Same Old, Same Old...
Nice to see you posting again Professor...missed hearing from you about joining our Steampunk game we've started up. I guess you're too busy with your other games now.
For those not in the know, Professor M@ss used to play in a game I ran, and his characters were full of this lovely trick: Side Effects triggered whenever the character's multipower was drained and/or suppressed. I struggled with the idea and allowed it, though after watching his munchkinized character wreak havoc with my game I had only myself to blame for allowing it.
The Prof is an unabashed power-gamer, so no appology is required. It's just a shame that I let the character wreck my game.
So,to get back to the point of this discussion. I am in agreement with those who think that this setup is designed simply to give him points for nothing. In my game, he created two characters (one for him, one for his buddy) who had the same type of thing. The only problem was that the situation in which the Side Effect would be triggered was so unlikely to happen. When you've got a brick with adaptive defenses *and* a good chunk of Power Defense already in place, your drainer/suppressor opponent better be able to take you out in one shot or else it will never work. If you're a speedster who goes boom when your containment suit is breached, the Side Effect will never be triggered if nobody can actually hit you.
Every once in a while I run across a player who forces me to examine characters very closely for their potential impact on my game. The Prof was one of those, and I thank him for it. No, seriously, I do.