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Freebooter

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  1. Re: Horrorclix: Full pictures As I am soon to be joining a Sunday Zombie Survival Horror style game, I wish this line had some cool male figures. The "Runaway" is pretty kick butt, something like that would be awesome.
  2. Re: Teen Champions PCs vs Minuteman. You know, this is the exact problem I was having for my campaign. I couldn't think of how to 'strip down' the MM's to adjust for Teen Champions power levels.
  3. So I am picking up the GM hat for the first time and I need a little...okay, a lot of help. Settling down to research material for the campaing I have gone over The Ultimate X-Men and re-watched a few Episodes of X-Men Evolution. I figure these are the two best places to go for the feel of the campaign I am making. The players are going to be in the 250 point range as that is the level of power I am used to dealing with and I was wondering if anyone had, or could whip up a set of stats for a Sentinel type robot that could be a challenge for a group of 4 at that range of power. I was thinking at most they'd face three of them at once, so I don't want the robots to be overwhelming, but I do want them to be a challenge.
  4. Re: If You Had To Play a Marvel Character… Juggernaut, because when you're essentially a plot device don't worry, be happy. Why did I rob that bank? Because I was bored. Why am I walking down the street with superheroes hanging off me like three year olds? Because its funny. Why am I unstoppable? I'm the Juggernaut *beep*
  5. I admit, I am still quite new to the Hero System and I need a lot of help. The character concept I am working on is a half-demon trying to be a hero. The vibe I am working with is Majik from The New Mutants. I have 250 CP to work with to make my character and here's the things I would like to have especially. The concept is a "Martial Artist" as far as combat skills go. The powers I would like to have are Teleportation, making portals for the group, extra dimensional movement (to my 'summer home') pretty good resistant damage and a sword that can cut through all but the most pure of heart. The last I figure to be an Energy Blast, NND with no range and a OIF. Not sure though. Other powers along the demonic theme would be awesome. I picture him as a graceful, charming swordsman. For the sword, I thought about a HKA, but I really don't want to bust out killing attacks on people, there are a few 'boy scouts' in the group that would paste me.
  6. So the forum your character surfs when their MMORPG is down looks to be glutted with "What would your character do threads" and someone suggested that there be one thread, or even a forum for it. How would they vote?
  7. Re: Need Expert Stat Help: Batgirl III 250pts? Well sadly we didn't get to play this week due to poor scheduling. It did however give the GM the time to settle down and work on re-tooling the campaign. At first we had three players and a GM and we all settled down to work out what we wanted out of the campaign. Of those three players I was the only one left and the GM said basically, "Lets make sure this is what everyone is happy with this week. Next weekend its game on." Me, I am happy I have found a great artist that can work with my budget so soon I will have a visual aid for my fellow players.
  8. Re: Need Expert Stat Help: Batgirl III 250pts? I'd like to thank all of you who helped me make this character. I couldn't get the numbers to work out for me and I have been through all sorts of characters in this campaign. The whole time this is what I wanted to make and at last I have it. I _hope_ to get to play this Saturday with the revised version of Midnight. If so, I'll let you know how it works out.
  9. Re: Looking For An Artist As opposed to starting a thread I thought I'd jump on this one and try to get a little more information from you artistic types. Okay, so I don't have paypal, but I would be happy to use Western Union to get "instant" payment to an artist. Here's the thing for me though, I don't need the origional art. I'd be happy with it being drawn on blank priner paper, scanned and sent to me. How much are we talking price wise? I think my budget for a character being drawn would be around $20. I'm not looking to use the image for any sort of commertial venture or anything so I couldn't see spending a lot of cash on a personal project.
  10. Re: Looking For An Artist As opposed to starting a thread I thought I'd jump on this one and try to get a little more information from you artistic types. Okay, so I don't have paypal, but I would be happy to use Western Union to get "instant" payment to an artist. Here's the thing for me though, I don't need the origional art. I'd be happy with it being drawn on blank priner paper, scanned and sent to me. How much are we talking price wise? I think my budget for a character being drawn would be around $20. I'm not looking to use the image for any sort of commertial venture or anything so I couldn't see spending a lot of cash on a personal project.
  11. Re: Need Expert Stat Help: Batgirl III 250pts? Nah man, you are right on time. See, until we can get the whole group together these little skirmish fights are so we can make adjustments. For example Archie/Reggie is a real paper tiger. When he wants to he can dish out 14d6 damage (wow) but he better make his dodges/blocks because all he has is 3PD and 4ED. I just plunked those stats into my Hero Designer and zipped them off to the GM for final approval. Now, I just need to find an artist that works "cheap"
  12. Thoughts Short of needing some sort of super-movement I am really pleased with how Midnight did in this combat. Hercules was basically the villain I was worried about in the campaign because he has beat down our Brick before and that made him a little intimidating. Golden Demon Kung-fu is cool, I have all the maneuvers and now I can branch out to others with XP allowing me to make more choices in combat. Man, I love NND that took Herc down quick, but I don't think the trick will work every time, but it left me with a happy grin that it worked this time. Swinging, I need to work on a Line Gun Multi Power I think, might take a while but it will be cool when I work it out. Utility Belt, oh yes, this will be a long term goal of mine and it seems like it'll take a while to work out with XP. Looking forward to RPing that aspect.
  13. Game Session Today So the big problem we have with our game group is we have trouble getting all of us together at one time. One of the GOOD things about it is our GM lets us do mock fights to try to adjust our characters while we are still in the getting used to the system stage. Our Group: Iron Maiden: Growth, Density Increase Brick: She has a Dex of 24, wowzers. Archie/Reggie: Martial Artist, was part of a secret government brain wash experiment to make sleeper agents. Archie is the laid back pacifist hippy and Reggie is his Commando trained hurt-wagon. Split personalities, woo! Midnight: Son of a policeman who was killed in action, adopted by a friend of the family that got him into martial arts (Golden Demon Kung-fu). She revealed herself to him as a former assassin and bid him to use his abilities to help mankind in the memory of his father. ----------------------------------------------------- Their Group: Hercules: Mystically powered Brick, big mouth, and tough. I know he has at least a 60 Strength and 30 PD, oy. Mercura: Semi-Speedster, martial artist. She beat down Archie in our last meeting and humiliated him. Reggie is not happy. Unicorn: Energy Projector, flys and her beams come out of a gem in her forhead. Mystic, no idea. ---------------------------------------------------------- The villains were robbing a warehouse, had the dock workers tied up and were in the process of planning what to do next. Iron Maiden knocked a giant sized hole in the main door and demanded to know what was going on. Hercules answered, "Its a robbery you dumb B---." At that point combat began. Iron Maiden lept at Herc, she missed, he missed. Reggie rushed Mercura, having to avenge his/Archie's humilation last meeting (Merc dropped his trousers after knocking him out and wrote a remark about small anatomy in lip stick) Mercura rushed Reggie, not knowing that this was really not the same person she beat up last time. Midnight rushed at Unicorn, but was not fast enough to cross the distance in one move. (Need movement power, planning on swinging). Reggie swong at Mercura and she blocked. Midnight, seeing that Mercura was closer to him than Unicorn was changed targets and managed to hit her despite her attempts at blocking. Iron Maiden, tired of Herc's mouth knocked him flying (11" of knockback), he fell on his butt (GM noted he needed Breakfall). Unicorn took to the air and flew back, Reggie and Midnight have no way to reach her at that height not to mention distance away. Mercura having failed her block against Midnight got pasted by Reggie and knocked out. Unicorn, seeing her opening fired an explosive blast in the middle of Reggie and Midnight. Reggie tried to dive for cover and was knocked out by the explosion. Midnight lifted his cape to defend himself from most of the explosion (Armor and Combat Luck, thanks for the tips!) Herc got up and attempted a Move-Through on Iron Maiden, Midnight yelled at him, "Try that with me," and as the Mouthy-one ran past hit the Brick with a Nerve Strike (Mm, NND, good stuff). Iron Maiden took the hit and hit Herc back, the two Bricks having a time hurting each other. Iron Maiden got the plan Midnight was going for and changed dance partners, she lept on Unicorn and collided mid-air with a Grab-by. Reggie recovered and jumped on Herc's back, hitting him with a Choke Hold (Commando Training!). Herc is in trouble now, he cant seem to put a hand on Midnight and Reggie, while they are putting a hurt on him with their NND attacks. Iron Maiden starts to crush Unicorn who tries to blast her way out. That doesn't go well for her. Both she and Iron Maiden crash to the floor, only the large steel woman stood up. Choke, Nerve Strike and the GM says, "Well I thought I'd never say this, but Hercules goes to sleepy-bye land". The heroes come out on top, rock...on.
  14. Re: Need Expert Stat Help: Batgirl III 250pts? Here's what I got so far, help me trim the fat! Midnight Alternate ID's: David Hill Player: Campaign: -------------------------------------------------------------------------------- Val Char Base Cost 15 STR 10 5 18 DEX 10 24 18 CON 10 16 13 BODY 10 6 13 INT 10 3 13 EGO 10 6 13 PRE 10 3 12 COM 10 1 4/19 PD 3 1 4/19 ED 4 0 6 SPD 2.8 32 11 REC 7 8 50 END 36 7 50 STUN 30 20 -------------------------------------------------------------------------------- STR Roll: 12- Run: 6" DEX Roll: 13- Swim: 2" CON Roll: 13- Leap: 3" INT Roll: 12- EGO Roll: 12- PER Roll: 12- -------------------------------------------------------------------------------- Disadvantages Pts. Social Limitation: Secret Identity: David Hill Frequently (11-), Major 15 Hunted: Campaign Villains 11- (As Pow, NCI, Harshly Punish) 20 Dependent NPC: Sarah Wilson: Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID) 15 Hunted: Floating Hunted: Organized Crime 8- (As Pow, NCI, Harshly Punish) 15 Psychological Limitation: Code Versus Killing Common, Total 20 Psychological Limitation: Protective Of Innocents (Common, Strong) 15 XP 3 Base Points : 150 Disads Total + 100 Experience Spent + 3 Total Cost = 253 -------------------------------------------------------------------------------- Powers Pts. END 20 Martial Artist: Find Weakness 11- with Related Group of Attacks 14 Armored Costume: Armor (6 PD/6 ED) (18 Active Points); IIF (-1/4) Martial Arts Pts. Hapkido 8 1) +2 HTH Damage Class(es) 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 3 Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb; 20 STR for holding on 5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1 1/2d6 , Disable Skills Pts. 0 Acting 8- 0 Climbing 8- 3 Concealment 12- 0 Conversation 8- 0 Deduction 8- 3 Breakfall 13- 0 Paramedics 8- 0 Persuasion 8- 3 Shadowing 12- 3 Stealth 13- 0 TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 12 +4 with any three maneuvers or a tight group of attacks 16 +2 with All Combat Talents Pts. 18 Combat Luck (9 PD/9 ED) 34 : Powers Cost 87 + Skills Cost 132 + Characteristics Cost 253 = Total Cost Base OCV: 6 Base DCV: 6 Adjustment+ Adjustment+ Final OCV: Final DCV: Levels: +4 with any three maneuvers or a tight group of attacks,+2 with All Combat
  15. Re: Need Expert Stat Help: Batgirl III 250pts? Naked Modifier for 15 Strength: Penetrating (+1/2): 7 points? Not sure how to do those on Hero Designer
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