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Scion Zane

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Everything posted by Scion Zane

  1. Re: clone war stuff or space game Battle Droids: Battle droid T1: Pilot (blue shoulder), Soldier (Khaki), Security (Red), Command (Yellow), Commando (all black) 25 str: 15pts +5d6 Dam 10 dex: 0 Ecv: 3 Dcv:3 20 con: 20pts 12 body: 4pts 10 ego: 0 10 int: 0 10 pre: 0 Per: 12- 10 com: 0 5 Pd: 5 Pdr : 2.5 4 Ed: 4 Edr: 2 2 Spd 9 Rec 40 End Blaster (droid) 3d6 rka 45pts, Double knock back+3/4, Charge (100) +13/4. 112.5pts Oaf-1, Real weapon -1/2, Independent-2, 32.14pts Mind link Master control computer 5pts 80.64pts Disadvantages: Obey orders from owner -20pts Obey orders from commanders-20pts For complex planning must consult master control computer-20pts 20.64pts Each variant can take skill packages. Commandos have plus 1spd and +5int +5dex 30pts Super Battle Droid: 30 str: 20pts +6d6 Dam 10 dex: 0 Ecv: 3 Dcv:3 20 con: 20pts 15 body: 10pts 10 ego: 0 10 int: 0 10 pre: 0 Per: 12- 10 com: 0 6 Pd: 6 Pdr : 3 4 Ed: 4 Edr: 2 3 Spd 10pts 10 Rec 40 End Blaster (droid) 4d6 rka 60pts, Double knock back+3/4, Charge (100) +13/4, 150pts Oaf-1, Real weapon -1/2, Independ-2, 43pts, *2= arm mounts Mind link Master control computer 5pts 103pts Disadvantages: Obey orders from owner -20pts Obey orders from commanders-20pts For complex planning must consult master control computer-20pts 43pts
  2. Re: clone war stuff or space game Oh and i had to fix a few mistakes that i noticed one i did not charg my self for the secound dammage reduction, and i for got the (sight) flash Def. and the (sound) Flash def
  3. Re: clone war stuff or space game black ops im sorry after rereading the focus and independent sections in the book. I now agree with you and recorected the armor. thank you for your post. Commando Armor: Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oif-1/2, Indep-2, 16pts Damage reduction 50%(physical & energy) 60pts, Oif-1/2, indep-2, 24pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oif-1/2, Indep-2, 12pts Total 52pts Helmet: Flash Def. 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts Radar: 15pts Oif-1/2, indep-2, 6pts Infrared Perception:10 pts Oif-1/2, indep-2, 4pts Night vision: 8pts Oif-1/2, indep-2, 3.2pts Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 1.2pts Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oif-1/2, indep-2, 9pts Ttotal 45.4pts 97.4pts 9740cedits Clone Armor phase 1: Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oif-1/2, indep-2, 10.8pts Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts 34.4pts Helmet: Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts Radar: 15pts Oif-1/2, indep-2, 6pts Infrared Perception:10 pts Oif-1/2, indep-2, 4pts Night vision: 8pts Oif-1/2, indep-2, 3.2pts Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts 35.6pts Tpts: 70pts 7000credits . Clone Armor Phase 2: Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oif-1/2, indep-2, 14.4pts Damage reduction 25 %( physical & energy) 30pts, Oif-1/2, indep-2, 12pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oif-1/2, indep-2, 11.6pts 38pts Helmet: Flash Def: 5 for sight 5 for sound=10pts Oif-1/2, indep-2, 4pts Hud +2 ocv target comp. 10pts Oif-1/2, indep-2, 4pts Enhanced senses: +2 per 6pts Oif-1/2, indep-2, 2.4pts Radar: 15pts Oif-1/2, indep-2, 6pts Infrared Perception:10 pts Oif-1/2, indep-2, 4pts Night vision: 8pts Oif-1/2, indep-2, 3.2pts Radio perception /transmission: 10pts Oif-1/2, indep-2, 4pts Ultraviolet perception: 10pts Oif-1/2, indep-2, 4pts Telescopic: +6 per range mod 3pts Oif-1/2, indep-2, 2pts Increased arc of perception: 240 deg. 5pts Oif-1/2, indep-2, 2pts 35.6pts 73.6 total pts, 7360 credits To SSgt. Baloo I was reading the section in the book when you posted but thanxs any ways
  4. Re: Final Fantasy potions and items and Monsters Im thinking of adding 10pts to strength to the Accumlate for the extra dammage. FF. Knight Abilities: Power pool Armor break: Drain dex. 4d6=40pts rskill-1/2, 27pts End 4, slot (fixed) 3pts Power break: Drain str. 4d6=40pts rskill-1/2, 27pts End 4, slot (fixed) 3pts Mana break: Drain end 4d6=40pts r skill-1/2, 27pts End 4, slot (fixed) 3pts Spd. Break: Drain Spd. 4d6=40pts r skill-1/2, 27pts End 4, slot (fixed) 3pts Monk: Earth slash: 5d6 Eb. 25pts, Area effect line+1/2, Rskill-1/2, 38pts, End 4, slot (fixed) 3pts
  5. Re: clone war stuff or space game No worrys, I tend to get a little protective of my stuff. HE HE:thumbup:
  6. Re: clone war stuff or space game No, the person inside can be stuned and the armor can be used bye others.
  7. Re: Final Fantasy potions and items and Monsters Marboro: Description: pod body with one eye in the center of body with mouth below eye and lots of tentacles and green skin. 30 Str 30pts 15 Dex 15pts 23 Con 26pts 20 Body 20pts 10 Int 15 ego 10pts 15 pre 5pts 6 Pd 6 Pdr 3pts 5 ED 11Rec 3 spd 2.5 5pts 46 End 47Stun Atrib. 114pts Weakness: Fire -20 Badbreath attack: Flash (blind) 7d6=35pts, linked+1/2, Flash sound (sound) 7d6=35pts, area effect any+1, 175active pts, End (17) Extra limbs: (12) 5pts Limited Manipulation-1/4 ,1.25pts Ttpts: 280.25pts
  8. Re: clone war stuff or space game Clone Armor phase 1: Armor: 6PD 6ED 18pts, Hardend+1/2 , 27pts, Oaf-1 , =13.5pts Damage reduction 25 %( physical & energy) 15pts, Oaf-1,=7.5pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts Helmet: Hud +2 ocv target comp. 10pts Oaf-1=5pts Enhanced senses: +2 per 6pts Oaf-1= 3pts Radar: 15pts oaf-1= 7.5 Infrared Perception:10 pts oaf-1=5pts Night vision: 8pts oaf-1= 4pts Radio perception /transmission: 10pts oaf-1=5pts Ultraviolet perception: 10pts oaf-1=5pts Telescopic: +6 per range mod 3pts oaf-1=1.5 Increased arc of perception: 240 deg. 5pts oaf-1=2.5 74pts 7400 crd. Clone Armor Phase 2: Armor: 8PD 8ED 24pts, Hardend+1/2 , 36pts, Oaf-1 , =18pts Damage reduction 25 %( physical & energy) 15pts, Oaf-1,= 7.5pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation, intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts Helmet: Hud +2 ocv target comp. 10pts Oaf-1=5pts Enhanced senses: +2 per 6pts Oaf-1= 3pts Radar: 15pts oaf-1= 7.5 Infrared Perception:10 pts oaf-1=5pts Night vision: 8pts oaf-1= 4pts Radio perception /transmission: 10pts oaf-1=5pts Ultraviolet perception: 10pts oaf-1=5pts Telescopic: +6 per range mod 3pts oaf-1=1.5 Increased arc of perception: 240 deg. 5pts oaf-1=2.5 78.5pts 7850 crd.
  9. Re: clone war stuff or space game cool thanxs
  10. Re: clone war stuff or space game commando armor Armor: 9pd 9ed 26pd Hardend+1/2 =39pts active, oaf-1, 19.95pts Damage reduction 50%(physical & energy) 30pts, Oaf-1, 15pts Life support: self contained 10pts, safe environment: space, high pressure, high radiation , intense cold and heat 19pts 29pts, Oaf-1 , 14.5pts Helmet: Hud +2 ocv target comp. 10pts Oaf-1=5pts Enhanced senses: +2 per 6pts Oaf-1= 3pts Radar: 15pts oaf-1= 7.5 Infrared Perception:10 pts oaf-1=5pts Night vision: 8pts oaf-1= 4pts Radio perception /transmission: 10pts oaf-1=5pts Ultraviolet perception: 10pts oaf-1=5pts Telescopic: +6 per range mod 3pts oaf-1=1.5 Increased arc of perception: 240 deg. 5pts oaf-1=2.5 Bunch blade: 1d6 Hka 15pts, ap+1/2, 22.5, Oaf-1, 11.25pts 99.2pts Cost 9920 crd.
  11. Re: Final Fantasy potions and items and Monsters Marboro: Description: pod body with one eye in the center of body with mouth below eye and lots of tentacles and green skin. 30 Str 30pts 15 Dex 15pts 23 Con 26pts 20 Body 20pts 10 Int 15 ego 10pts 15 pre 5pts 6 Pd 6 Pdr 3pts 5 ED 11Rec 3 spd 2.5 5pts 46 End 47Stun Atrib. 114pts Weakness: Fire -20 Badbreath attack: Flash (blind) 7d6=35pts, linked+1/2, Flash sound (sound) 7d6=35pts, area effect any+1, 175active pts, End (17) Extra limbs: (12) 60pts Limited Manipulation-1/4 ,15pts Ttpts: 284pts
  12. Re: clone war stuff or space game actualy they jam in the charge to possible week points to ether make a hole or damege the equipment a sachel charge is much biger then thies are all most 2 claymore straped to gether size. but ill give you credit it could be biger then what im stateing it as. I dont realy have a scale picture of it. i was useing a picture i saw on clone wars wiki I still dont see what the diffrence of useing Hka to rka except for range difrences. hey we all write up things diffrent. Thanks for the in put
  13. Re: Final Fantasy potions and items and Monsters
  14. Weapons for space game or star wars Clone War Weapons Detpack Its a explosive device used for destroying equipment or walls or door way maker 5d6 Hka 75pts, Ap+1/2, explosion+1/2, penatrateing+1/2,131.25activ pts Time delay+1/4, Oaf-1, charges(1)-2 (1),Str(5)-1/4cost 40pts, Credits cost 4038 Thermal detonator 4d6 Hka 60pts, Area effect (circle)+1, explosion+1/2, 90active pts, Oaf-1, Charge(1)-2, Str(5)-1/4, cost28pts , Credit cost 300 darn the pics did not transfer. Oh well star wars wiki has lot of good pics
  15. Re: Startopia I know the game it was fun nice wright up for the salt hogs i have to see your wright up for the angel like people cant remember the name of them the greys were the medical specialists. good job so far I all ways wanted to use masters of orien II for my space game races
  16. Re: Final Fantasy potions and items and Monsters It is realy bad when your computer Hard drive dies takeing all your hard work with it. Yes yes i know back up your stuff. to bad my flash drive that i was useing as a back up for thies files when rouge I had to come back and get all my monsters and stuff!!
  17. Re: Final Fantasy potions and items and Monsters
  18. Re: Final Fantasy potions and items and Monsters
  19. Re: Final Fantasy potions and items and Monsters After a long talk with NSG. I agreed with the idea of useing the levels of the materia as skill levels for the spell caster.
  20. Re: Final Fantasy potions and items and Monsters here some thing for some of you to think about. you have a mage who has a fire materia and has the fire spell, and he wants to use the fire materia to augment his spell. I say he can if he has two-weapon fighting other wise he suffers full peneltys.
  21. Re: Final Fantasy potions and items and Monsters I gave it 8 R/pd I figerd it was tough enough with out armor
  22. Re: Final Fantasy potions and items and Monsters Ok NSG I toned it down a little for ya. since your going to be in my game any way.
  23. Re: Final Fantasy potions and items and Monsters Blazer Beatle Description: A really big beetle with what looks like a lance jutting from the forhead of the beetle. With Two outstretch Scythe like arms. 30 Str 30pts 15 Dex 15pts 16 Con 10pts 20 Body 10pts 8 Int +4 8 Ego +4 10 Pre 0 10 Com 0 6 PD 6 R/pd 6pts 3.2 ED 3R/ed 3 pts 2.5(3) Spd 5pts 9 Rec 32 End 43 Stun Total pts 71pts Extra +6inch running 12pts Scythe arms 1d6+1 20pts, AP+1/2= 30pts Lance 1D6+1 30pts, AP+1/2=45pts Two-weapon fighting skill 10pts Thrust 5pts +1ocv +3 Dcv Total points:173 this critter is from FF9
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