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Ladikn

HERO Member
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  1. Re: Multiple charges Okay, thanks anyway. I just cant afford 5.5 right now, since I just got fantasy hero. right now I'm going -1/4 for every level up on a population chart in fantasy hero, seems to work okay. Thanks anyway.
  2. Re: Multiple charges I did, http://www.herogames.com/forums/showthread.php?t=40343
  3. Re: Multiple charges sry, but it doesnt. my prob is, the magic system I designed for my game in fantasy hero uses a multipower with charges, but some of the powers use 2 or more charges. I found the limitation for takes 2 charges(-1/4), but I dont know any other for higher level powers. can anyone help me out?
  4. Re: Multiple charges fred=5th, which i have, i dont have 5th revised, i like to call it 5.5(dnd ref obvious) I mean if you have a multipower which has charges, and some of the powers in it use multiple charges from the pool. Its not in fred, but its in fantasy and start hero without the rules for it.
  5. I want to use multiple charges for a char, but I cant get 5ER(I just have my fred)...is there anywhere i can find just that chart/rule?
  6. I have a question about multipower charges. If a multipower has a set amount of charges to be shared among the different powers, and I wanted to have some of the powers use up more then one charge, what would the modifier be?
  7. Re: Thinking of GMing, any suggestions I'm not converting from Exalted to HERO, thats too much. I'm doing a custom world. I've actually seen that website! its on google. its very nice killer shrike! I think my 2 biggest problems will be getting used to GMing HERO, and something I failed to mention, teaching them how to play it, this is their first HERO game. I'm prob gona start small, pre-gen chars at 50/50 and some customization, then let them build their char with exp(a bit more then usual at first to get them up to hero status) as they get used to the system.
  8. Re: Thinking of GMing, any suggestions I was thinking about Exalted in HERO, but not the game I'm running now, since I'm running Fair Folk and they are all Nucking Futs. One char is Etro(http://www.somethingawful.com/articles.php?a=2568&p=11 is his char), another is a giant golden statue that travels in a rainbow tunnel, and the other is "The Cliche Pretty-Boy Villain" with blond eyes, blue hair, and a sword made out of the dreams of Abyssals. But anyway, I like my idea for magic. My idea is that magic is too fluid and imcomprehensible to have one system for, so it can have many giving forms, including the druidic power of the fey (-3/4 only in forests), the scholarly approach of the Institution (charges, regained with study), the fluid approach of the Shapers (end reserve, recovers only when sleeping(-1)), the shifting powers of lycropanths, and many others.
  9. Re: Thinking of GMing, any suggestions I was gona just get fantasy hero and try it out first, then get the bestiary and grimoir...I dont have much money... also, another thought. Idk if this is covered in fantasy hero, but how would you balence magic and swordsmanship, when a swordsman could just buy a sword while a wizard spends CPs on spells?
  10. Okay, right now I run an EXALTED game, and we were thinking of changing systems and I thought Fantasy HERO would be good. I've played Champions and love the hero system, but have no experience running it. My GM experience is mostly dnd and exalted(a white wolf product), and wanted to know if you have any suggestions for me. btw: I don't have fantasy hero yet, I'm getting it tomorrow. I only have HERO, STAR HERO, and the vehicle book(it was for galactic champions)
  11. Re: Interstellar drive Well, my personal is the anti-energy 11th dimension drive. Basically, according to the superstring theory (which is actually mentioned in the genre book) there are 11 dimensions, and our universe has a set size in 3(x, y, and z axis), is growing in the 4th (time), and is very thin in the other 7. My idea is that while the electro-magnetic gravity effect (which is currently being researched by NASA I think. Basically creating a strong electromagnetic field in front of the ship strong enough to have its own gravity) is in place propelling the ship, a rubber science dimension bending drive is bending the other 7 dimensions around the ship, and with different amounts of each one(in my campaign setting each dimension has a different set of rules and laws then our normal 4 dimension laws, such as the speed of light and relativity), and with the combined and conflicting rules of space and time surrounding the ship, it can move with any ware from less to little rules, depending on the quality of the drive. Of course, this leads to other inventions, along with another part of my campaign setting, the benders. They are like gadgeteers/wizards who make small bending drives(which look like small random pieces of stuff), and with the proper combination, along with words if you want, bends reality into doing weird stuff, like setting an area on fire or making the grass blue. It also has a 5% chance (1 on a d20) of doing some random effect (gm determines, sometimes being crazy/weird is good). Sorry for getting a little off topic, but one just leads to the other, so you can’t really have one without the other...just like eggs and strawberry jelly.
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