actually thats the point .. he can't use the MP without the aid/absorb... it fades per normal aid rules, but there's no rec, for the end reserve, as he uses it .. its gone, until/unless he absorbs/aids more...
As I read the mp, the active point reserve is there, all the time... and that doesn't fit the concept, which is why i tied it to an end reserve... the end cost of the MP is x10, or 1 end per 1 activepoint used in the mp slot...
I'm trying to figure out how to tie the aid to the detect, i hadn't figured on using autofire, .. i originally built this as an absorb, (area effect, nonselective target, only against hostile emotions,(anger,rage,hate)) with a custom lim(char takes 1 stun for every 5 points absorbed) linked the End reserve to the absorb with a custom limit only up to amount absorbed to a max xx points...
The only reason i'm looking for options is i have a problem with the absorb not being used against an actual attack....
and the absorb only works off body rolled on the die rather than the total of the die roll...
*edited *