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Theros

HERO Member
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Everything posted by Theros

  1. I want to thank those three people eho are helping in review. If someone is still interested to review and give feedback, send private message. Document is getting larger and is now around 70 pages.
  2. Third one... http://www.dandwiki.com/wiki/SRD:Mislead This seems to be two different powers connected together?
  3. I faced another, additionally to spell above: http://www.dandwiki.com/wiki/SRD:Nondetection How to create that?
  4. How about this spell: http://www.dandwiki.com/wiki/SRD:Consecrate I will make it work so that it can be used once per day (-2) and it is spell like ability (no roll required). How to build that one?
  5. Idea is to create rules and give the rules for interested people. I am not publishing a book.
  6. At this sunday or at coming monday I should have almost everything converted. Let me know if there are people who are interestes to check converted files.
  7. Well... Really doesn't matter. I just Lovecraftian mythology and I would play that setting using BRP, but I think that characters should be usable longer than one campaign. Generally speaking...in BRP every character is mad,near madness or dead after one CoC campaign
  8. I have two voluntare people to help me in this project, thank you for those persons. I am looking for some extra hands. I think that multiple pair of eyes will see more than three pairs. Basically I will write rules and people will check those and send their feedback / corrections for me. I will update those to document. I will post rules for all people who want those when final version is being done. This project needs only clever mind and understanding the rules of Hero System. This project seems to be bigger than I thought, but I won't give up. These rules can be used in any fantasy game too, as powers are pretty general in nature. Send me your email as PM and I will send file for you to be examined. Thank you all.
  9. Interestin Heroic Path, but it seems to be rather hard to convert into Hero System. I can see that most of the abilities are boost to some existing spell, or boost to some existing skill / power. How those can be handled (few examples): Bolster Spell: The dragonblooded chooses one spell that he knows. The save DC to resist this spell increases by one. This ability can only be applied to a spell once, and stacks with feats such as Spell Focus. Bonus Spell: The dragonblooded learns a channeled spell of any school and level he can cast. If the dragonblooded cannot learn channeled spells when he gains this ability, the bonus spell is saved until such time as the hero is able to learn spells (usually after taking the Spellcasting feat). Quickened Counterspelling: Once per round, the dragonblooded may ready to counterspell with a move action rather than a standard action. He must still follow all other rules associated with counterspelling, including making a Spellcraft check to identify the spell being cast. Spell Penetration: The dragonblooded gains the listed bonus when making caster level checks to surpass a target’s spell resistance.
  10. With minor NPCs and monsters, I use simple rule. If it goes unconscious...it is same as dead. Major NPCs and bigger monsters have similar rules to PCs. Actually it is rather hard to kill PCs. Harder than in RQ or Rolemaster, but easier than in D&D after 5th level. Quite similar to Savage Worlds...
  11. Well..that is good point. I have that book. I will see it, if I mofify existing power. Thanks. And in any case...even +30 STR and +6 OCV is too powerful to Midnight Fantasy setting.
  12. Nope. Only person who owns the lorebook, as book is made from notes and drawings that owner knows. Maybe if someone has enough time to investigate book, then yes. Lucius, you have my file from conversion, check it .
  13. How About that Lorebook? Should I create it? BTW...I have two voluntare people who are willing to give feedback from conversion rules. If there are some other people who are willing to preview and give ideas to correct or streamline rules. Send me PM and include your email that I can send you file to be previewed.
  14. Good good... I need to add that. I like from the power name. It is funny
  15. I am trying to build power, where character is able to make hiding check (without penalties) even he is observed continuously. I still want that he can be observed when searched. Just basic "disappear" trick that is used in super hero movies, but hiding character is possible to find from nearby.
  16. Second question considering the Hermetic Tradition. Hermetic channelers have special book called "the lorebook". They can consult book to get information from book that helps them during the adventures. I have planned so that every 5 Character points that character uses to that book (up to 20 points) will increase the lore of that book (I made table from it). Should I create that book, or is it just "Spend 5 points and you will get book to next level" ? There are certain special abilities in that book (my idea was to create those as character powers, to help character to use book more efficiently). One example of those powers is: Foe Specialty: The hermetic channeler recognizes the value of knowledge as a weapon. At the beginning of each day, he may choose one creature type as he peruses his book. The channeler may make Knowledge checks to identify creatures and their special powers or vulnerabilities. Additionally, the channeler can rattle off what he knows about such creatures by rote. In game terms, this means that he may communicate any knowledge he has about such creatures to his companions as soon as initiative is rolled, assuming his companions are within earshot. This power may be chosen multiple times; each time it is chosen, the hermetic channeler may use the foe specialty ability on one additional creature type per day. How I should think that?
  17. I am now working with the biggest (the hardest from conversion point of view) profession. Channelers. They have a lot of different kind of powers and there are 3 totally different of them. Now I am working with Spiritual Tradition. They have following "main ability": Master of Two Worlds: Spiritual channelers are gifted with the ability to command the natural world and to ward off that which is unnatural. The spiritual channeler may use this ability varying number of times per. Spiritual channeler may choose one of the powers listed below, channeler cannot choose same power twice. Starting channeler must choose either mastery of nature, mastery of the unnatural, or mastery of spirits. Unless otherwise stated, each power must be used independently. For instance, if a spiritual channeler with the mastery of nature power and the mastery of the unnatural power is being attacked by a gang of barghests and their hunting wolves while being grappled by an assassin vine, he may choose to attempt to rebuke the assassin vine and the wolves, or turn the barghests, but not both. I have done conversion to Mastery of Nature and to Master of Unnatural. Now I am working with Mastery of Spirits. There channeler has ability to excorcist spirits and demons from host. They have Dispel Possession power, with different levels (to get some upgrades). Now I need to work with one effect that allows to alter main power of Dispel Possession. How I can do this with Hero System Rules? Precise Effect: When the spiritual channeler uses master of two worlds, he may choose a specific creature type from among those he may affect. The effect is applied to creatures of that type before all others. For instance, in the example above, the channeler could choose to affect animals first or plants first, causing the rebuke attempt to apply to the assassin vine or the hunting wolves before moving on to the other creatures.
  18. END cost of this power will based on Active points? And using Rage or berserk costs END every phase that character maintains power?
  19. Lets say that power where I start to build is: Berserk: aid str4d6 (24 active points); Trigger (when character is in berserk; + 1/4 ), only Works in combat (-½), self only (-1), side effects (character always acquires complication Berserk while in combat (go 14-; recover 8-)while his str is increased by aid, and the Berserk automatically takes effect when he first uses the aid; -1). total cost: ??? Rage: aid str 2d6 (12 active points); Trigger (when character is in rage; + 1/4 ), only Works in combat (-½), self only (-1), side effects (character always acquires complication Rage while in combat (go 14-; recover 12-)while his str is increased by aid, and the Rage automatically takes effect when he first uses the aid; -1). total cost: ??? There need to be added: Cannot be Stunned while in berserk and Ignores Impairing effects while in berserk, also OCV bonuses should apply after Berserk is on, character will get lesser OCV bonus in Rage.
  20. Thank you from replies. In berserk, in this setting character will more likely try berserk as last option (even he uses CP to buy power). He won't get stunned, wounds won't affect him during the berserk. He ignores to block and dodge (don't feel any pain), focusing fully to cause maximum damage for his foes. Maybe I should give only slight penalty to DCV, but I think that he should get some penalty to there. I am using impairing effects in my game. What: Cannot be Stunned while in berserk and Ignores Impairing effects while in berserk, will cost? Rage is just lighter version, with better control over the power.
  21. I think that person who started this topic pointed a good thing. Book was not made well from that point of view. If people buy book that says "- Can be used as standalone. No need for other Hero System books." It is false information. I think that people who are new to system, won't necessarily know what for example +1 HTH and +1 Firearms mean in this setting.
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