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bret

HERO Member
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Everything posted by bret

  1. Sounds like more of a Suppress. You are preventing the power from taking effect for a period of time, but after that time the power works. Suppress poison in the example.
  2. It may be easier to build an AI that is mind-linked with the character to do the skill/PER stuff.
  3. I'm guessing APG is Advanced Players Guide? http://www.herogames.com/forums/store/product/74-hero-system-advanced-players-guide-pdf/ Too bad it didn't make any mention of Cyberkinesis, bought UNTIL Super Powers Database because that book's description did mention it. Sounds like they expanded the rules on Foci in 6e, looking at 5e Revised (which is what I am currently using) I don't see anything about simulated INT. I can find where it defines breakable Foci and how to compute the PD/ED of a focus. Think I'll use the better of user's INT/EGO or Active Points /5, see how that works. Thanks for the information!
  4. I believe Batman has done this sort of thing, it is just he doesn't tend to share the information. Part of that whole not-a-team-player thing he has going.
  5. Thanks for the answer. It seems a little on the high side (60 pts = 12 INT) but that might be alright. It would control the worst abuses. Any idea where in the rulebooks this comes from? I would like to review that section, see if there is anything else I missed.
  6. I'm interesting in what experiences people have with running the various cyberkinesis powers from UNTIL Super Powers Database I & II, especially Cybercontrol and Cyberillusions I against machines that are not fully AIs. The examples suggest using Mind Control and Mental Illusions against Machine Minds. No problem when dealing with something written up as a full AI, or even something written up as a computer so it has an INT rating. As I see it, the problem is all sorts of systems would have embedded computers that don't show up as computers on the character sheet because their purpose is too limited. Every smart phone has a computer in it, do you bother rating the INT and if so what do you use as guidelines? Something like Armadillo's Multipower used as an example in the rules for frameworks would have embedded computer systems in it. How do you handle someone using Cybercontrol on it? I'm seeking guidelines people have used for how to adjudicate these powers when used against something that generally isn't given an INT or EGO rating, especially when it is someone else's equipment. Thanks!
  7. If it is impossible for a powerful Psi to dig the information out, it is a Physical Limitation. That memory no longer exists in a recoverable way. If it is blocked by trauma and the person (with proper care) could recover it, it is a Psychological Limitation.
  8. In with the cosmology and such of MH, would you include some of the religious expectations / restrictions? Things like the Sikhs five Ks, how hubris was one of the primary sins that the Greek gods punished, types of offerings each god was typically given, etc? I realize that these sorts of details may not be available for every mythos, but without something like that it would be difficult for most to interact with some of the less well known mythos you have researched. Something that wouldn't fit in the hardcover but could be included electronically is your sources on the research done. The picture of your library is not high enough quality to allow someone to read the book spines.
  9. I prefer the dead tree + digital option when the price is reasonable. I can carry the PDFs on my tablet. This allows me to read through sections on my lunch break or wherever I happen to be. The other advantage is the ability to search through the text. Dead tree is a LOT better if you are sharing information. If you've got a group of people together and are trying to put together characters, it is a lot easier if you can hand them a book marked with the correct page to see if that fits what they are looking for. Even if all you are doing is co-GMing it can be helpful to have a dead tree version of the book. PDFs work pretty well on most platforms. The exception tends to be the Kindle...their conversion to PDF has improved but still needs more work.
  10. One advantage that I haven't seen mentions for Hero is that once the group has learned it, they don't have to start over when you switch campaigns. You are not suddenly having to learn new ability check, attack, and damage mechanics because you switched from low fantasy to space opera. The available equipment and powers will change, but not the game mechanics used.
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