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White Russian

HERO Member
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About White Russian

  • Birthday 12/27/1973

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  • Occupation
    Between Conquests

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  1. Re: Game Design: Champions Online I remember poking at a demo of that.. must have been at a Slugathon, I think, if my recall serves me right. Wow, take me back.
  2. Re: Star Trek’s 10 Cheesiest Classic Creatures I remember reading a book by Hal Clement wherein humans were these huge, dangerous juggernauts -- because most races evolved on smaller, lower gravity worlds with dimmer suns. The smallish human scientist had to have her viewscreen shielded because the human visible spectrum would burn the skin/coatings of the other crew members. The book was about student scientists exploring a rock in space -- no war, battle, etc. It was somewhat dry reading, but I was into it for the very different nature of the setting.
  3. Re: Random Lucha update I would just like to say that there is, in fact, a strong basis in fact for Lucha movies. Why, just today, a scientific discovery was made and publicized... http://news.yahoo.com/s/nm/20071228/sc_nm/mexico_pyramid_dc And yes, that is an Aztec pyramid in Mexico City.
  4. Okay, here's my questio-- I lied. Let me present the frameowrk for my question first. I have a villain who's signature ability is to cause someone to operate at a much faster pace than they would normally, burning themselves out. The way I want to do this is SPEED, Usable Against Others. I want to add the Limitation(Advantage?) that the additional phases cannot be used to rest or recover, and the use of them costs endurance either from an endurance cost on the power itself(which was/is bought on a continuing charge for the villain) or perhaps a "rider" power added to it. The idea is a boost of speed and then a burning out from loss of stun after the endurance goes(I could also try to simulate "battle drugs" in a scifi setting or the like, I suppose). I can't see a clear mechanism outside of Transform for it, however(I want to avoid the END drain as a power option).
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