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clsage

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Posts posted by clsage

  1. I'm working out a character based, in part, on "the protectors" assigned

    to the representatives of the Taelon species in Gene Roddenberry's

    "Earth: Final Conflict". While this might, in part, belong in the Star Hero

    forum since the character is going to be a "displaced Protector" (ie: slipped

    thru a hole from the Earth with the Taelon visitation to the campaign Earth)

    I thought I'd ask here.....

     

    Here are the specs I have at hand:

     

    1) The characters in the series have a biological, semi-sentient weapon

    grafted onto their forearms (a "Skrill").

     

    2) They have what is refered to as "cyber-viral implants" placed within

    their skulls. These allow for, among other things enhanced memory and

    analytical abilities as well as being the only way to fire their Skrill.

     

    3) They have received advanced martial arts training.

     

    All of those are easy enough to work out in game terms. What I'm looking

    for are any abilities those of you here who are familiar with the series might

    have noticed me overlooking.

     

    Thanks in advance for any help.

     

    -Carl-

  2. Re: The Grand meeting of Superheroes: The Nexus

     

    The question is: Who, out of all time and realities would your character like to hang out with. What friendships or rivalries would find? Any chance of romance? You can list as many characters as you like.

     

    Well, even tho' he has yet to be fully realized, my gadgeteer/power armored

    guy (Sekko) would HAVE to sit down with the previously mentioned "smartest

    kids on the block" Tony Stark and Reed Richards, if only to swap calculus

    jokes. Add in Grimjack, since he's been just about everywhere/when so he'd

    have great stories. And Hal Jordan. Or virtually any of the GLC. After all, they

    take their sheer will and make it into something real. That is, after all, the

    ultimate goal of any inventor/gadgeteer isn't it ? So how could Sekko pass

    that up....Plus, as a "space nerd" (that's part of why he built the suit...)

    he'd love to hear travelogs about the various space sectors. :D

     

    Just my "first blush" response....Possibly more to follow.

     

    -Carl-

  3. Re: Batgirl: The Animated Series

     

    Actually' date=' I took the idea from some science fiction movie I saw on [i']Chiller Theater[/i] when it was on television on Saturday afternoons on KDKA TV instead of Saturday nights on WIIC, later WPXI.

     

    Hmmmm....Sounds like "Night Of The Comet" perhaps ?

     

    -Carl-

  4. Re: Can A Skill Level Be Linked To A Power ?

     

    The 2 point for +1 to a skill that you would normally increase a skill roll with can be purchased with limitations at no additional cost. There are many examples of this in the various books [look at the "stealth suit' date=" for example, in Gadgets & Gear [page 94]]. The ability you want would look like this:

     

    Gravity Field Enhancement: +3 to Acrobatics [6 active points], linked to force field: -1/2. Total Cost 4 points.

     

    Thanks....:D

     

    -Carl-

  5. Re: Can A Skill Level Be Linked To A Power ?

     

    Just buy SL: Acrobatics; Limited Power - Only when FF is active (-1/2)

     

    or whatever is appropriate. Now, since the cheapest SL you can put Limitations on is 5pts you're paying 3pts/+1 [with Limitation] instead of 2. And the 2pts/+1 are more versatile.

     

    So - sure go ahead. You're paying an extra point to limit yourself. the Munchkin has just been stomped.

     

    Shrug.....

     

    Looking for an FX and as an FX it's all in the playing anyway....

     

    :D

     

    -Carl-

  6. Specifically, I am looking to build a martial artist who has a

    gravity based force field. Now, my thought is that as it is

    gravity based it might be in concept to state that the

    characters Acrobatics skill levels are drawn from the FF.

    And, obviously, if the FF goes down (lack of END or

    whatever) then the skill levels cannot be used....:D

     

    Thoughts and opinions please ?

     

    -Carl-

  7. Without providing any undue spoilers....

     

    The power of Technopathy, as displayed in the film, is a pretty

    cool SFX for a VPP. Now, as far as generating such a character

    goes, what would the general concensus be regarding the

    following limitation:

     

    Costs END and level of source material determines END cost

     

    That is to say it would take less END to morph a DVD player

    than to morph a block and tackle set (after all, the pulley IS

    technology, albeit of a most basic sort).:ugly:

     

    Opinions ??

     

    -Carl-

  8. Re: Homebrew Organizations

     

    Has anyone made any cool support-type organizations or corporations? Any good twists on S.T.A.R. Labs, M.E.T.E., Dr. McQuark, or Edna Mode's company?

     

    I'm working on developing:

     

    Royce International

     

    Basically a Wayne-Tech clone. Jonathon Royce was the hero Dark-Knight

    from the 1930's into the early 1970's. Although he passed away (natural

    causes/old age) his legacy lives on thru a bequest executed by his long

    time friend and co-hero Hippolyta. VERY long lived she has retired from

    the hero business (mostly :D ) and now, in addition to teaching at a

    major university in NYC, she observes and gauges new heros, providing

    them with financial support via a Royce Foundation annuity. This is, of

    course, all done "sub-rosa" with the Royce International board of directors

    knowing as little about the true nature of things as possible.

     

    -Carl-

  9. Re: Homebrew Organizations

     

    What organizations have you created from scratch, and what is its modivation, theme, and powers?

     

    Developed for a campaign circa 1982-ish:

     

    Crimetech:

     

    Basically an organization derived from my reading of "The Adolesence Of P1"

    (tho' I should provide a slight nod to the Man From Uncle series as well).

    Crimetech believes in, basically, "Better (ie: more profitable) crime thru

    technology." High tech and generally non-violent. Would, on occassion,

    sell it's agents and/or expertise out to others, provided that "the council"

    approved.

     

    Each part of the US was divided into zones, which were controlled by

    the decisions of a board member. The council consisted of 10 members

    and a chairman. The chairman had the power to veto any activity taken

    by the members. The members were not "wiseguys" or thugs but more

    often heads of corporations, etc.

     

    The chairman was, however, answerable to a single higher authority referred

    to as "Control". Only the chairman interacted with control and had any solid

    knowledge of who (or what) he/she/it was or had planned......

     

    As of the 1980's, Crimetech was strictly a US operation with little or no

    activity beyond that countries borders.

     

    It's been awhile since I looked at the groups stats so I can't give you

    much in the way of "mechanics". Sorry. Tho' I hope to revamp the group

    and add it to my "world background" for possible future use. If I do I'll

    attempt to post more here.

  10. Re: Dudes, I need help building a city.

     

    What sort of cool stuff does a city full of super heroes have? The University probably has some cool stuff in it, and I know there are Stadiums/Colliseums. A really big Museum...? A huge Library?

    j

     

    The "worldbook section" of Justice, Inc. mentioned the probabilty of

    an area around a place like The Empire Club having a "hero/adventure

    supply district" (or the like) spring up around the clubs location. Stores

    that sold outdoor gear, a gunsmith, etc. In my concept of what a "hero

    city" would be those sorts of things would almost have to exist as well.

    A dry cleaner who can handle "unstable molecule costumes"....That sort

    of stuff.

     

    Also, don't forget that museums in a supers world would probably have

    exibit halls or even whole wings devoted to para-humans, aliens, etc. A

    fine place for an origin story ("Young Joe Normal, while on a school trip

    to the American Museum Of Natural Historys' Hall Of Xeno-Biologies and

    Cultures, is exposed a previously dormant crystal sphere. The artifact is

    actually a storage device for the "justice energy" which defended a now

    dead world. Sensing Joes' purity of heart it chose him as its' new vessel,

    creating....") :D

     

    And I'd suspect that universities would be falling over themselves in the

    rush to get a super (active or retired) as a visiting lecturer...Imagine

    Wonder Woman presenting a graduate seminar in para-human

    ethics. :winkgrin:

     

    I'd also add a major military/government base, such as a technology

    proving ground or flight test station (think Edwards AFB or White Sands)

    to allow for the government to keep tabs on things.

     

    Just my rambling $.02US.

     

    -Carl-

  11. Re: Dudes, I need help building a city.

     

    Don't forget age. Newer cities, (or cities that have been rebuilt after being horribly destroyed) tend to have straight streets that follow a reasonably navagatable pattern. Older ones tend to be much more chaotic mazes of one way and inconsistiantly numbered streets, as anyone who's ever had to find an address in Boston or the outskirts of Philly can attest.

     

    I once walked around for HOURS trying to find a cable company on the outside of Philly's university city. It was on '17th street' You might think that 17th street would be between 16th and 18th. It wasn't. It was a dead end street, off an unlabled street, off of PARK STREET, with no other building or sign within almost a mile . . .

     

    An aside, which might prove usefull in visualization:

    There was a quote in one of the local (NYC metro area) papers around

    the time the movie "Batman Begins" opened. The basic statement was

    that, if you look at NYC North to South, above around 18th-21st

    streets you have the sort of environment you might find in Metropolis

    (more modern, "brighter", etc) while from that point South towards Tribeca,

    the Battery, etc you get more of the feeling of Gotham (older, narrow

    streets, "darker", etc). Having spent last Saturday wandering "the city"

    I can definately see that interpretation. The article also mentioned how

    some of the "major supers" in the world (Spidey, The FF, etc) might be

    followers of particular sports teams (eg: Spidey = long suffering = Yankees

    fan). :D

     

    -Carl-

  12. A strange concept from one of the marketing graphics

    for "Batman Begins" came to me early today:

     

    Character has an attack mode where they dissolve

    into a huge swarm of bats. Basically the swarm then

    does a "move thru/bite" combo in an area and then

    resolidifies into the character.

     

    I'm obviously thinking of using Multiform, but being on

    the road without my BBB has me wondering if there is

    an easier and/or different way that general consensus

    would accept. Ideas ?

     

    -Carl-

     

    "What's that sound ?"

    "Backup."

  13. Re: Need Judge Dread's Lawgiver Stats

     

    Greetings Herophiles, I need Judge Dread's Lawgiver Stats?

     

    Thanks

     

    QM

     

    At one point someone had done a BBB version of some of the world

    for the Judges....Can't recall the URL of the top of my brain stem tho'....

    :think:

     

    -Carl-

  14. Re: Theme Super Hero Teams

     

    Less a team but a "duet", based on terminology used to describe

    things perceived by the senses (from the pre-game history of my

    not yet run game universe :rolleyes: ):

     

    Shimmer - light based powers

    Echo - sound based powers

     

    And yeah, I did steal a bit from "Cloak And Dagger"...... :yes:

     

    -Carl-

  15. Re: Telekinetic Staff/Sword ?

     

    They don't need to be linked to the force field unless they can't work unless the force field is on. I would buy it as follows:

     

    20 TK Armor Weaponry: 30 point Multipower OIF suit: -1/2

    2 1) TK Staff: +6d6 HTH

    2 2) TK Sword: 2d6 HKA

     

    Hmmmm. Nice and clean. And within the char concept, since virtually

    everything in "the suit" as I plan it will work in "modules" (eg: sensor package is distinct from movement package, etc). Thanks. :thumbup:

     

    Still working out how much of his powers are dependant on the handwave

    physics force field/TK system.....So the link issue may still rear it's head.

     

    -Carl-

  16. Re: Telekinetic Staff/Sword ?

     

    I would just buy the staff as a HtH attack and the sword as a killing attack' date=' both without limitations. They are special effects, not foci.[/quote']

     

     

    Yeah...That's my basic thought. Tho' I would probably (simply by

    the character conception) need to work in a "Linked To TK".....

     

    -Carl-

  17. This might cross-over to the rules board but.....

     

    I'm building/re-building a character I had worked up a bit

    back and would like some input (ie: general concensus) on

    how to generate a specific effect.

     

    The character is, basically, a mechanically based telekenetic.

    His weapons of choice for close combat are a sword or staff,

    both generated from the powered armor suit he wears. That is,

    they act virtually indestinguishably from the same weapons

    that are made of matter except that they are "TK based force

    fields" in the shape of those items.

     

    So the question is, what's the accepted method for purchasing

    a weapon that dissapears if the END the char uses to power it runs

    out and that can't really be "taken away" from the char ? I'm presuming

    that the basic "Energy Blast - no range - gestures" combo would

    form the core. But what, if any, other limitations/disads/etc can

    anyone else think of ?

     

    BTW, I'm doing this regeneration without full access to my copies

    of the BBB/etc as I'm on the road for work. So if there is an obvious

    text based answer..... :rolleyes:

     

    Thanks.

     

    -Carl-

  18. Re: Old School, Yesterday's Heroes

     

    First off, excellent storytelling. Brava, Brava !!

     

    And second, I can't help thinking of a background moment for a campaign I've

    been toying with: basically, daughter of "Superman type" and "Wonder Woman"

    type from the Golden Age (who is herself 53 but with slowed aging still looks in

    her twenties) marries another hero and they give birth to a daughter while "under

    fire" from a meglomanical (is there another kind ?) villain. Afterwards, the hero

    husband/father comments that he would willingly kill the villain who threatened

    his unborn/newborn daughter. To which his wife sharply responds "No! That's not

    what we do."

     

    Just my $.02US. And again, Brava!!

     

    -Carl-

  19. Re: Looking for A.I. Scenarios

     

    The heroes fight it for some time, eventually get close to beating it.

     

    Then they discover the *real* threat the AI is working to defeat - the real reason it did what it did, why it needs control, etc. For example, alien invasion that it needed total control over the resources of N.A. to prepare for. .

     

    For a literary view of just this sort of scenario you might want to take a

    gander at the "Collossus" series by D.F. Jones (titles being, as I recall them:

    Collosus: The Forbin Project , The Fall Of Collossus , Collossus And The Crab).

     

    And yes, those are the source material for the 1970's film Collossus: The

    Forbin Project. In fact, even though I have no real proof of it, I suspect

    that the screenwriter was attempting a "passing nod" to the alien invasion

    subtext when, near the beginning of the film, Collossus retasks various

    deep space telescopes and begins to generate mountains of astronomical

    analysis.

     

    -Carl-

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