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Scion Zane

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Everything posted by Scion Zane

  1. Re: Final Fantasy potions and items and Monsters I know you all have bean waiteing for a summon write up well here is a rough draft of one from FF10 Summoner pets: Valfor: 30 Str 20pts 16 Dex 15pts 35 Body 50pts 30 con 40pts 10 Int 30 Ego 40pts 20 Pre 10pts 10 Com 6 Pd 6Rpd 3pts 6 Ed 6Red 3pts 3 Spd 4pts 12 Rec 60 End 65 Stun Ocv 5 Dcv 5 121 pts Reach 4pts Stretching 1” Talons 2d6 Hka. 30pts, Ap+1/2, reduced penetration -1/2, (23Pts) Sonic wings Drain speed 60pts 6d6 area effect +1 any, 120pts Energy beam Rka 8d6 120pts Flight 20” for 40pts 430PTS with out spells For a 90 pt (450) summoning pool only one summon allowed on field -1, slavish loyal +1 Hum here is a first draft summon. Summons are cool and all but I just might keep them as a plot device . some of you may have not is I did not add black mage spells to the abilities. I am thinking it might be just overkill. FF versions of WMD. If you remember FF7 they did mass dammage to the area but it was not perminant. so what do you think.
  2. Re: Supervillian Group Name Redneck Banditos is the only name i could come up with
  3. Re: Final Fantasy potions and items and Monsters Gun blade: 2d6 Hka =30pts, Ap +1/2, 45pts str only enhances sword only,Gun part Rka 2d6+1, 35pts, Ap+1/2, ocv+1 only for gun part=2pts, trigger on a hit+1/2, Plus (1) stun multiplier +1/4 . Str min (14), -1/2, Oaf -1/2, real weapon -1/2, Charges gun only (6) -3/4, ammo -1, 12pts
  4. Re: Starship Size Comparison Website its a really good web site.
  5. Re: DragonLance Setting Conversion I must admit I like the D&D world settings. Like Forgotten Realms and dark suns and Dragonlance is my Favorite and I like the new Eberon setting, But I dislike the system. Well you folks beat me to converting Dragonlance.**LOL** Thats ok I have my hands full with makeing Final Fanticy stuff. I like the dragconian write up nice job:thumbup: Eodin I reped ya
  6. Re: Final Fantasy potions and items and Monsters Blind: 5d6 flash v/sight 25pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 19pts, slot cost 2, End (2) Slow: Drain speed 5d6 50pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 38pts, slot cost 4 End (4) Silence: Major transforms only to Silence the target. 4d6 45pts, base body only +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 68pts, and slot cost 7pts, End (7) well here are some more spells. I came up with, for my Final Fantasy game. The reason I used major transform for the Silence spell, because I did not like Darkness because it was to arbitrary it made the target blind no mater what no resistance. Im working on the bio or poison spell. Tryeing to figure out how to do a dammage over time effect with out paying for a lot of dice and then devideding them up. One Idea I am working on is useing auto fire for how many turns it effects for.
  7. Re: Greatest Post-Apoc Film of All Time Road Warrior was a good movie. Six string samuri was cool but really strange and funny. Mad Max is another good movie.
  8. Re: Final Fantasy potions and items and Monsters Black mage and red mage from FFT, and FF/online Fire: 2d6Rka 30pts, Indirect +1/2, End (5) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5) Lighting: 25pts Rka 1d6+2, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4 Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 26pts, 3pt slot End 9pts
  9. Re: Final Fantasy potions and items and Monsters Eye bat Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands. Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs 8 Str +2pts 16Dex 18pts 16Con 12pts 8Body +4pts 10Int 0 10Ego 0 10Pre 0 10Com 0 2 (4PD 2pts 3.2(4)ED1pts 2.6 Spd 8Rec 32 End 18 Stun Ocv: 5 Dcv: 5 Abilities: Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2 Easily hidden + 4 concealment (8 active pts self only ½) 5pts Hard to hit +4 Dcv 20pts Hard to perceive: +4to stealth 8pts Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6 Run -3pts 4Rpd 2pts 4Red 2pts TTpts 141pts There is some thing like this in FF7 and 8 ifIremember right My other ideas for this moster I have used The second version: It had a dispel beam 5d6 15pts end 2 The third version Paralyzing beam 5d6 entangle Def 5 50pts Ok folks here is one post ill try to get another soon.
  10. Re: Final Fantasy potions and items and Monsters sorry all for not posting any thing new yet. I have bean really bizzy with collage. stupid papers to write for composition, but I will post some thing soon thank you all for comiting on what I have done so far.
  11. Re: Final Fantasy potions and items and Monsters Ok folks Im thinking of just puting all my FF ideas in this thread like spells,player races , and some othe stuff I used in my old game that I ran. Feal free to post some monsters from FF that you have done as well
  12. Re: Final Fantasy potions and items and Monsters Flan Description: Slime or jelly creature with two eyes and mouth kind of looks like a bell shape 20 Str. 10pts 14 Dex 12pts 20 Con 20pts 20 body 20pts 6 Int +4pts 10 Ego 0 10 Pre 0 1 Com +5pts (8) 4 Pd 4pts 4 Ed 2.4 Spd 40 End 40 Stun Attributes= (53pts) Ocv: 5 Dcv: 5 Abilities: Damage Resistance: 4pts for 8 Pd Damage reduction: 75% for 60pts, Physical only +2d6 HA 10pts -3 running do to its blobynish -6pts Limited manipulation-10pts Vulanability magic -20pts TTcost: (90pts) Yet another monster done.
  13. Re: Final Fantasy potions and items and Monsters Goblin Thug 10 Str 5pts 15 Dex 15pts 12 Con 4pts 12 Body 4pts 8 Int +2 10 Ego 0 10 Pre 5pts 8 Com +1 5 PD 3pts 5.4 ED 3pts 2.5 SPD 4 Rec 24 End 23 stun Attrib:31pts OCV: 5 DCV: 5 +2 small size Combat skill level 1 =8pts Goblin rush: 1d6 Hka 15pts auto fire (5)+1/2, (23pts) End (12) Goblin bomb: 5d6 EB 25pts, Explosion-1/4, OAF -1/2, 17pts, End(2) -5pts (Weak) -5 Str pts do to small size -5pts (Less Impressive)-5 Pre pts do to small size -6pts (Short Legs) Running -3” -5pts (Physical Lim.) small size and mass are ½ normal size 3pts Easily Hidden: +2 concealment (4 active points) self only(1/2) 10pts Hard to Hit: +2 Dcv 4pts Hard To Perceive: +2 to stealth Cost: -4pts Vulnerability versus light element-20pts TTcost 34pts These guys were a pain on the online game. As their names apply they are thrives or rouges in the FF online game. I did not write up their skill packages. Because that comes later on LOL LOL I just came up with this lol
  14. Re: Final Fantasy potions and items and Monsters Well Im stuck now for the next monster or item to convert. Any sudgestions? The only thing i have cooking in my head is races from FF online and spells And I am a little surpeised that there has not bean any commits So what do you think of what i have done so far
  15. Re: Final Fantasy potions and items and Monsters Red chokobo 35 Str 25pts 20 Dex 30pts 20 Con 20pts 18 Body 12pts 12 Int 2pts 13 Ego 6pts 13 Pre 3pts 14 Com 2pts 7 PD 0 7 ED 3pts 3 SPD 16 Rec 5pts 50 End 5pts 45 stun 5pts Ocv:7 Dcv:7 4 combat skill levels all=32pts Attributes: 157pts Extra running: 36pts for 18” of running Glideing: 18"=18pts Choco attack attack: 1d6 HKA. =15 pts, auto fire(5) +1/2, reduced endurance +1/4, 26pts End(8) from FF/Tactics Choco Esuna: 10d6 Dispel vs KA continuing charge (+1/2)(Poison): 45 points. Reduced range -1/2, only active poison-1/2 =12pts Choco heal: 3d6 healing 30pts, area effect radius +1, 60pts End(6) chokoko fire spell: 6d6=30pts area efect any +1,indirect+1/2, 75pts END(8) Here is one of my ideas Bloody feather storm RKA 1d6= 15pts, area effect cone +1/2, Auto fire (10) +1, reduced endurance +1/4, 41pts= end(20) Total: 425pts well here is the red one lookslike i need to go back and fix the yellow one
  16. Re: Final Fantasy potions and items and Monsters Chokobo Yellow type: 35 Str 25pts 16 Dex 18pts 17 Con 14pts 16 Body 12pts 10 Int 0 10 Ego 0 10 Pre 0 10 Com 0 7 PD 0 6 ED 3pts 3 SPD 4pts 16 Rec 6pts 34 End 0 42 stun 0 Ocv:5 DCV:5 2 all combat skill levels 16pts Attributes: 98pts Extra running: 24pts for 12” of running Choco attack attack: 1d6 HKA. =15 pts, auto fire(5) +1/2, reduced endurance +1/4, 26pts End(8) from FF/Tactics Choco Esuna: 10d6 Dispel vs KA continuing charge (+1/2)(Poison): 45 points. Reduced range -1/2, only active poison-1/2 =12pts Choco heal: 3d6 healing 30pts, area effect radius +1, 60pts End(6) Here is one of my ideas Bloody feather storm RKA 1d6= 15pts, area effect cone +1/2, Auto fire (10) +1, reduced endurance +1/4, 41pts= end(20) Total: 205pts wow that was bad math last time I do this with out sleep
  17. Re: Final Fantasy potions and items and Monsters 2nd attempt
  18. Re: Final Fantasy potions and items and Monsters Grenade 35 Str 25pts 16 Dex 18pts 17 Con 14pts 16 Body 12pts 8 Int +2 10 Ego 0 10 Pre 0 8 Com +1 7 PD 6 ED 3pts 3 SPD 4pts 16 Rec 6pts 34 End 42stun 79ts of Attributes 2 over all combat skill level 20pts Has no ground movement flight only 12pts for 6” of flight 4d6 Energy Blast 20pts: damage shield +1/2, Continues +1, zero end +1/2 =40 pts Bite Hka 2d6+1=35pts Firespell attack Rka: 4d6 20pts, Self destructed: 3d6, area effect radius +11/4, Explosion +.75, 90pts Absorption to Self destructed on physical attacks -1/4: 5d6=25pts: one minet+1/4, Special notes all fire attacks heal bomb +2 Weakness cold attacks:-20pts Pts 602 well here is the Grenade write up
  19. Re: Final Fantasy potions and items and Monsters wow 167 views
  20. Re: Final Fantasy potions and items and Monsters champions belt: +3 over all combat skill levels 24pts, +3 con 6pts =30pts IAF=1/2, =15pts or 1500 gill This is from FF7
  21. Re: Final Fantasy potions and items and Monsters LOL all I am doing is takeing what I like other wise I will go freaking nuts trying to do it all. But lucky for me NSg is also working on a FF game as well. Grr to bad I lost my old FF gamemaps and information I had. I jad a realy cool story ask NSG. But now I can revamp and do it again hehehe (evile laugh)
  22. Re: Final Fantasy potions and items and Monsters I agree some times a Phd will not work. So that becomes a gm plot device.
  23. Re: Final Fantasy potions and items and Monsters
  24. Re: Final Fantasy potions and items and Monsters Power wrist Bracers: +10 str=10pts, +2 dcv=10pts, IAF-1/2 =10pts or 100 gill Power Belt: +20 str=20pts, +3 DCV=15pts, IAF-1/2= 12pts or 120gill
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