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PoorWandering 1

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Posts posted by PoorWandering 1

  1. Re: Anyone have Tomb of Horrors?

     

    Ah' date=' White Plume Mountain. I actually love that adventure and ran it, Return to White Plume Mountain AND the legacy of Keraptis. I am seriously thinking of importing it almost wholecloth into my FH world.[/quote']

     

    Return to WPM? Legacy?!? I didn't know they did sequels to WPM. Are they any good?

  2. Re: What Da Hook Gonna Be?

     

    The 'you each have received a mysterious letter...' start can work well if you do it right.

     

    Starts I've used/played in: Players are all attached to the same NPC's retinue.

    : ...survivors of the same shipwreck

    : ...guests at the same monetary

    : ... students under the same swords master

    : .... Working the same cattle drive (deadlands)

    : ... Members of a travelling carnival

    : ... fleeing the same flood

    : ... Shanghaied onto the same ship

    : ... Witnesses to the same crime

    : ... part owners in a land based transport and trading company founded by one of the Pc's

     

    Things I'd like to see/use: Players have all been swindled by the same man and are all implicated in the crime.

    :.... guests at the same wedding/christening

    :...Exiled to the same underground culture. See the Exile / Avernum series by Spiderweb games.

    : ... suitors for the same beloved, Arabian nights style.

    : ... robbing the same target

  3. Re: Super-Skills Megathread

     

    .... if it wasn't for those crazy kids!!

     

    16d6 major transform. Monster into previously introduced bit player. delayed effect half hour. OAF overly complex 'monster trap', immobile once deployed. One charge per week. Requires actions of all 5 team members to activate.

     

    It had to be done. Pity I don't have my books with me or I could compute the cost

  4. Re: Help Me Build A Super-Spy Team

     

    Mentalist idea.

    Migrane, egyptian, raised in the chaos and noise of Cairo.

    Powers untrained and barely controlled. Other mentalists experience headaches and nausea in his presence. And Migrane can focus that effect so it extends to non-mentalists. Other powers could be shareable mental defence which unfortuneatly gives the subject a headache. Minor Telepathy with the same side effect. And /Or images/mental Ill only to cloud vision to simulate the bizzare light effects and wandering blind spots that one gets when in the grip of a major migrane.

    I see the migrane effect as an int drain linked to an ego attack. When you are in the grip of a migrane it becomed difficult to think and light or sound or any sensory input can become quite painful. The int drain sims this quite effectively. You also tend to become VERY tired hence the ego attack.

     

    I know you are not too fond of drain attacks so i suppose mental illusions/mind control could be made to dupe the effects.

  5. Re: Oi, history majors - need 1920's AE resources

     

    Oh, I plan to fudge like crazy... my main concern is in populating the world right. I need to know if I should have beetle farmers, and where one might find beetle farms.

     

    The country count is rather low. I'm kind of working off a pre-existing IP, which limits the liberties I can take.

     

    *hunts Wealth of Nations down... like a wild dog*

     

    Sorry still not seeing what you need. How do beetles fit in?

  6. Re: Oi, history majors - need 1920's AE resources

     

    First off remember you are NOT dealing with a real world economy so fuge like crazy. The pulp genre ignores/does not concern itself with economics so don't let that bog you down. I don't think it was much of a concern to Doc Savage or Indy where their qtips came from. I'm a bit concerned that you country count is so low. You may run out of places for pcs and npcs to be from. Or worse yet you might have trouble creating the "great big mysterious world" feeling of the pulps. 5 countries might get a bit claustrophobic.

  7. Re: Oi, history majors - need 1920's AE resources

     

    History/Library science major here. I need more data. There are massive govt archives from the period as well as press runs for major newspapers to draw data from but the question is too big. Is there any way to break the question up? If not i'd point to the local Library. There are a number of good Histories of the 20's and 30's that might help. The came Call Of Cthulhu has some excellent 20's info but it is slanted more to cultural/technological/esoteric history rather than industrial/economic

     

    BTW; creating a new economy?!? Tell us more, please.

  8. Re: Need Espionage Plot Hooks!

     

    One of the agents is having a picnick lunch in a public park in . A storm moved through last night at city workers are removing a old oak that went down in the storm. The agent sees an old document bag tangled in the roots. A nook in the roots of that tree was used as a dead drop for a source that went off the active list 20 years ago. What's in the bag? A 20 year old cry for help? An urgent message in a personal code to the sources handler? I see this sparking a search for retired agents of both the east and west trying to put together the meaning of the cryptic message. The players would then have to stop/uncover a plot that has had 20 years to mature.

     

    I used a similar hook to lead a group of B13 players to an alien ship that the german's discovered in ww2. the german expidition was still there. A drive malfuncton froze the area in time. This hook could also lead to a mole hunt, why did the source go silent. Who is afraid of this investigation.

  9. Re: Anyone have Tomb of Horrors?

     

    Thanks to this thread' date=' I dropped about $250 over the past week on E-bay and Amazon buying up all the old modules I remember from my youth. [i']Sigh...[/i]

     

    I think I might try to get some people together and run some of the these. I'm thinking I'll start the with Scourge of the Slavelords series and see how it goes. Or maybe the Sinister Secret of Saltmarsh series. Enough time has passed that most players won't remember the details too well, right?

     

    Switch the game system to Hero and staart with saltmarsh. I doubt anyone would remember enough to cause problems and the Hero conversion should throw them off even if they do. The only 'secret' i can remember is the premise of module A-4 and all that would lead me to do would be to make sure i can use a dagger or a club.

  10. Re: Jorune HERO

     

    I think Earthtec would be pretty straightforward. Lasers are lasers' date=' grenades are grenades, etc. We've already got lots of writeups for most SFnal weapons.[/quote']

     

    Yes but they are so rare that I coud see requiring the pc's to pay points for them. Also only some races could use them, the Lim they used would be interesting. And the plasma weapons have 2 types of charges. In the pistol the powerpack was good for 6-10 ish shots and the matter reserve was good for 50. Again i'd like to see how it was done. I expect it was charges lim for the powerpack and a general lim for the matter reserve.

     

    I'm also hoping for the racial and animial writeups. Journe has a large number of unique races and beasties and i was looking forward to revisiting them.

  11. Re: Superleap UAA???

     

    Um, isn't the whole *point* of Flight UAA the fact that, unlike TK, it can't be resisted by strength??

     

    Doesn't seem to me any different that building and balancing NNDs.

     

    so say you use your 1" flight UAA on Grond. Who grabs onto an I beam set in several tons of reinforced concrete. The fact that his 100 some points in STR will not be able to resist your, what 10 at most points of flight doesn't seem a bit cheesey? Admittedly this is an extreme example but hey even a STR 10 agent should have a chance to resist a 1" flight UAA.

     

    Seems to me anyway

  12. Re: Superleap UAA???

     

    It's the whole DC and Marvel Universes.

     

    In SUICIDE SQUAD several years back, there was a murder that involved some guy being thrown a couple hundred feet or so. Commissioner Gordon asked Batman if he felt Superman could be responsible. His response was "Jim, be real. If Superman threw him, he'd have landed in North Dakota.'

     

    In PUNISHER, The Hulk punched Wolverine hard enough to knock him from NYC to Boston or somewhere like that.

     

    In UNCANNY X-MEN a couple months back, the Fury hit Rachel/Phoenix hard enough to knock her several miles in the time it took Cannonball to have about six panels of Claremont internal monologues. That'd be like, what, mach 73?

     

    I post corrected. :(

  13. Re: Superleap UAA???

     

    Interestingly, the megascale for KB means the *distance* gets mega'd, but not the actual velocity. You can knock a guy 10" with each 1" = 100 miles, and it does no more damage than knocking him 10" with each 1"=1".

     

    It's still abusive, and not logical, but it is fun and does mimic a certain aspect of the genre.

     

    Granted, but that's an odd corner of the genre pool.

     

    I am not thinking about MEGA distance 1" velocity as I am low on dried frog pills.

  14. Re: Superleap-Superpause

     

    That's easy. Call it SUPER DIVING and use the superleap as downward motion only' date=' only into water and then using the swimming componet for levelling out orfor moving beyond the dive. Just an idea.[/quote']

     

    :lol: I love it add some LS and the super could dive from orbit :)

  15. Re: Superleap-Superpause

     

    Super leap + Gliding. Hmmm slap a limit 'cannot gain altitude or change direction, must follow superleap arc' and it would neatly remove the 'no actions' issue. Good idea. And it compines 2 of the less seen movement powers. Now i'f i can find a way to combine superleap and swimming.....

  16. Re: Superleap UAA???

     

    Well, Ult Brick had the MegaScale STR, only for throwing distance. What was that construct called? "Throw It Into Orbit?"

     

    I have to admit, though, I'm tempted to build someone with Mega Scale STR only for purposes of Knockback Distance - i.e. "Knock Him To Wyoming."

     

     

    Ugly. Uncontrolled mega scale involentary move throughs vs. mtn ranges. Ugly.

     

    Mind you this would ring the cheese alarm berfore the sheet was even out of the players briefcase.

  17. Re: Superleap-Superpause

     

    In all honesty' date=' I haven't looked at the super leap rules recently, but I can't think of a good reason either. :shrug:[/quote']

     

    Cool. Thanks, i figure if someone like you Hermit can't find a good reson for this then there probably isn't a good reason to be found. I suspect this only rarely comes up, is largley ignored when it does, and will vanish like the morning mist the next time Mr. Long takes a look at it.

  18. Re: Superleap-Superpause

     

    As far as leaping's "hang time" I think you'd have to go the Trigger route as the hang time disallows taking any Actions IIRC.

     

    I see that trigger would work for the example effect but i am trying to understand why there is an action lock out during the hangtime. It's not like you have to do anything to stay in the air or anything. So let's drop the bomb example. (rim shot) and try the read a book example for the example we will assume the leaper generates a bubble of still air so the pages are easy to turn and we will also assume a single NY to LA jump. Or if MegaScale is used a NY to LA ish jump. :)

  19. Re: Superleap UAA???

     

    Actually Movement Powers UAA are not fine & ok in my book -- it's one of the most abusive and overly point effective abilities in the game. I wont allow them without some significant limitation on the ability to use it.

     

     

    Same here movement UAA's with the possable exception of Teleport are major cheese. I'm just asking whi this bit of Brie was excluded while the rest of the Chedder, Gouda and Limberger gang got in.

     

    If i ever see a movement power UAA the first question is why not use TK. Or if a tunneling UAA why not use transform. I live in fear of seeing something like 1" flight UAA 4 lvls Mega Scale, Combat Acc. In a published source.

  20. Re: Superleap-Superpause

     

    "People below, fear me, Fear... the BOUNCING BOMBADIER! MWhAHAHAHAA!"

     

    ;)

     

    Well The Superleaper just got a name. I knew posting this would help :7)

    I know GM's fiat can get around this, those little Italian cars are quite manuverable but i'm wondering what reasons there are for keeping the action lockout.

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