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vindeishi

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Posts posted by vindeishi

  1. What do you mean by "existing characters"?  Are you looking for examples of characters from those who have run Champions Now, or are you looking for write ups of franchise/published characters?  If it is the former, what aspects are you interested in seeing?  If it is the latter, to what end? While it is possible to write up franchise characters using Champions Now, I don't think it would be in the spirit of the ruleset. In both cases, characters viewed without seeing the two framing statements would lose important context.

     

    I'm not sure how they jive with the published rules, but I think Ron had some example characters (not from the book) in some of his play test posts at his website (adeptplay.com).  If you're not looking for characters specifically for Champions Now, there are many Champions/Hero System write ups in the downloads and forums.

  2. The attack calculation needs to be compared to the target's DCV. 

     

    For example, if your character has OCV 7 and you roll a 10 on the dice, then you would hit a target with DCV 8 or less.  If the target has DCV 9 or higher, then your attack would miss.

     

    For both OCV and DCV, higher is better.

     

  3. A lot of the points above are the reason Champions Now exists.  Ron Edwards argues in the text and on his comics blog that Champions/Hero System 4th edition is a discontinuous jump from early Champions, edited by a different person than the original authors and with different priorities in mind.

     

    I think you could play 6E with an early Champions mindset and design style, but you would have to change a lot of dials, so to speak.  It would also not mesh with the published write-ups. (This isn't a problem for your home group, but it is a big problem for a new audience, cf. every other thread where this has been discussed ad nauseum.)

  4. Maybe this is in the wrong subforum, because Ron speaks very directly against the idea of "verse" as such in Champions Now.  A licensed property would be antithetical to the things the game is trying to accomplish.

  5. Reasoning from effect, catching the arrow is stopping an attack and firing it back is making an attack.  If blocking/reflection is too messy, have you considered absurdly high defenses or damage negation with the appropriate limitations (only to catch arrows, requires a skill roll, etc.) plus an attack power with a trigger?

  6. 1 hour ago, Christopher R Taylor said:

    What power range is Batman in Batman Begins?

    The Justice League?

    X-Men in Days of Future Passed?

    Guardians of the Galaxy?

    That's the kind of stuff we have to answer, not just "vague range" stat, stat, stat

     

    You buy a new Champions adventure from Hero Games.  It says "For Street Level Supers"

    What does that mean?

     

    Even within the teams/titles mentioned, individual characters would have vastly different power levels.

     

    D&D doesn't just specify character levels. It also locks down how spells work, how often you can use abilities, etc.  The designers have specified how the game works. As others have said, Hero is a toolbox to make your own game. For broad appeal and use, you would need to make sure everyone is playing the same game.  In addition to specifying specific characteristic values, I think you would also have to specify an approach to power building, among other things.  This was mentioned by others, so I will not dwell.

     

     

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