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Scion Zane

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Everything posted by Scion Zane

  1. Re: Final Fantasy potions and items and Monsters Lightning Description: yellow gem with a white flickering light inside Mounted in weapon: gives +1 to spd.= 10pts, +2d6(Lightning EL) killing 30pts, OAF (weapon)-1, OAF(material)-1, (20pts) Gm negates points spent for this Defense mounting (armor or item) 50% damage reduction (Lightning) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this Starting: 2d6 Rka 30pts, Indirect+1/2, Increased stun +1Multi +1/4= 53pts, OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 19pts End 5 2nd 4d6 Rka 60pts, Indirect+1/2, Increased stun +1Multi +1/4 = 105pts. OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 42pts End 10 3rd 6D6 Rka 90pts, Indirect+1/2, Increased stun +1Multi +1/4 =128pts OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 47pts End 12
  2. Re: Final Fantasy potions and items and Monsters Water: Description: Blue gem with looks like water on the in side. Mounted in weapon: gives +5 to dex.= 15pts, +2d6(water EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this Defense mounting (armor or item) 50% damage reduction (water) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3 2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6 3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9 In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use.
  3. Re: Final Fantasy potions and items and Monsters I cant remeber if i posted this, but if so here we go again. Fire: Description: a red gem kind of like a ruby except under closer examination you can see flames moving in side of the gem. Mounted in weapon: gives +5 to str, +2d6(fire EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this Defense mounting (armor or item) 50% damage reduction 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3 2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6 3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9 In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use.
  4. Re: Final Fantasy potions and items and Monsters Hello all hero Dom I am back and inspired. I have bean thinking about my New FF. game Ideas were I am going to take a lot of FF. races monsters and use the earth as my setting. Mostly because I am a bit lazy and I don’t have a map making program to do the job. I am sorry to those of you have had the same idea as I, on using earth as a fantasy setting. I will be posting more stuff soon. I hope you all will like it.
  5. Re: Gargoyles HERO yea Gargoyals was a great show and would make a great game idea for hero
  6. Re: Final Fantasy potions and items and Monsters sorry i have not posted any thing new in a while just. I am realy bizzy with my term paper grrr grumble grumble Ill work on some thing when I am done
  7. Re: Final Fantasy potions and items and Monsters hello all again, I am sorry IF I Listed thies spells before but here they are closer to gether. Black mage and red mage from FFT, and FF/online Fire: 2d6Rka 30pts, Indirect +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5) Lighting: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4 Lighting II: rka 3d6 45pts, Indirect+1/2, increased stun (+2)= +1/2, 90pts Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 68pts , slot cost 7pts fixed, End 9 Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 22pts, 2pt slot End 4 Blind: 5d6 flash v/sight 25pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 19pts, slot cost 2, End (2) Slow: Drain speed 5d6 50pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 38pts, slot cost 4 End (4) Silence: Major transforms 4d6 45pts, base body only +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 68pts, and slot cost 7pts, End (7) Thunder: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2,area affect any+1,selective+1/2, (88pts) ,Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 66pts 7pts slot End 9
  8. Re: THE FALLOUT BRIGADE: Ongoing P-A HERO campaign design Fallout was one of my favorite games. I wish you luck on you up coming game
  9. Re: Final Fantasy potions and items and Monsters Shiva had to be re-edited, after a little more reserch. so it should be correct now or at lease close to it. i am currently working on Behamut, and will have it posted soon.
  10. Re: Final Fantasy potions and items and Monsters here is the secound version not to much diffrence Eye bat II Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands. Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs 10 Str 0pts 16Dex 18pts 16Con 12pts 10Body 0pts 10Int 0 10Ego 0 10Pre 0 10Com 0 5 (7)PD 2pts 3.2(4)ED1pts 2.6 Spd 8Rec 32 End 20 Stun Ocv: 5 Dcv: 5 Abilities: Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2 Easily hidden + 4 concealment (8 active pts self only ½) 5pts Hard to hit +4 Dcv 20pts Hard to perceive: +4to stealth 8pts Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6 Run -3pts 4Rpd 2pts 4Red 2pts TTpts 149pts The second version: It had a dispel beam 5d6 15pts end 2 The third version Paralyzing beam 5d6 entangle Def 5 50pts End 5 Another version has a confusion beam: 7d6 mind control, 35pts,only to cause confusion-2, 18pts End 4
  11. Re: Final Fantasy potions and items and Monsters Bunyip 25 Str 15pts HtH damage: 5d6 15 Dex 15pts 25 Con 30pts 25 Body 30pts 10 Int 0 10 pres 0 10 Ego 0 10 com 0 5 Pd 4 RPd 3pts 5 Ed 4 Red 3pts 10 Rec 2.5 Spd 50 End 50 Stun Ocv: 5 Dcv: 5 96pts Damage resistance resisted 75%, 60pts (Physical) Armor: 10Pd 15pts 10Ed 15pts=30pts hardendx2 +1=60pts Claw swipe: 2d6 hka 30pts Takle:+ 4d6 H to H 20pts, Linked+1/2, causes slow: 50pts 5d6 speed, 80pts Vulnerability -10pts, piercing attacks Total points: 316pts
  12. Re: Final Fantasy potions and items and Monsters FF/tactics stuff and 2 weapons Squire: Accumulate: one combat skill level 8pts,Rskill-1/4, 6pts Dash: +3d6 HtoH 15pts, Rskill-1/4, etra endx2-1/2, 11pts End 4 Throw Stone +2ocv 4pts, Rskill-1/4, 1pts Mage masher: (dagger) 1d6 Hka 15pts, linked +1/2, 8d6(silence) transform 143pts zeroEnd +1/2, 215pts, Oaf -1, real weapon-1/4,strmin6 -1/2,78pts Blind Knife: (dagger) 1d6 hka 15pts, Linked+1/2, 8D6 flash sight 63pts, zero End+1/2, Oaf -1, real weapon-1/4, strmin6 -1/2, 35pts
  13. Re: Avatar? Fire nation example ,I am just doing what I have seen from the show Thier is the punch ranged fire bolts. from the UMA(Ultimate martial artist) Punch 1/2phs, 4pts, Ocv 0, Dcv+2 str+2d6 strike, linked+1/2, 1d6 Rka Fire bolt 15pts, 27pts, geture-1/4, skill roll Martial art-1/4, 14pts Some Gm's dont allow gesters but I do. For close range you just do Hka instead of ranged. and use a Multi-power pool for the benders arts
  14. Re: Avatar? Use gestuers based on martial art manuver then add power elements
  15. Re: Final Fantasy potions and items and Monsters ok here is Shiva done as a summon, instead of just one big attack. Shiva 35 Str 25pts 16 Dex 15pts 30 Body 40pts 30 con 40pts 10 Int 35 Ego 50pts 25 Pre 10pts 16 Com 3pts (7) 9Pd 2pts 8Rpd 4pts (6) 8Ed 2pts 8Red 4pts 3 Spd 4pts 13 Rec 60 End 63 Stun All cold spells heal+2 Diamond Ice wave: 8d6Rka 120pts, power can only be used once per turn-2, End 12, 60pts Blizzard or ice spell: 6d6 rka 90pts. End 9 My add in Ice prison: 6d6 Def 6, 60pts, Area affect any +1, sticky +1/2, 150pts, End 15 Total points: 1332 Summon pool 270pts for 1350active, only one summon at a time-2, 135pts I added the Ice prison on a whim. In any of the games she cant do this type attack, But It made sence to me she could.
  16. Re: Final Fantasy potions and items and Monsters Xion: 40 Str 30pts 16 Dex 15pts 45 Body 70pts 40 con 60pts 10 Int 35 Ego 50pts 25 Pre 10pts 10 Com (8) 10 Pd 2pts 10Rpd 5pts (8) 9Ed 1pts 8Red 4pts 3 Spd 4pts 13 Rec 80 End 85 Stun Totel points: 247 Ocv: 5 Dcv: 5 Horn attack: 2d6 Hka, 30pts, Ap+1/2, 45pts Thors hammer: 8d6 rka, 120pts x2 stun+1/2, area affect (any)+1, power can only be used once per turn-2, 150pt End 20 Lighting spell: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13 All lighting spells or abilities heal +2 Total points: 1146
  17. Re: Naruto water prison entagle 50points 5d6 Def 5, Takes no dammage+1/2,75pts, on hand must be in contact with water prision -1/2,gestures-1/4,Rskill-1/4, 15pts Sory I liked this affect hehe The ice mirroers myght be a little tougher to do
  18. Re: Hero Booth as a Headquarters I repd you Edsel very cool
  19. Re: Hero Boot as a Headquarters very cool nicely don Im going to Rep ya
  20. Re: Dmfa Hero You can do it in hero. just use Fantasy hero but change the races just a little. Most of the work would be world back ground.
  21. Re: Final Fantasy potions and items and Monsters Ifrit: 30 Str 20pts 16 Dex 15pts 45 Body 70pts 35 con 40pts 10 Int 35 Ego 50pts 20 Pre 10pts 10 Com (6) 8 Pd 2pts 8Rpd 4pts (7) 8 Ed 1pts 8Red 4pts 3 Spd 4pts 13 Rec 70 End 78 Stun Ocv 5 Dcv 5 Pts total:216pts Claw attack: Hka 3d6, 45pts Hell meteor attack: 9d6 Rka 135pts, area affect(any)+1,power can only be used once per turn-2, 135pts End 14 All fire attacks do healing no damage+2 weekness cold attack -20pts TTl points: 678
  22. Re: Dmfa Hero Nice comic
  23. Re: Final Fantasy potions and items and Monsters Summon spell or materia non pet type Shiva: 6d6 rka,90pts, area effect cone +1, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, Oaf-1, 71pts, End 7, In my game I will add the Image of Shiva appearing as just a freebee
  24. Re: Final Fantasy potions and items and Monsters here is the magic I did not put in Magic pool: 135pt mpp Fire: 6d6 rka, Indirect +1/2, 135pts 14pt slot, End 14 Lighting: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13 Ice: 3d6 rka, 45pts , linked +1/2, Indirect +1/2, Drain dex (chill)4d6 40pts, 130pts 13pts 565pts with spells well at least 3 of them
  25. Re: Naruto really big multi power ! I like the show and it gave ma a lot of idaes for my cheractor in NSG samuri game. I play a ninja of shadow dragon. Awsome game Nobu Naga erra, can you say Bokimonu running around.
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