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Egyptoid

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Posts posted by Egyptoid

  1. Re: Gods with Off Switches vs. Loaded Guns. DC vs. Marvel in Character Design.

     

    Question: Would your Superman lose all his powers?

     

    I always like the wording of Superman's magic limitation in DC Heroes: Abilities operate at a max of 4 APs versus magic.

    IE he was just a slightly-below normal man versus magical stuff. I didnt like the Kryptonite wording that much. (total loss)

  2. Re: 1000 Star HERO Weapons

     

    28) Rekationik Energy Blade

    An energy sword constructed by an ancient race of alien warriors, it serves several purposes for the wielder:

    a) it is a reasonable "light sabre", that can cut armor and flesh rather well.

    B) it gives off ultra-frequency radiation that only harms psychics and artificial intelligences.

    c) once a minute the above effects can be launched at range.

     

    a) 3d6 Killing, Armor Piercing, Hand-To-Hand. Either Zero or Continuing Charges from a battery.

    B) 3d6 Killing, Based on EMCV, Area Effect 6 meter radius, No Range, Only Affects Mentalists or Constructs

    c) A+B as an RKA, AoE 2meters, usable once every 12 phases.

    Edition: 6e or 5E

    Power Build: fudged above

    Real Cost: quite a bit, not issued to grunts.

    Weight: 3.0 kg

    Weapon Familiarity: Energy Weapons (Blades, Beams)

    These aliens were religiously opposed to robots, and needed a weapon to compete with their enemies' psionics.

    (it cannot be used for blocking as the ones in SW can)

     

    (Heromaker unbound)

    Rekationik Blade: Multipower, 296-point reserve

    1) SHOOTING : (Total: 248 Active Cost, 97 Real Cost) Killing Attack - (Mind Half) 3d6, Area Of Effect (3m Radius; +¼), Half Range Modifier (+¼), Area Of Effect (3m Radius; +¼), Armor Piercing (x2; +½), Attack Versus Alternate Defense (Power Defense; +1 ½) (169 Active Points); Limited Power Power loses about two-thirds of its effectiveness (only versus psychic or robots; -1 ½), 1 Recoverable Charge (Recovers Under Limited Circumstances; per minute; -¾) (Real Cost: 52)

    plus Killing Attack - Ranged 3d6, Half Range Modifier (+¼), Armor Piercing (x2; +½) (79 Active Points); Real Weapon (-¼), Beam (-¼), No Knockback (-¼) (Real Cost: 45)

     

    2) Attack Blade: (Total: 281 Active Cost, 104 Real Cost) Killing Attack - Hand-To-Hand 3d6 (3d6+1 w/STR), Armor Piercing (x2; +½), Reduced Endurance (0 END; +½) (90 Active Points); OIF Durable (hilt with lanyard; -½), Side Effects, Side Effect occurs automatically whenever Power is used (linked power always damages robots or psykers, even friendlies.; -½) (Real Cost: 45)

    plus Killing Attack - Hand-To-Hand 3d6, Persistent (this power is on whenever user has weapon activated; +¼), Area Of Effect (6m Radius; +½), Reduced Endurance (0 END; +½), Constant (+½), Attack Versus Alternate Defense (Power Defense; +1 ½) (191 Active Points); Limited Power Power loses about two-thirds of its effectiveness (only versus the psychic or the artifical intelligences.; -1 ½), No STR Bonus (-½), No Knockback (-¼) (Real Cost: 59)

    Notes: The Circle of Power is on when attack blade is on, and it affects the area around the weilder.Psychic should be any user of an ego power, or those with an appreciable MCV.AIs should be any one with construct rules, or life support which is common to droids, robots, computers with ego, etc.

  3. Re: Quote of the Week from my gaming group...

     

    Rogue Trader - House Windsor Campaign:

     

    "you see son, the reason Imperial ships are so damned huge is that they build all the hallways and doors such

    that two Dreadnaughts can comfortable waddle past each other, and then scale up from there."

     

     

    a Forge-World Ad-Mech reviewing the application of a junior mech born on a Death-World.

    "Oh very good. I see you made straight A's. On your correspondence courses."

     

     

    They are negotiating over the radio with the Lord Navigator from another ship:

    He offers: "You could spend 4 hours on our Rec-Deck."

    R.Trader: No Thanks.

    Militant: No Thank you, sir.

    Marine: "Bah, No deal"

    Missionary: "Thank you, no

    Explorator: was already headed for the shuttle bay and had to be called back.

  4. Re: Quote of the Week from my gaming group...

     

    from our Rogue Trader game:

     

    "about your data-slate, it is an I-Pad. stands for Imperial."

     

     

    (OOC) the AA has their own Space Marine Chapter: the Sons of Temperance

     

     

    Bumper-sticker seen on back of Imperial Cruiser "I'm in Communication with the Emperor"

  5. Re: Reason for creating team.

     

    In my J.L.Ala. game, the team was federally invited and federally funded, since the team had two responsibilities.

     

    1) the super-morgue was in there city. the big medical university studied unclaimed bodies of supers. the team provided security for the college due to the high profile contents of the forensics lab.

     

    2) the feds had built Stronghold III in the nearby mountains, and the team had to watch over it, and round up any strays.

     

    as time from these duties permitted, they fought crime.

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