Hi All,
I'm keen to get my group to change to HERO but would like to change the skill rolling mechanic a bit. Essentially to make it more like WW but I also like the idea of rolling high across the whole system. I've never loved the roll low for skills and high for power effects thing. I am however worried about skill inflation and its impact on the rest of the game.
So I am thinking of something like this:
Characteristics do the normal Cha/5
Skills can be purchased up to 5 ranks, the 5 is above characteristic maxima though so costs double.
Then you roll 3d6, add this to stat bonus and skill ranks.
I could have a rule that skills don't add with characteristics, they are just limited by them. ie , you can't get more than cha/5 skill ranks.
My question, for those more familiar with the system is, what if any modifiers will I need to change? For example, hit locations, combat modifiers. The manoeuvre mods, eg Block and Move By would have less impact relative to the standard skill system.
Would it be close enough to say that I just add 50% to modifiers?