This was the VPP and sample powers of a player in my Champions Universe game.
71 By Will Alone I Set My Mind In Motion, 28 base + 50 control cost, Powers Can Be Changed
As A Zero-Phase Action (+1), No Skill Roll Required (+1) (103 APs); Limited Power Only
Powers of Percepton and Intellect (-½); all slots Requires A Roll (Int or Int Skill roll, -1 per
20 APs modifier; -¼)
0 Uncanny Deduction 1) Retrocognitive Clairsentience (Sight And Hearing Groups) (50 APs); Extra Time (5
Minutes, -2), Concentration, Must Concentrate throughout use of Constant Power (½
DCV; -½), Vague and Unclear (-½), No Range (-½), Requires A Roll (Skill roll, -1 per 20 APs
modifier; -¼) Real Cost: 10 5end
0 Prescient Tactics 2) Precognitive Clairsentience (Sight And Hearing Groups) (50 APs); Time Modifiers (-½),
Vague and Unclear (-½), No Range (-½), Requires A Roll (Skill roll, -1 per 20 APs modifier;
-¼) Real Cost: 18 5end
0 So Predictable 3) Telepathy 8d6, Invisible Power Effects (Invisible to Mental Group; +¼) (50 APs); Receive
Only (-½), Limited Power No Fine Details (-½), Surface Thoughts Only (-¼), Requires A Roll
(PER roll, -1 per 20 APs modifier; -¼) Real Cost: 20 5end
0 Profiling 4) Telepathy 8d6, Invisible Power Effects (Invisible to Mental Group; +¼) (50 APs); Extra
Time (20 Minutes, -2 ½), Receive Only (-½), Limited Power Requires Questions and Asnwers
(-½), Limited Power No Fine Details (-½), Requires A Roll (Psychology roll, -1 per 20 APs
modifier; -¼) Real Cost: 9 5end
0 Convincing Argument 5) Mind Control 8d6, Invisible Power Effects (Invisible to Mental Group; +¼) (50 APs);
Extra Time (1 Minute, -1 ½), Limited Power Requires Conversation (-½), Requires A Roll
(Psychology roll, -1 per 20 APs modifier; -¼) Real Cost: 15 5end
0 Omnicient Defense 6) Desolidification (40 APs); Requires A Roll (Int roll, -1 per 20 APs modifier; Must be
made each Phase/use; -¾), Cannot Pass Through Solid Objects (-½), Limited Power Must
Have Plausible Cover Against AOE (-¼), Limited Power Must Be Aware Of The Attack (-¼)
Real Cost: 14 4end
0 Combat Awareness 7) +5 OCV (25 APs); Requires A Roll (Int roll, -1 per 5 APs modifier; Must be made each
Phase/use; -1 ½) Real Cost: 10
0 Combat Awareness 8) +5 DCV (25 APs); Requires A Roll (Int roll, -1 per 5 APs modifier; Must be made each
Phase/use; -1 ½) Real Cost: 10
0 Precise Shot 9) Killing Attack - Ranged 2 ½d6, Armor Piercing (+¼) (50 APs); OAF (-1), Requires A Roll
(Int roll, -1 per 20 APs modifier; -¼) Real Cost: 22 5end
0 Precise Strike 10) Killing Attack - Hand-To-Hand 2 ½d6 (3d6+1 w/STR), Armor Piercing (+¼) (50 APs);
OAF (-1), Requires A Roll (Int roll, -1 per 20 APs modifier; -¼) Real Cost: 22 5end