Super Powers Database
Hidey ho. Glad to see the new boards up and running....
Ok, as to what I would like to see in the product in question:
Does anyone remember the Ultimate Powers Book? The supplement for the old Marvel Superheroes Advanced game (the FASERIP version, not the SAGA version -- you kids and your damn card games )?
Well, I do.
The power write ups themselves were kind of arbitrary, but I always thought it took a decent tack as far as organization and breadth of scope.
Perhaps something similar to that, grouping powers by special effect.
As far as layout goes, in the interests of furthering the 'database' schtick, perhaps each individual power could be organized into a data-card format, including the name of a character exhibiting each particular power (ie, the superhuman who has that particular power whom UNTIL observed/analyzed).
Also, anyone remember the old Street Samurai Catalog? For old 1st edition Shadowrun? Some of the 'merchandise' presented in that book had tagline comments by various 'street samurai' giving thier opinion of the usefulness/quality of the item, and occasionally anecdotal testimonials/razing.
Perhaps something along those lines would be cool, with some super powers having 'field notes' entered by observing UNTIL agents, scientists, and what not commenting 'in character' on the power construct.
I think the most important thing for this product however is, as others have mentioned above, to make sure it can serve as an abstraction layer for players/potential players that dont want to get into the crunchy bits of the system.
In this vein, I think its important to ensure that advancement is covered as well, so that if a player picks "Hyper-speed Punch" at X pts for Y base effect, translated into English
Hyper-speed Punch/Kick: You are able to launch a flurry of blows at high speed. Strike an opponent in close combat up to 5 times for STR + XD6 damage.
Cost: Z points
Effect: (HA xd6, Autofire x5)
Advancement:
Precision Timing As control improves you are able to strike with greater precision, hitting opponents in less protected areas and pressure points. Opponents only apply half of thier defenses vs your attacks unless their armor is unusually sturdy.
Cost: Z+A points
Effect: (HA xd6, Autofire x5, AP)
Punishing Blows As control improves you are able to strike with greater force, using velocity as a weapon. You now strike opponents in close combat up to 5 times for STR + XXD6 damage.
Cost: Z+A+B points
Effect: (HA xxd6, Autofire x5, AP)
etc etc etc
In other words, give systems-lite types a nice little predefined progression path for thier preconstructed powers.
Anyhoo, just some ideas.