Well, first up, I've got to say I was very impressed by Garry Morgan's article in Digital Hero #7. I would be very impressed if you could give other powers a similar depth of coverage.
Echoing some of the above, some interesting topics:
- Transmutation; what suite of powers is appropriate ? (Entangle, NND, transform, object creation, change environment, etc.)
- Time manipulation
- Superspeedster, including ways to attack multiple targets while maintaining DCV, and disadvantages
- Possession (like Jericho of the Titans) (I'm only part way through MC manuscript, so I'll see soon enough)
- psychic immortality, where a spirit or non-corporeal entity can exist after the destruction of the physical body (androids who reboot, spirits animating corpses, etc.)
- Object animation
- Long-term hypnosis and post-hypnotic effects (because the time chart makes it easy to shake the effect before it occurs)
- Duplication tricks
- Green Lantern power ring tricks; energy constructs as TK, force field, force wall, LS, summoning, EB, etc.
- Instant reincarnation; upon the character's death, another character appears
- Five who summon one; like the classic Forever People who could switch the five of themselves for one higher powered champion
- Shrinking things as an attack
- Shrinking as a way to bypass barriers
- Attacks that don't miss
- Attacks that track and follow (probably summon like Star Hero missiles)
- Wishes (probably EDM to the universe where the wish is true)
- Invulnerability to a single SFX
I wouldn't mind seeing magnetics written up with some more of the non-combat applications.
Particularly important might be guidelines for what might be appropriate applications of a SFX for Power skill rolls.