Re: Interstellar drive
Well, my personal is the anti-energy 11th dimension drive. Basically, according to the superstring theory (which is actually mentioned in the genre book) there are 11 dimensions, and our universe has a set size in 3(x, y, and z axis), is growing in the 4th (time), and is very thin in the other 7. My idea is that while the electro-magnetic gravity effect (which is currently being researched by NASA I think. Basically creating a strong electromagnetic field in front of the ship strong enough to have its own gravity) is in place propelling the ship, a rubber science dimension bending drive is bending the other 7 dimensions around the ship, and with different amounts of each one(in my campaign setting each dimension has a different set of rules and laws then our normal 4 dimension laws, such as the speed of light and relativity), and with the combined and conflicting rules of space and time surrounding the ship, it can move with any ware from less to little rules, depending on the quality of the drive.
Of course, this leads to other inventions, along with another part of my campaign setting, the benders. They are like gadgeteers/wizards who make small bending drives(which look like small random pieces of stuff), and with the proper combination, along with words if you want, bends reality into doing weird stuff, like setting an area on fire or making the grass blue. It also has a 5% chance (1 on a d20) of doing some random effect (gm determines, sometimes being crazy/weird is good).
Sorry for getting a little off topic, but one just leads to the other, so you can’t really have one without the other...just like eggs and strawberry jelly.