I'm doing some prepwork for an Arabian Nights style campaign, with sorceresses slinging spells around. Here's something I did to sharpen my power building skills. Take a look at it, and let me know if I did everything ok. One thing I'm doing is writing up a D&D style stat block so players who are less familiar with HERO can have an easier time understanding how the powers are supposed to work. I'm also concerned that the Detect portion might need another advantage.
Thanks.
Curse of the Ugly Liar
Those affected by this curse lose 1d6 points of Comeliness each time they tell a lie or falsehood. 10 points of Comeliness are regained each minute. To affect the target, the caster must have line of sight and make a successful ECV attack, as well as a successful casting roll (at minus 2 to the roll due to the spell's difficulty). A given target can only lose 10d6 total points of Com from any given casting of the Curse of the Ugly Liar. Multiple castings are not cumulative. The caster may lift the Curse at any time, and the spell expires on its own after 28 days.
The caster must incant for a full phase, the magic does not take effect until the following phase. This spell costs 20 points of End to cast. For +/- 2 End, the caster can add or subtract 1d6 from the spell's maximum possible effect.
(1d3 Active Points Comeliness Drain: 5 pts, Ranged (+1/2), Ego Based (+1), Delayed Return Rate: One Minute (+1/4), Triggered by Lies, uncontrolled by caster, can be set multiple times (+0), Continuous (+1), Uncontrolled (+1/2): 21 Active Points
Limited Duration: 28 days (-0), Extra Time: Extra Phase (-3/4), Incantations for Activation (-1/4), Requires a Magic Roll (-1/4)
Real Cost: 9 points)
PLUS:
Enhanced Senses: Detect Lies: 5 pts, Passive, Sense: +2pts, Uncontrolled, ends if Drain portion ends or is dispelled (+1/2), Only for Curse of the Ugly Liar (-2): 10 Active Points
Real Cost: 3 Points)
Total Cost: 12 Points
Endurance Cost: Drain (2) x10: 20 points of END.