Re: Philosophy & Principles of Power Design
For me, the HERO system has always, if not demanded, at least implied the need to codify everything down to the most minor difference in how you use an Ability. It leads to discussions about how many points you need to spend for your fire mage to be able to light a candle at will, for example, or the perennial problem of a "light spell" to use Fantasy examples.
I have a hard time letting those sorts of things go, and simply saying that much of the nuance may well be better dealt with with a Power Skill. Which then leads me to the question of how much of a limitation it would be to say that an Ability can't be modulated and used in interesting ways by way of a Power Skill... old habits die hard.