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Astromath

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  1. Like
    Astromath got a reaction from DoctorImpossible in Usable as 2nd form of movement (6E)   
    My wife wants to build a lightning based character.  Teleportation over wires is one form of movement, but she also wants to fly.  I'm thinking either Teleportation Usable As Flight; or Flight Usable As Teleportation (both have the 1m = 1m, so it doesn't matter which the UA2nM is on).  My question is which way would be better represented.  It also would look like that Usable As 2nd Form Of Movement would be a Naked Advantage due the nature of what she wants.  Opinions?
  2. Thanks
    Astromath got a reaction from Duke Bushido in Product Checklist   
    Thx.  Just what I needed.  Though, I wish it was editable.  Example:  some of the GM Screens do have product numbers (I own copies from back in the 80s).
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    Astromath got a reaction from Scott Ruggels in Social Complications & Parentheses   
    6E2 Chapter 8 any sample character write-up (also any other book that has a write-up with a social complication).
     
    All the social complications have parentheses encompassing the frequency & effects, such as "(Frequently, Minor)".  I'm asking because Hero Designer doesn't put the parentheses in.
     
    P.S.  Negative Reputation has the same problem.
  4. Downvote
    Astromath got a reaction from Bruce Wallon in Invulnerability   
    I have figured out a possible way to obtain invulnerability (but not 100%).
     
    85 Desolidification  (affected by Divine or Spiritual powers), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; any condition that results in damage but before damage is taken; +1) (170 Active Points); Cannot Pass Through Solid Objects (-1/2), Always On (-1/2)
     
    and
     
    32 Continuous (+1) for up to 40 Active Points of Desolidification (40 Active Points); Limited Power Desolidification turns off after the condition that results in damage goes away. (-1/4)
     
    I used desolidification because anything that does damage and does not have the Affects Desolidified advantage will not do damage to the PC.  However, since Desolid requires some type of effect that bypasses it, I used Divine/Spiritual powers.  This is useful in a fantasy setting.  For a more modern setting change this to being affected by mental powers.  Making it invisible will make it seem that the PC does indeed seem invulnerable to the damaging condition.  The inherent is so that it cannot be turned off by almost any means.  For reduced endurance, being invulnerable should not cause the PC to tire out.  Persistent is there so that the Desolid cannot be turned off by being unconscious.  Invulnerability doesn't mean the PC can go through walls, therefore the Cannot Pass Through Solid Objects limitation.  The always on limitation means that the PC himself cannot turn the power off.  I put Continuous as a Naked Advantage because there needs to be a way for the Desolid be able to turn itself off once the damaging condition ends.  This allows the PC to walk through fire or even lava or on the bottom of the ocean without taking damage.  Depending on the setting, the limited power on Continuous may be worth 0 instead of -1/4.  The big thing that makes this work is the Trigger.  Without this and the naked advantage, the PC will never be able to affect the physical world without the appropriate advantage.  If you want to make it a little more realistic, add the limitation Does Not Protect Against Knockback for -1/2.  Even the Hulk or Juggernaut takes knockback when hit and they both have invulnerability.  This is where the CPTSO comes into play in that the PC can be knocked back into a building causing collateral damage to that building.
     
    The only downside to this invulnerability is that while the PC is in the fire, he cannot affect the physical world until the damaging condition stops.  Of course, you can have another limitation in that the Desolid can only protect against the damaging condition.  This would allow a PC to rescue people from a fire.  I would recommend a -0 limitation modifier for this.
     
    The use of this invulnerability does have the byproduct of being a type of very expensive Life Support for several of its aspects.  The invulnerable PC cannot drown (this is a damaging condition), cannot be poisoned (also a damaging condition).  However, dying of old age is not a damaging condition whereas a heart attack is.  For immortality the PC still must buy the appropriate LS.
     
    I use the words "damaging condition" to indicate that the damage can come from any source, be it instantaneous attacks or something that's ongoing or even internal to the PC.
     
    If anyone can improve on this, go ahead.
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