    6E Equipment - TL10-15 Battle Dress.pdf

  14. Re: Starship Maps

     

    I loved this guy's work for Ki Ryn -- unlike many other, more Star Wars style, products I've never had any trouble using Ryan's stuff for my Traveller Hero game. In fact, the PCs are currently using one of his ship designs for their main ship.

  15. Re: Betty Ross, Gammazon (5e, 900+ pts)

     

    Her big-ass sword is an uru weapon outfitted with repulsor technology by Tony Stark (no idea what those components actually do' date=' though) and enchanted by Odin.[/quote']That there puts me in mind of the superhero episode of the old What's New (with Phil & Dixie) comic strip. Specifically, these panels:

    [ATTACH=CONFIG]43373[/ATTACH]

    [ATTACH=CONFIG]43374[/ATTACH]

  16. Re: Gastropod "love dart"

    What is the specific in-game mechanism of the sting on humans? Does it inject a toxin of some sort that rewrites DNA so that the host divides, or is it more of an Aliens-style egg-implantation device? Does the victim of a sting always spawn, or does it only happen in some percentage of cases? What's the delay between sting and spawning? Are there any side effects associated with being "impregnated?"

    In any case, the traditional methods in Hero are twofold: Summon, or Transformation Attack. The Summon is easier to determine but requires GM hand-waving on what exactly happens to the victim; however, if victims can survive but still spawn alien young, then this is the route to take. Most people go with a Severe Transform, but that generally requires multiple hits to guarantee the Transformation, unless the power uses an egregiously-high number of Active Points. Oh, and if the offspring is a copy of the originator, down to the memories, then this is a Duplication special effect. Whichever one you pick, it's a Linked Power attached to the tail stinger attack, generally with the "Linked Killing Attack Must Do BODY Damage" Limitation.

    Ultimately, if you're just applying it for plot purposes, your best bet is probably "Congratulations, [Player], you're expecting now" and hand-wave the points. You can worry about Hero-mechanical specifics later if they come up.

    And you don't need anything beyond those volumes to stat this out. Technically, all you really need is the two basic volumes, but the Star Hero book is an excellent resource and will save you a lot of time with a wide variety of minor stuff.

  17. Re: The Four Element(tal Forces)

     

    On a philosophical level the traditional four alchemical elements are not complete anathema to science' date=' if you equate earth, water, and air to the states of matter (solid, liquid, gas), and fire to the energy whose addition or removal changes matter from one state to another.[/quote']Sure, and I've done that before, especially in fantasy settings where magic turns out to be incredibly advanced science/engineering. Still, I need to read more sci-fi.
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