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BouquetOfFlowers

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Everything posted by BouquetOfFlowers

  1. This is also about how it works in the Fantasy Hero 6e Mass Combat system. (Which I have not had a chance to try out yet but look close enough to standard combat to be easy to pick up and different enough to be an interesting change of pace for a big battle.)
  2. I did a game where the players were ghosts in possession of the recently dead. I just divided everything into Ghost World and Living World and created Limitations to apply to things on the PC's sheet that only worked in one or the other. That worked really well in this case; I just made Powers as normal and applied an extra Limitation. For transitioning between the Ghost World and Living World I used Extra-Dimensional Movement (see below). For a game where spirits are a rare thing this approach might not be so great because you don't want to have to retroactively apply a Limitation to all of the PCs existing Powers now that there's a Spirit World to worry about. Instead I would just use Transdimensional as needed for powers that can cross the barrier between the two worlds. I generally feel like having geographically overlapping dimensions is an easier approach than messing around with Desolidification. Example Enter Ghost World (24) - Extra-Dimensional Movement (20), Any physical location in a single dimension (+5), Character can only travel to the physical location in the other dimension corresponding to his physical location in the dimension he's currently in (-3), leaves body behind (0), Costs 0 END (+1/2) (42 active points), Only works in Living World (-3/4)
  3. In the absence of anyone forbidding it, here's what I've got. I'm happy to take it down if need be. These are xlsx format because they use some of the newer Excel features that are not supported in xls format. A version of the sheet that is very similar to the original in layout, it just has some added functionality: https://drive.google.com/file/d/0B2NVfE0AS4pib1d0Z2VWVHE2U1E/edit?usp=sharing A version of the sheet that separates character creation from character reference. The goal is to hide details that are useful in character creation but not in gameplay out of the way. https://drive.google.com/file/d/0B2NVfE0AS4piRm9RVVJJVlY0dGs/edit?usp=sharing
  4. Speaking of which, here's everything useful I found after going through that same exercise: Exalted HERO Links http://forum.rpg.net/showthread.php?148203-Exalted-Hero-conversion http://www.herogames.com/forums/index.php?/topic/17907-exalted-conversion-challenge/ http://www.herogames.com/forums/index.php?/topic/15187-exalted-style-effects/ http://www.herogames.com/forums/index.php?/topic/14512-exalted-conversionharmonious-jade/ http://www.herogames.com/forums/index.php?/topic/6766-fantasy-hero-exalted/
  5. I have created a version of the Excel sheet that allows for automated handling of Characteristic Maxima, lets skills/perks/talents be selected from a dropdown plus autocalculates rolls for the less complicated skills, and includes another worksheet to assist with the math of creating powers. I'd like to post it here so others can make use of it and offer suggestions for improvement, but wanted to check first to be sure that there is no issue with the fact that the sheet includes all of the skill/perk/talents names and costs. I'm not sure where the line between added convenience and "you compete too directly with HERO Designer" lies.
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