I'm looking to make a fire power. It's a killing attack with area affect (radius) and constant. So, each turn the hex and the people in it continue to burn. I want it so that the people who leave the hex continue to take damage (because they're on fire). Is this covered under the advantages, constant (or uncontrolled) and area affect, or do I also have to buy sticky.
The logic for taking the sticky advantage is this: I'm hitting the hexes every turn, right? And so the people in those hexes take damage, but when phase rolls around again, if they're no longer in the hexes, they won't get hit. Or does the constancy of "constant" refer to the effect on the things that are in the hexes (or ever in the hexes as they get hit every turn, or do they?).
All this presents three possible outcomes:
1. The hexes get hit every phase, anyone standing in them during that time takes damage, but if they leave the area, they're safe.
2. The hexes get hit once, but anyone who is hit continues to take damage on subsequent phases.
3. Every phase the hexes get hit, and anyone who has ever been in the area while the effect was active continues to take damage whether they're still standing in the hex or not.
My question(s) is this: if constant+area affect equals outcomes #1 or #2, do I need to take sticky to get it to #3? If constant+area=#1 or #2, how do I buy #1 exclusively or #2 exclusively? If constant+area=#3, what sorts of limitations do I get for buying it down to #1 or #2? The last two questions are for future reference.
Last question, if constant+area already equals #3, what happens if I also buy sticky? Does the sticky create a new blast radius or does it mean that people who are suffering from the constant effect can make other people suffer from the constant too?