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Wolfe-Chan

HERO Member
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About Wolfe-Chan

  • Birthday 03/10/1968

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    wolfe-chan@shaw.ca
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    8840937

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  1. Re: What setting does your campaign use? Well I am working on my own setting because the few I found that were steampunk did not feel right to me. I started working on a Machine verses Man idea and then went tech verses magic aswell and a little bit of other stuff for veriety. An island of undead some Zepplin using pirates and an Analytical Engine that is so large it became sentient and evil. I basically wanted bit of both worlds but wanted to do things how I thought they should work I am borrowing a lot of stuff from other sources. As well as making up a bunch of my own. Wolfe-Chan
  2. Re: Naruto Well there is no "Proper way" to build any power is more personal preference really. For example I would buy most ninjutsu as a multipower and create an appropriate taijutsu. Then the weapons they use. Maybe a few special Ninja related combat maneuvers specifically for a Naruto Campaign. Alot of the fancy stuff they do with the weapons you can just make a talent or even a weapon proficiency that you might have to buy to learn the technique. And with the Multipower for creating Ninjutsu powers you could use multi slots for often used powers and ultras for powers that are stronger and not as used often. If you baugh Sasuke's learned powers in a mutipower you could buy them as ultras and they would be cheep to buy new ones. Well that is how I see it but there are lots of ways to do things. VPP's could be a good way to do a few types as well depends on how much leeway you want to give your players. do not think you would need cosmic on his VPP tho just say Ninjutsu powers that sort of takes in a lot and if you wanted you could add a few more points on for the wide range of powers that seems to include but I think +2 is a bit much. THe special effect will always be Ninjutsu. And I think even Sasuke would have to make a skill roll maybe a Ninjutsu skill role to change his VPP. Wolfe-Chan
  3. Re: House of the Flying Daggers But is that not what melodrama is all about?
  4. Re: Steam Punk Fantasy Hero Awesome ideas! thanx bunches and bunches. Yes you seem to have caught what I was trying to convey about the city! I have been on an Oblivion break as I have got Elder Scrolls IV and have been playing for two weeks straight and pretty much not doing anything else. I am going to get back to work on my Campaign tho as I am computer gamed out now for a bit I think. Have a friend that I am going to start a one on one adventure to check things out and to see how things work out. The game Rise of Legends has a steam punk race called the Vinci that is so what I was thinking like only a little more technologically advanced then I was looking for. The clothes, armour, and the look of the characters is so how I envisioned people in the campaign looking.
  5. Re: weapon weights? Thank you for this site! It has made me want to run out and practicing with weapons again! Maybe I will actually do it again and loose all the pounds I am supposed so says my doctor!
  6. Re: weapon weights? Actually a stone is 14 lbs. Check out the Wikipedia here Wolfe-Chan
  7. Re: Steam Punk Fantasy Hero Well I was reading that coal mines they are mainly found in swamplands here is a quote from Wikipedia. Coal was formed in swamp ecosystems which persisted in lowland sedimentary basins similar, for instance, to the peat swamps of Borneo today. These swamp environments were formed during slow subsidence of passive continental margins, and most seem to have formed adjacent to estuarine and marine sediments suggesting that they may have been in tidal delta environments. So that is why I am putting the city by the swamps and fens of the two or three rivers running from the mountains.
  8. Re: Steam Punk Fantasy Hero Well I have been working more on the Campaign and I have come up with the idea of a type of resource that the tech is made of a special metal or alloy of some special element. I am not sure how I am going to go about this or if I should just make coal the resource that the war between the Clockwork computer and the Humans is about. I have been working on the main city of Westerhiem and I have decided that it is going to be a large city that is growing up instead of out because of the marshy terrain that is around the city. So they are building larger taller buildings and some on top of others. The city is getting taller. So most of the streets are covered and the lower areas are the where the poor live and the rich live above them. Any ideas or criticism on the city idea would be great. As for the magic kingdom I have not really gave it to much thought yet but they are not anti-technology. They are more magic oriented so any technology they do have usually will have a magic component like a horse less wagon that is pulled buy invisible summoned creatures or magical means. That there "technology" is based on magic instead of science. To them, Magic is a science would be a good way of explaining there out look on technology. The marsh and fens around Westerhiem will mean that there will be a lot of coal near the city. It will be hard to mine that coal do to the number of creatures and monsters that will infest the marsh and fens. Creating many adventure opetunities in just getting coal. What about gun powder should it be something I should think about? Are guns a good addition to fantasy? Do you think that they will take away from the fantasy elements? That is pretty much where I am at the moment. Please be as critical and helpful as you can be. Wolfe-Chan
  9. Re: Steam Punk Fantasy Hero Some times cliches are not bad. bUt as an added note there is a third Kingdom as well as a few other suprises like Nomads and barbarians to the west of the main kingdom, pirates and the undead hordes of an ancient undead wizard, Pirates. The second main Kingdom is going to be magical and nature and they will not have any understanding of Technology. And later on after I got bored with the Mechanical computer I am going to have a conflict between technology and Magic. The third kingdom is going to be a league of city states run by druids. And will be more open to technology or magic. Being cliche does not neccessarily make something bad. Some times you can really enjoy the familiar. If I can put a fresh face on a the ordinary you can turn it into the extraordinary. Well that is my take on things as far a cliches go. The main part of the campiagn to begin with is going to be the battle between man and machine but only at a pre-industrial level. I want Terminator meets Victorian England meets High Fantasy. Well that is what I want to shoot for.
  10. Re: Steam Punk Fantasy Hero Ok I have worked on it in my head all day and I think I hvae come to the realization that it will be a Monarcy with the help of various Guilds & Unions. Now I am just trying to think up some good names for those guilds and unions. So far I have: Steam Workers Union Steel Workers Guild Association of Clockwork Artisans All bit not that great any ideas anyone might have for good names for similar organizations would be a great help. I am also trying to come up with what to call replacements of a mechaical/clockwork/steam nature on people like arms and legs and such. Please tell me what you think. Thanx Wolfe-Chan
  11. Re: Steam Punk Fantasy Hero I like your idea. Going to sit down and work on that today. Thanx
  12. Re: Steam Punk Fantasy Hero Cool thanks for you comments they have helped a lot. I am still working on the political structure of the Westerhaven and the main city Westerhiem is going to be a warren of different levels of buildings built on top of each other it is going to be huge with different levels and parts of the city suspended above other parts. What would be a good politcal system for a pre-industrial civilization? Should it be a constitutional monarcy similar to Victorian England? or maybe something else?
  13. Re: Equipment No in a Heroic level campaign you do not but normal weapons or equipment with cp but usually any magical or special weapons are usually baught with cp. That is upto the GM and the feel of your campaign itself. I myself like to usually go that any magical item you want to begin the game with you have to pay points for and it is not independent so you cannot really loose it unless you take the independent advantage yourself for the item. After all magic items are not paid for and all ave independent in the lims. I would lets some one buy a mafic item with out ind. lim. if they wanted too but then they would have to pay the points from their experience. Well that is my take on it anyway.
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