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Dracheneisen

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  1. Re: Rocket launching aircraft carriers So, here's your plot twist: The PCs have to sink one of these things. Extra points if they use rocket-propelled chainsaws in the attack.
  2. Re: Has anybody played "Spirit of the Century" I have run 2 adventures of Spirit of the Century at Cons. It is a great con game. I think it would be a great occasional game for a group. It isn't intended for campaign play and doesn't have a real character advancement system. I think the system can handle pulp style play just fine. In my opinion the pulps are mostly about setting and style instead of mechanics. SoC can handle this just fine. It works well for story-telling style adventures. It is not a nitty-gritty mechanics system (guns, fists, and melee weapons are all equally effective, for example). This is either a strength or a weakness, depending on what you want in a game.
  3. Re: Regrettable Disads We had a character named Houngan in our Champions campaign. The idea was that he would voluntarily get possessed by the Voodoo gods and that gave him his powers. These were mostly aids and drains. Since his character was new at this he ended up with a 14- chance of going berserk and then whichever god he was channelling would just keep doing whatever it was until he snapped out of it. I don't remember his chance of snapping out of it. I do know that he always went berserk and never seemed to regain control. So, instead of INT draining the villain once and moving onto other things, he would reduce them to imbecility. The GMs did a pretty good job with this and usually ruled that once the villain had hit 0, the god got bored and left. However, it wasn't much fun to play. He's now deciding whether it's worth buying down the disadd or just starting over with a new character.
  4. Re: Soldier stats Thanks, I'll have to pick that up.
  5. Has anyone created a modern US soldier's or marine's stats? I can do it myself, but why reinvent the wheel. I'm planning on running a Champions version of Savage Worlds' Necessary Evil and my the brick version of my alien invaders are going to be based on the current US military. (For those of you not familiar with it, the ideas is that the the aliens have invaded and, through deception, won. In doing so they have imprisoned or killed all the superheroes. It is up to the super villains to save the day before they are tracked down themselves.) Thanks.
  6. Re: Need a few suggestions for new girl on the block I have a 30's pulp campaign that had a couple of adventures in Central America. They took place in Southern Guatamala and near the Guatamala/Mexico border. In Mayan territory, anyway. The first adventure sent the heros after The Eye of the Sun which was a golden statuette with a large gem. They fought hostile natives, nasty creatures (including carnivorous parrots) and an American Nazi group called The Sons of Odin. Pretty standard stuff. After another adventure they thwarted an attempt by the Sons of Odin to steal The Eye of the Sun from a museum at the University of Chicago. This finished with a nice car chase and a fight on top of a moving train. You can never go wrong with a fight on top of a moving train! This lead them to go back to Central America after The Eye of the Moon. The Eye of the Moon was held by a seemingly immortal Jaguar woman/goddess. Her followers captured half of the party and they played the Mayan "basketball" game to win her favor. The PC who was raised by mountain lions and her got along really well. Anyway, the rest of the party (which had the Eye of the Sun along for safe-keeping) was captured by The Sons of Odin who were in league with a native tribe that the PCs thought were friendly. One of the tribal boys (whom a PC had rescued) loosened their bonds enough that they were able to take over the Nazi airship and pick up the captives of the Jaguar goddess. Some of them were even eager to leave. This put the two Eyes in close proximity to each other. This created a weather-control device that the PCs were unable to control. The PCs and the Jaguar Goddess were wrestling for ownership/trying to control the two Eyes while hurricane force winds were sending the airship south. (Meanwhile, the captured Nazis had gotten free and parachuted away, taking all the parachutes with them.) When the PCs finally got themselves, the airship, and the weather under control it was just in time to crash into a lost South American valley, where they fought dinasaurs, but that was another adventure. So, Central American locations can be great fun. Feel free to use any of these elements if they sound useful in your campaign.
  7. Re: Favorite Sci-Fi Weapon My favorite weapon from a sci-fi movie is the .45 Thompson sub-machine guns with drum clips from King Kong. Lots of shots, lots of noise, cool looks, what's not to like?
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