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Scifi_Toughguy

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Posts posted by Scifi_Toughguy

  1. If you link powers and want a skill roll to use the power, does one need to add the skill roll limitation on every link of the power?

     

    In my fantasy game, gems are required to cast spells. In certain spells, the more gems one uses the more powerful or effective that spell becomes. I have modeled this as linking multiple 2d6 blasts together. I want the spells to have a skill roll penalty of -1 for every 10 AP in the power. In order to use the more powerful versions of the spells, I want the penalty to calculate on the combined AP of the linked powers. Does that have to be a limitation in every linked power or just on the base?

  2. Re: Can you dispel just one skeleton?

     

    The only issue with an RKA is that you have to deal with defenses. If the target is armored, then the attack loses its effectiveness. I don't feel that is the intent behind the SFX, if you will. The summoned beastie is there unnaturally and the SFX are such that the harmony is restored thus snuffing out the undead.

     

    Transform is still valid with this line of thinking.

  3. Re: cancelling out the source of their mystic power

     

    If I was designing the game from the ground up, I might be tempted to require all spells (or at least all spells of that sort) to draw their END from a reserve - and the END Reserve would then be the gem, which you could drain of END or REC or both.

     

    As I'm not....2 questions:

     

    1. Do you want to be able to reduce the effectiveness of a spell or are you content with a binary: it works/it doesn't?

     

    2. Do you want a given 'dispel' to affect the same number of active points of enemy spell or do you want the 'dispel' to be able to stop an enemy spell working no matter how many active point sit is based upon?

     

    In principle, one requires a certain number of gems to cast each spell. Each spell defines the number of gems required to cast it (I'm converting this from a strategy game I liked so I'm pulling the information from material associated with such). If you don't have the correct number of gems to fuel the spell, you don't get to cast it (so far).

     

    By design, casters use gems to fuel their spells. The gems are usually associated with one of the four elements or light or darkness. The object of this particular spell is to reduce the power supply, not necessarily to negate a spell, hence my dilema.

  4. Re: cancelling out the source of their mystic power

     

    That is a good suggestion, CalumX and one I am considering. The issue I find with Dispel is in the operation. Dispel rolls dice, totals the numbers, subtracts power defence and then that sum is used to mitigate a certain active point total. The catch being that Foci have no active point value in and of themselves. They only serve to modify the active point total of the power they facilitate.

  5. In my fantasy campaign, the magic system requires the use of magic gems to do spells. I need to build the spells so that they will only function if they have say, all three required gems. If they only have two gems, no dice. Is it simply an added note on the focus limitation and an increase to the value of the limitation or should it be addressed on the accessability of the foci?

  6. Re: Someone called it mutagenic.

     

    Important feedback, thank you so much. The faction that uses these 'drugs' are well known for the use thereof. It helps to make them 'obvious', people are expecting them. They hang on belts (at least on the miniatures they do) and from armor and capes. The biggest reason they are OAF is that they can be the object of grabs and taken from the posessor, at least according to the 6ed Focus explanation.

     

    I pulled most of the Variable Effect (all characteristics) from the variable effect explanation in the 6ed book. It mentions all characteristics as a possible example. It did seem a bit generous to me, I honestly think it should be +1 for something like that. It can only really affect physical-type characteristics. INT, EGO, PRE, OMCV, DMCV are exempt. I'm thinking about making REC, END, BODY and STUN exempt as well. Base movement is able to be modified.

  7. They are basically combat steroids. The kicker is, they can be used to buff all sorts of things from movement to STR to DEX to CV. I modeled them as:

     

    Aid 3d6 (18 AP) Variable Effect (all characteristics) +1/2, Expanded Efect (3 simultaneously) +1 (45 AP), OAF (Syringes full of goo) -1, Charges (6) -3/4 (16 RP)

     

    This is actually for a fantasy-ish style game that is probably more along the lines of steam-punk.

  8. I have been looking over my copy of 6ed and finally noticed something I didn't like. I have to look in three separate places to find all of the possible modifiers to my power! It was very unwieldy to keep a place marker in the power description, another in the modifiers chapters and yet one more in a place that was thankfully mentioned in the power description itself. Why do I need to look in three separate places to find all the possible modifiers to a power? I expected to be able to find them all in the chapters about modifiers and limitations.

  9. There used to be a wonderful famtasy skirmish game using gorgeous miniatures that I really enjoyed. It was called Confrontation.

     

    I am trying to adapt this world so I can play it in fantasy hero. The magic system is giving me problems as I've never done fantasy hero before.

     

    The magic in this world comes from the gods in two forms, arcane and divine. The arcane type is channeled through concentration, gestures and mana gems. The gems correspond to the four elements (fire, earth, air, water) and two principles (light and darkness). To cast a spell, the magician needs to have a gem or gems that contain enough power to bring it to pass. After the spell is cast, the gems lose their power (or are destroyed) but can recharge themselves depending on the quality of the gem and the skill of the caster.

     

    How do I simulate the gems being needed and then either exhausting themselves or being able to recharge?

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