Re: Bringing up Everyman Skills
Ah, the clouds are starting to clear a bit. I agree with Shadowpup, the reason to have Everyman Skills is to reflect common knowledge for Everyone in your game world... from punks to the highest authority. That's how it's intended to be used, right? If one were to argue for 'Lockpicking' to be an ES then everyone and their grandma would have Lockpicking, right?
I was tempted to make different Everyman Skills for different cultures, etc. but I came to the conclusion that these would be qualified as different Cultural Package Deals.
How do you differentiate, blackmoor? I guess it would help if we were kept in reference. It can get fatiguing enough keeping track of race/culture/environment/professional package deals, doesn't adding different ESs add to the confusion?