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tikiman

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Posts posted by tikiman

  1. At 250pts I find myself limited at the beginning with the choice of Super Skilled or Super Powered.

     

    Hmmm...

     

    QM

    Depends on the power level expected in the game, doesn't it?

     

    I don't bother with points: was 250 4th edition and 350 5th?

  2. Flash Gordon actually took place in the present, not the future! But still a great setting. I would love to play in something like the Sam Jones/Timothy Dalton/Melody Anderson/Ornella/Max von Sydow/Chaim Topol/Brian Blessed movie version. That would be so much fun.

  3. How's this look for shrinking size comparison:

    points    sample size
     6        Peter Dinklage (1.35m)
    12        3 month old baby (~600mm)
    18        barbie doll (~290 mm)
    24        2AA flashlight (length ~150mm)
    30        palm width (~80mm)
    36        AAA battery (44.5mm)
    42        finger width (~20mm)
    48        pencil diameter (~7mm)
    54        human pupil, average lighting (3-5mm)
    

    So, depending on what kind of ant you are talking about, something like 48 or 54 points of shrinking.

    Did you come up with that yourself? That's very handy.

  4. Another advantage for using a fictional city is for those GMs who have moved residences a lot.  In some of those cases, the players know much more about the local town the the GM does.

     

    Of course, such does not preclude said GM from using a real town that is not local.  Ex: When I first moved to Detroit in 1986, I set our WestGuard Champions game in Honolulu, where I served two years with the Coast Guard.  Later, as I learned more about Detroit, I used Motown as a setting.

     

    hawaii_honolulu_1.jpg

    Nice photo.

     

    Would love to play a game set in Hawaii.

     

    My username is Tiki Man after all.

  5. The problem is, the source material in this case just isn't that good. Don't get me wrong, I enjoy the Doc pulps as much as anyone. But no one is going to say they're great literature. Now, you can say the same for most of the other pulps mentioned, but many of those have had successive treatments that really did surpass their contemporaries, and created a broad and deep mythology on which to base a film. Doc...just doesn't have that. On the other hand, this is not an insurmountable problem. It means, though that in order to create a good Doc Savage film, the director and sriptwriter will need to step beyond the pulps. They'll have to have the courage to jettison what simply doesn't work (either because it doesn't work on film or because it has become cliched and unworkable in the decades since it was written) while having the wisdom to maintain the good stuff and the flavour of Doc. So, yes, I believe you can create a Doc film both good and profitable. But I don't think we're going to see it.

     

    I'll say they're great literature. So there you go. Compared to what?

  6. As I recall, there were a couple of pretty decent adventures included with Justice Inc.  It would be nice to see official, updated versions of those...

     

     

    What was that Aaron Allston campaign/sourcebook called, Lands of Mystery? That was a great book.

  7. I know that Pulp Hero is the current resource book for the Hero System but was there ever a time that both Justice Inc. and Pulp Hero overlaped, or did Pulp start getting distributed only after Pulp Hero was discontinued?

     

    And what were the differences between the two, originally? Did one contain the core rules while the other was simply a resource book?

     

    And does the current Pulp Hero resource book pretty much have everything that was in Justice Inc.? In other words, if I bought Pulp 5e, would there be any reason to track down an edition of Justice Inc. other than  it's a hard copy?

     

    Thank you.

    Justice Inc. was a complete game. I understand Pulp Hero is merely a sourcebook for Hero System. Justice Inc. had lots of genre stuff in it, although "pulp" was never a genre. JI is pretty darn good. Can't comment on Pulp Hero as I never saw a copy.

  8. Earlier today, I read this piece (which also comes up with the google search above). It's the "defamatory" way that makes me pause. What might they consider defamatory? The game starts becoming real to the ex-gamer. While looking at his old char sheet, he jokes about an event causing him to lose a SAN roll and the sheet changes before his eyes. One morning he wakes up in Arkham, Mass, 1923. This is, of course, a bad thing. But would it be considered defamatory seeing as that is the kinda thing I can see a module about?

     

     

    That might be too good to not use!

     

    I'm still open to hearing other ideas and comments, please.

    If Mazes & Monsters wasn't enough for TSR  to take legal action against the author/publisher and later the TV network, I doubt anyone would bat an eye at what you describe.

  9. I don't know any Australian super heroes/villains aside from those lame ones Marvel and D.C. have done, for instance Captain Boomerang and the Kanagaroo. Because everyone from a foreign country adopts the identity of a cliché. Can't wait to read about your Australian characters.

  10. The Greatest American Champion (1981-1983)

     

    A High School Teacher is granted superpowers by aliens, who forget to inform him how they work.  He works with an old fashioned FBI agent and his Lawyer Girlfriend.  In 1985 there was a pilot called The Greatest American Lady Champion where a female teacher was given superpowers as well.

    Hey, don't blame the aliens! They gave Ralph the instructions. It's not their fault he lost them not once but TWICE (when he got a replacement copy)!

  11. Hi Bubba,

     

    Your Spanish is incorrect. There would never be a city called San Corona; it would be Santa Corona. Unless there's an in-game explanation for the mismatched genders.

     

    And it means holy crown, not "saint crown" as someone wrote earlier.

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