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sturmrider

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Everything posted by sturmrider

  1. I think I am coming up with it is a neat idea, but not feasible the cost is somewhere around 20 points per die after you add in all the modifiers. Neat thought just not practical. Thank you everyone for your input.
  2. You have defined exactly what I'm trying to make. Not sure if I can do it, but working on it.
  3. Hi guys, Trying to build an unusual power. The concept is I flash a target. That target now has stuck on him an area of effect let's say 6 meters for the next 4 rounds where anyone else entering it will trigger another flash. So basic concepts are there has to be a trigger which will then generate a flash attack that affects anyone who entered the area, but it also effects the person it is stuck on. I figure the power is uncontrolled and cannot be bought with reduced endurance in any way so you have to spend the endurance for how long the field lasts. There are some uncommon effects in this power and I haven't built a power that sticks to anything and is triggered by something else before. I figured here was the place to do it. It may have to be a compound power not sure. Thank you for any suggestions.
  4. How about some Combat Skill Levels both for the martial arts and any weapon he is going to be using.
  5. Thank you all for your feedback slowly, but surely I am getting a small handle on the building of this drone. It has been so long since I played Hero I have forgotten most of the rules on building things, but everyone here has been a great help. Thank you all I will see how the GM and player likes the new build. Take care.
  6. It wasn't I was trying to make it a limitation gaining points I actually made it as a +0 limitation, but if I don't have to do that great.
  7. The player also just told me think of the helmet as having a HUD in it for the drone as well as communications for us. How do I reflect that heads up display in the helmet. I thought it was the linked attribute.
  8. I was thinking he needed the drone linked to the helmet to see what it saw. Maybe I am wrong on this. It is not needed for communications. I tried to pick hearing, but clairisentience only offers groups I have eliminated targeting I think I was confused a bit by it I am thinking like our military drones give a laser target or direct fire to our targets, but I figured out it wouldn't work for a pistol.
  9. This is not supposed to be a mental sense, but radio communications think of like secret service ear wigs for the other players. So I should remove the I should remove the 1/4 limitation. I was trying to figure out what the limitation would it be to remove it from planetary to let's say 5 km I am using Hero Designer and found they don't always have exactly that limitation in the program. No the Drone does not control the communications I obviously messed something up in the build it should be the helmet with all communications, but it has to be linked to the drone to control it and receive its infol. I will definitely add the -1/4 for the earbuds. That makes more sense than the one I had I will have to figure out how to do this in hero designer back to work.🙂 Character is just a gadgeteer who invents things and creates them as needed. Helmet and drone are something he always has and may improve in the future to include a blaster or something along those lines. I tried adding the targeting to the helmet, but it wasn't available I will have to see what I can do there. Any suggestions would be great. Thank you for all your feedback. It is helping me get back into Hero after a hiatus that was sort of forced on me. Now to figure these things out.
  10. Yes we abandoned the idea of a follower drone. The OAF is the drone and he can perceive what it sees through let's say the camera on the bottom in his helmet and give commands to it through the helmet to direct it. He has one drone at a time and for some reason I forgot about the recoverable charges set that up right away. He does want targeting through the drone to hit his enemies not sure best way to set that up but just took targeting on the drone at the moment. Had to boost the number of minds it is 6 total 5 team members and himself. He can relay what the drone sees through our communication sets, but that's about it. I made those normal range which makes it about 1200 meters these are only in use when we are in combat so that should be more than enough. Here are the new builds any thoughts would be very helpful and thank you very much for your input. Communications and Drone Link Helmet: Mind Link , Anyone on team, No LOS Needed, Number of Minds (x8) (35 Active Points); OIF (Control and Communications Helmet; -1/2), Flashed as Radio and Hearing Power loses about a third of its effectiveness (-1/2), Radio Sense Group (-1/4), Normal Range (-1/4), Linked (Spy Drone; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4), Physical Manifestation (Helmet; -1/4*) Spy Drone: Clairsentience (Hearing And Sight Groups), x2 Range (400m), Mobile Perception Point (can move up to 24m per Phase), Targeting (55 Active Points); 1 Recoverable Charge (-1 1/4), OAF (Drone; -1), Affected as Radio (-1/4), Physical Manifestation (-1/4), Limited Range (-1/4) Notes: Mobile Perception Point (Flight) 14 Look forward to hearing from you.
  11. The high range radio perception is for communication devices with other characters, but I like the changwes in the spy drone
  12. Here is the helmet it is linked to: Helmet Communications and Drone Control Suite: High Range Radio Perception (Radio Group), Targeting, Tracking (27 Active Points); OIF (-1/2), Affected As Sight And Hearing Group As Well As Radio Group (-1/2), Linked (Spy-Drone; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) Real Cost 12 Regards, Larry
  13. We have bought the cost down and just made it a reconnaissance drone for him. It is linked to his helmet and not in any pools. Here is the build: Spy-Drone: Clairsentience (Sight Group), x2 Range (400m), Mobile Perception Point (can move up to 24m per Phase) (35 Active Points); OAF Durable (Drone; -1), Cannot Move Through Solid Objects (-0) Real Cost: 17 Regards, Larry
  14. I definitely would not let him make up powers on the fly. The VPP I made had 3 powers 1 always on when the drone is flying the other two he can switch between as needed. It ended up costing 50 points I may try now to set up the drone as a linked multipower that is an interesting way to go. I will let you know how it works out. Regards, Larry
  15. Thanks JHamin, that is a great idea to buy them as powers defined as Drone using a Foci. I now know how I want to do this. You are right too many reach for the Variable Power Pool and this is one of the first times I have done so for a gadgeteer. I think I will just put it in his VPP as powers defined as drone. Then he can decide which ones he wants active. I have to admit making a VPP for me was a challenge where it was my first time and I've played Hero since first edition just never had a use for one till this player decided to be a gadgeteer and the GM suggested the pool. It is a good learning experience for me now I was thinking of everything from a summon and another character as you proposed to making a new VPP for all the drone's capabilities, but "KISS" is in effect here and I like that better. Take care. Regards, Larry
  16. Hi Simon, Sorry for the mix up, I was designing it in Hero Designer, but it doesn't have to be there. If you know of any prefabs that have a drone in it that would be great I couldn't find any. Regards, Larry
  17. I have a player that would like to design a drone for his character to use. I am considering making a Variable Power Pool called Drone for this I am just curious what others think would be the best solution. I know he wants a spatial awareness part of it being fed to his helmet I am thinking fine, but he has to process it as a person just as our drone operators do. Any suggestions for this would be appreciated also if there are any prefab modules out there that have drones great. I have the equipment and gadgeteer prefabs and didn't see it in there. Thank you all for your feedback.
  18. Tasha I like your design a lot, the one thing I would like to see mind you I am not familiar with html is on page 2 where it gives OCV and DCV a little note that to hit is equal to 11 + OCV - Die Roll = DCV hit. I put it on the pdf I printed from the html, but to do that for every character takes some doing. I don't know it may not be doable on your end, but this is more to help the newer players in our group and remind the older ones as they forget. Take care and love your character sheet.
  19. Thanks, picked it up. Regards, Larry
  20. I went to the store to buy the Ultimate Skills book, but didn't see one. I was going to try and set it up for Hero Designer, but I guess there isn't such a book.
  21. Thank you both for your quick answers. Has an Ultimate Skills hdc been made if so I will want to purchase that. Thank you again. Regards, Larry
  22. Hi all, I bought my version of Hero Designer back in 2017 it is version 6, but since then have there been any updates or reason to buy it again. I have been away for a little while health reasons and am just getting back into Hero and if it is worth updating I will do so. For example I saw one of the programmers talking about adding I think it was Divination, but it may have been something else. Look forward to hearing from youi. Regards, Larry
  23. I am running Hero Designer on a new Windows 11 machine and have downloaded the Java 8 for 64 bit machine. Hero Designer launches fine, but when I try to add or edit a power it just freezes. Not sure what I am doing wrong.
  24. Thanks guys for all the great suggestions. A lot to think on. Thanks again.
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