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Ben Seeman

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Posts posted by Ben Seeman

  1. This is the Vortex fighter. It was developed around the same time as the Tempest, but had a smaller production run because the Navy favored the design of the Tempest. It has three pylons, each capable of mounting 1 anti-matter missile each. The side pylons also house fore and aft MAME-5 launchers and the top pylon mounts a single for launcher. It does not have any laser weaponry which makes it more of a long-range interceptor that tends to bug out once the "dogfighters" get within close range.

     

    Enjoy!

     

    attachment.php?s=&postid=224711

  2. Originally posted by Spence

    But how do you really know. Maybe it wasn't Grant. Maybe it's all part of a conspiracy and grant is hanging out with Elvis laughing at us.........:eek:

    I heard his wife is buried there too...

  3. Shameless plug...

     

    I did the conversions to the Hero System for this book, and I just want to say that this book is waaaaaaaaaaaaay cool. The characters are awesome, ranging from serious hardcore baddies to funny, outrageous heroes and villains. I can't wait to see it in print!

  4. Originally posted by Farkling

    I always knew that those boys would turn out wrong one day, living with such an explosively tempered adult.

    I can't believe you just insulted Donald Duck on MY boards! He's not explosively tempered... he's simply reacting to the stimuli of the messed up world he lives in. Completely misunderstood, even by Daisy.

  5. Tekno would look around, see all the bizarre things happening around him, figure that it was all part of his "holiday trip" and step back into the club where the music would drown out the sound of the "naughties" being slaughtered outside.

     

    Only hours later would he realize that it was real. "Dude," he'd say, shielding his dialated eyes from the harshness of the sun. He'd then go home and sleep for 12 hours.

  6. Ducky Kong - Part gorilla, part duck, 50 feet tall, squashes buildings

     

    Earth Quack - Brick with stomping powers

     

    The Ducker - Annoying sidekick that's almost impossible to hit

     

    Luck Duck - Uh, he's lucky?

     

    Duckstruction - Uber bad guy who gets off on blowing things up

     

    Fowler - Hottie duck in red thigh highs that quacks so loud it hurts

     

    ... and I'm spent

  7. Check out the Resource Kit. The GM Screen has the following charts:

     

    - Presence Attack Modifiers

    - Time Chart

    - Presence Attack Table

    - Skill Roll Modifiers

    - Skill Roll Chart

    - OCV/DCV Chart

    - DCV Modifiers

    - Speed Chart

    - Range Modifiers

    - Optional Range Modifiers

    - Damage Classes

    - Actions Table

    - Knockback Modifiers

    - Combat Maneuvers Table

    - Recovery Time

    - Normal Damage

    - Combat Modifiers Table

    - Hit Location Table

    - Falling Table

    - Special Hit Locations

    - Environmental Conditions

    - Throwing Table

    - Encumberance Table

    - Strength Table

    - Range Modifiers For Thrown Objects

     

    You can purchase it as a PDF from the Online Store.

  8. I once had a villain named Solar Flare. He rode around on self-created arcs of solar prominences and could fire radiation from his eyes. He was originally a non-corporeal being that was accidentally hurled into solidification and when he appeared he was inside the sun. So his body took on that form.

  9. While I haven't used wormholes in a game, in the scifi that I've written with my online group we had a whole planetary system that was surrounded by a wormhole field... a bubble around the entire system that was made up of unstable time/space. At any moment a wormhole could open within the field and any vessel unfortunate enough to be caught in it would be unceremoniously warped to a different area within the wormhole field. These wormholes were not only unpredicatble but also very unstable... after travelling through just one of them most vessels would lose sensors and propulsion... and since the wormholes take them somewhere else within the field, the vessel was still vulnerable to yet another randomly appearing wormhole and the process would start all over again. After three or four forced jumps through wormholes, most ships would be destroyed.

     

    Suffice it to say that after losing a considerable number of vessels, the Kriosian Wormhole Field was marked as off-limits, and a research station was setup on its borders in order to study it and understand it.

     

    The most instersting part of the whole story is that one of the planets in the system inside the wormhole field has intelligent and highly advanced life... but that's a whole different story for a different thread. ;)

     

    So yeah, wormholes can be fun.

  10. Blue Bomber Blues

     

    I would do a writeup of Mega Man but when you consider that there have been (as I recall) eight Mega Man titles, seven Mega Man X titles, two Mega Man Legends titles, two Mega Man Zero titles, Mega Man and Bass as well his appearance in countless other Capcom titles, it would be quite an undertaking. His powers are different in every game. :eek:

     

    His Multipowers would be kinda cool though. :D

  11. Originally posted by AnotherSkip

    thats okies besides it is a rough draft and ya need us to review it before it gets really set in stone.

     

    Right?

    Uh, yeah... right... cuz... I'm running a FH campaign... and uh... the players need to defend the villages and cottages frumn Trogdor... yeah... yeah that's the ticket.

  12. Originally posted by Monolith

    I was afraid of that. I do not understand this current DOJ trend. Give us some Star Hero vehicle write-ups, but no pics. Give us some Terran Empire and Spacer's Toolkit write-ups, but no pics. Now give us some monster write-ups and no pics. It's one thing to not give us a pic of a bald eagle. It's another thing to not give us a pic of Shreven Blood Hawk. I know that art is expensive but visual understanding is very important in games, IMO.

    The main reasons why not everything is illustrated is the costs. We would have to pay for more artwork, and more artwork means a bigger book which translates to a higher production cost. That in turn makes the book more expensive for you guys.

  13. Originally posted by Talon

    You forgot...

     

    Distinctive Features: He's a man...uh...he's a dragon...er...he's...TROOOOOOOOOGDOOOOOOOOR!!!!!!!!!!

    Yeah I also forgot: Physical Limitation: One Beefy Arm

  14. Originally posted by BNakagawa

    I dunno about those consumate Vs. I mean, they're cool and all, but they don't seem to do a good job keeping Trogdor from being instantly Sworded or Arrowed, you know...

    Well, if Strongbad had drawn them better, like Strong Sad did, then I would have added 2 or 3 levels of Hardened.

  15. Originally posted by AnotherSkip

    Isnt the Pre power supposed to be spelled Majesty?

     

    not to rain on your parade....

    No, it's MAGE-sty... like magic... like a magician... like... like... like I messed up, okay!? ;)

  16. This is what happens when my wife gets me a Trogdor t-shirt and the Strongbad Sings CD for Christmas...

     

    This writeup is far from perfect... I was just bored...

     

    Trogdor, the Burninator

    Val Char Cost
    65 STR 35
    20 DEX 30
    30 CON 40
    25 BODY 30
    10 INT 0
    15 EGO 10
    55 PRE 20
    20 COM 5
    29/44 PD 16
    25/40 ED 19
    4 SPD 10
    24 REC 10
    60 END 0
    73 STUN 0
    12" RUN125" SWIM316" LEAP0Characteristics

    Cost: 240

    Cost Power END
    125 Burninator

    Multipower: Multipower, 125-point reserve

    12u 1)

    Village Burnination: RKA 4d6, Area Of Effect (13" Cone; +1)

    12
    12u 2)

    Villager Burnination: RKA 8d6+1

    12
    8u 3)

    Smoke Breath: Darkness to Sight Group 10" radius, Hole In The Middle

    (+1/4); No Range (-1/2)

    12
    80 Trog-Fu:

    Multipower, 80-point reserve

    7u 1)

    Trog-Bite: HKA 3d6+1 (6d6 w/STR), Armor Piercing (+1/2)

    7
    3u 2)

    Trog-Foot: HKA 2d6 (4d6 w/STR)

    3
    3u 4)

    Trog-Tail: HA +4d6, Area Of Effect (2" Radius; +1); Hand-To-Hand

    Attack (-1/2)

    4
    17 Magesty:

    +25 PRE; Only for PRE Attacks (-1/2)

    20 Beefy

    Arm: +20 STR

    4
    12 Beefy

    Dragon: Knockback Resistance -6"

    45 Consummate

    V's: Armor (15 PD/15 ED)

    30 Wing-Dinga-Ling:

    Flight 15"

    3
    Powers

    Cost: 374

    Cost Skill
    16 +2

    with All Combat

    12 +4

    with Burninator Multipower

    9 +3

    with Trog-Fu

    Skills Cost: 37
    Cost Perk
    30 Reputation:

    The Burninator (A large group) 14-, +10/+10d6

    Perks

    Cost: 30 Total Character Cost: 681

    Val Disadvantages
    25 Burnination!!!:

    Berserk When Villagers or Villages are present (Uncommon), go 11-, recover 11-,

    Berserk

    25 Psychological

    Limitation: Does not back down from anything (Very Common, Total)

    15 Physical

    Limitation: Dragon sized (Frequently, Greatly Impairing)

    20 Reputation:

    The Burninator, 14- (Extreme)

    Disadvantage Points:

    85 Base Points: 200 Experience Required: 397 Total Experience

    Available: 0 Experience Unspent: 0

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