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CBikle

HERO Member
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Posts posted by CBikle

  1. Re: New Player freaks the heck out of me.

     

    JUst read a few post and glanced at the character sheet. I have to say as a rule I dont like Independent. IMO' date=' I just wouldnt allow it in a game. (Note: Unless there is a really, really, really good reason, and I am told EXACTLY how it works)[/quote']

     

    I agree. The limit puts the GM in the weird position. Initially the PC will be more powerful than the rest of the group (depending on how much of his/her character relies on the Independant limit) until the day the PC loses the Independant power, at which point it makes the GM into the bad guy.

  2. Re: New Player freaks the heck out of me.

     

    Yeah. Fuzion was a pretty good system, really... at least some of the features should have made 5th ed somewhere.

     

    Two separate companies.

     

    Historically, elements from other RPGs have become unofficially incorporated into the Hero System (like "quirks" from GURPS).

     

    Maybe this'll happen down the road with the "bright spots" from Fuzion.

     

    Personally, I was decidedly unimpressed with it, but thought it worked better as a supplement for the Cyberpunk system, rather than as the replacement for Champions.

  3. Re: "I teleport the criminal's gun out of his hand"...

     

    Which is of greater value, destroying a target's focus or taking away that focus "poof" and using it yourself against them?

     

    I agree completely that it might get REAL expensive to remove powerful items "by power" just as the more powerful items are harder to break using rka's, which is why i am pointing to linking the cost of "taking their focus" to the power of the focus, especially once you have removed their characteristic as an opposition by removing the strength maneuver.

     

    "I teleport their focus into the ground, destroying it" could be an RKA, and would be expensive. Doing it by dispel would also be expensive, and both are apporopriate.

     

    So "i teleport his gun to me so i can use it" shouldn't be a "level of enemy power independent" super-cheap UAA teleport.

     

    Heck, if i want a "super-diaarm" why not just buy 1" of teleport UAA NND yahdee yahdee with lims for "only against foci" and spend less than 5 cp?

    Sure i gotta be close but, gimme a desolid to abort to and decent timing and viola... one messy situation.

     

    taking someone's focus from them is better than just breaking it, in many or most cases. So, it should cost more than destroying it, not less.

     

    1 The focus has to be bought as Universal for someone else to use it.

     

    2 There's a standard -3 OCV penalty for trying to use stuff you haven't spent points for.

  4. Re: New Player freaks the heck out of me.

     

    Another thought. Followers aren't completely under the character's control. They can occasionally disobey, switch sides, or just not show up.

     

    "Sorry Vannon, your Avatar was on a date last night and he didn't come home. Guess you'll have to do without him this session..." ;)

     

    Yeah, but at this point they're looking like DNPCs.

     

    Personally, I'm from the school of thought that says that followers are controlled by the PCs who spent points for them.

     

    As a GM, I already run the rest of the multiverse...

  5. Re: "I teleport the criminal's gun out of his hand"...

     

    Nothing makes mental powers Indirect by default.

     

    Well, they sort of are. Any attack BOECV will normally bypass Force Wall.

     

    And I would require you buy Ranged. BOECV converts your range to LOS' date=' but does not make a non-ranged power ranged. If it was not ranged, I'd allow you the +3/4 version of BOECV, since you're effectively keeping normal range modifiers for the power.[/quote']

     

    That's OK, but I think that's a house-rule. I believe that buying BOECV automatically provides the "LOS" range deal.

  6. Re: "I teleport the criminal's gun out of his hand"...

     

    Teleportation 10", Indirect (Same origin, always fired away from attacker; +1/4), Ranged (+1/2), Usable As Attack (+1), Based On EGO Combat Value (+1) (75 Active Points)

     

    I kinda want position shift too, but that bumps it to 94 points (!).

     

    -Nate

     

    Actually, if you have BOECV, I don't think you really need to buy ranged. I'm pretty sure it gets the standard mental "LOS" range (also means no range mods).

     

    Also, I don't think you need to buy "indirect" either. I think it becomes semi-indirect by default.

     

    Now you might be able to get Position Shift.

  7. Re: "I teleport the criminal's gun out of his hand"...

     

    I can certainly see how TP:UAA could be horribly abusive and disruptive. However, since this is my character and I...

     

    1.) Don't want to ruin my GMs plots

    2.) Don't want to make the rest of the PCs feel useless

    and (perhaps most importantly)

    3.) Don't want to have the power taken away from me

     

    It's really not that bad, you just have to make sure your GM is OK with it (he really should be OK with it, but some GMs don't like "weird" powers.).

  8. Re: How abusive is this?

     

    I'd say no.

     

    I don't allow or want PCs that become completely useless when their "weakness" comes up. It makes the GM (me), look like a dick when that

    "weakness" does occur in game and completely demolishes that player.

     

    Same reason you don't want a PC who buys everything through his powered armor (OIF).

     

    Plus your character sheet would look really weird and would annoy me whenever I glance over it.

  9. Re: Old Testament Hero

     

    It's an ugly brute force method of enforcing a genre, however occasionally a GM does need to get heavy-handed (or propose heavy-handed measures so the players will understand that the tone is important to the campaign).

     

    I'd imagine that anyone playing in an Old Testament Hero game, is doing so because they're into (and respectful of) the source material and are on the same page as the GM.

  10. Re: "I teleport the criminal's gun out of his hand"...

     

    I allowed a character to take Teleport UAA once. :shock::angst::weep: Never again. But that's just me. If you think you can keep it from getting too abusive' date=' more power to you. [/quote']

     

    That's the other side to this:

     

    If it's a PC and the t-port UAO is his main or only attack, there's a reasonable chance of the GM getting tired of the character early on.

     

    Many GMs green light UAO-type powers early on, not looking ahead to how that'll affect the game.

     

    Personally, my only veto would be on a long-range t-port or an extra-Dimensional movement power bought as Usable Against Others.

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