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Phoenix

HERO Member
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Posts posted by Phoenix

  1. Re: Helpful Fans of your Hero

     

    Couldn't this just be part of the environment? kind of a free-be perk for Hero's with a positive reputation and such.

     

    For a real world example, that poor guy broke down on the side of the interstate. People pull over to see if he need help more often than not (at least where I live).

     

    Unless you have some really intense groupies that is.

  2. Re: Contacts

     

    Thanks for the thoughts Thia, that's about what I was thinking along with a x2 small group modifier (vs. the x3 for organization).

     

    Hyper-Man, Um... yeah that's basic contact information, I was curious about that gray area in between. Thanks for the effort man.

  3. Re: Hudson City Blues

     

    Invisibility to All Sense Groups (Disinterest)' date=' No Fringe (+10 points), Area of Effect x16 radius (250")(+2), Costs No END (+1/2), Persistent (+1/2), Always On (+1/2), Not vs. Magic-based Senses (-1/4), Not vs. Robots (-1/4). 315 Active Points, 158 Real Points.

     

    How do you figure the AoE on that, it's not like she makes a large hole in the fabric of reality?

  4. With the Perk: Contact, is there a point between single person and large organization? Say for example you want just the Human Resources Department, not an entire Corporation.

    What about another team (one of roughly the same caliber as the PC’s team)?

  5. Re: THE BOOK OF THE MACHINE: What Do *You* Want To See?

     

    Detailed Schematics and programming codes (so we could build one in RL :D)

     

    Personally I would like to see some one like the Engineer and/or other beings altered by Mechanon.

    A bit on the future Mechanon plans or abilities would be nice.

    A bit of his psychology (like why he hasn’t done the above mentioned cloning concept) again would be nice.

    Also I wouldn’t mind a "Low-Powered" version of my favorite baddy.

  6. Re: NND and Entangle

     

    I could be wrong' date=' as I haven't HERO'd in a while, but isn't there a rule that you can't drop someone's SPD below 1?[/quote']

     

    They talk about Negative Speed on page 39 of the Revised 5th Ed. Why else would that be there if you couldn't be Drained/Transfered/Dispelled/Suppressed of SPD past 1 point remaining.

  7. Re: Defensive CSL usable by your Hex

     

    Should have mentioned this before the character has a Speed of "5", unlike others speedsters (it's a 100+150 low powered game - blame the GM)

    Character details: A naturally winged female with high movement (the speedster factor), she can use her feathers as ranged attacks (similar to Archangel of X-man fame but based on a limited number of charges) or the wing as a hand to hand attack with reach or a a group defense (Forcewall, with Feedback) (Again see Archangel). She's the only character with any form of an established reputation, leadership skills (Analyze, Tactics, Teamwork), and is the team leader, in other words she becomes target #1 WAAY too often. Her DCV is near campaign max., but her DEF is about half of the other team member's average (part of the concept and one of our table rules). Due to being built like a sail, you know having a large surface area, she is vulnerable to Explosion and wind-based attacks (x2 Stun). There are a few other abilities relating to her Olympian ah... employers I guess, but in a fight they rarely come into play, except the bronze breast plate of course.

    All I'm trying to work on here is some way to reduce the amount of time the player spends saying "I get to wake up when? OK, who wants pizza?".

    Logic being what it is we were figuring “not getting his was better than buying more defenses when hit” (also don't forget the above mentioned table rule: High DCV or High DEF you may not have both)

     

    Edit: Just looked at the character, the Vuln. is to Explosions, not all AoE.

  8. Re: Defensive CSL usable by your Hex

     

    Two problems with Desolidification: First this is an already in-play character so we're working with a budget; second the GM already said NO to that build (Unless the character picks up Affects Solid on every thing else). With the Flying dodge and Dive For Cover both are active actions, we're looking for some thing a little more passive.

     

    jtelson; :shock: that's a 12 (17 active) point CSL - that not really worth it. I do fail to see why some of the advantages are applied, AoE, Usable as Attack a hex is a single object that's not going to resist (Unless you need to attack a hex in order to move into it).

     

    By the looks of things there is no simple solution to what we're trying to do. Bummer

  9. This is the idea my group came up with for the group's low Def/High DCV speedster on how to deal with Explosions and Area of Effect attacks.

     

    Basically a speedster trick: Buying 5 points Combat Skill Levels (ranged) with the advantage of Usable by Others (+1/4), Only applies vs. AoE Attacks on your Hex (-1/2). The special effect is not being in the hex your attacker thinks your in (as the character's normal DCV does not apply).

     

    The question is: Does this seem legal? Anything that needs adjusting (the value of the limitation was based on group consensus)? Anything you guys think I’m missing?

  10. Re: Ultimate Showdown of Ultimate Destiny

     

    Angels of Darkness

    Basically a winged martial artist (and some other odd-ball tricks) working for Olympus would: dodge (a lot), call for backup, dodge some more and oh did I mention dodge!

     

    Or realize this is taking place in Japan and choose to stay in Greece.

  11. Re: Nazi Flying Saucers

     

    You know, in Hollywood, that would be known as "High Concept" and Lucas or Spielberg would have already bankrolled it.

     

    As for the idea of Nazai Flying Saucers... Of course they existed! Saying they didn't exist is like saying that there were no Nazi Zombies! And everybody who posts here KNOWS that Nazi Zombies existed and probabley still exist. Why, only last Thursday...

     

    (Nurse! More Medication please!)

     

    Sorry I have to, I just have to ani_29743_1.jpg

     

    Movie Trailer

  12. Re: Zombocalypse

     

    Oh I fully understood the out of box abilities, I just missed the tactics section/side effect description.

     

    As for his defenses being a little low, not to worry we're playing a lower powered game (300 pts + ~8 Exp)

  13. Re: Zombocalypse

     

    Two things confuse me here:

    1st - Linked Zombie Duplicates: Is that the "Zombie Horde" EC?

    2nd - You have Side Effects on the EC, what is the side effect or am I just missing it?

     

    Other than that, I may need to use this guy, back in 4th we introduced Horror World from Champions 3-D (the PC's had a great time hunting Zombie Hordes)

  14. Re: Hero is TK projection of kid in coma

     

    One of my players had a similar idea (4th), she was built as a normal character with a few odd disadvantages: DNPC - Her Living Body. Dependance - She still had to inhabit it from time to time. Plus some of her abilities (Like Recovery) were build with the Lim. only while in body (Non-Hero ID)

  15. Re: NND and Entangle

     

    Has anyone thought of just building this as a Speed Drain with a looong recovery time? It may not be the one-hit-wonder power your looking for, but it will make anybody's day more challenging.

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