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JakSpade

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Posts posted by JakSpade

  1. Re: District 9

     

    The "Prawns" would prove to be a pretty scary opponent, in an invasion type situation. Just the introduction of their technology to the Earth would be impressive. I won't spoil anyone's movie for them, so I'll just stop here... :D

  2. Re: Pulp Hero PDF adventures

     

    I highly recommend the Locomotive Pirates. It's a very fun, "speeding down the tracks" kind of adventure. My players were a gadget "mystery man" hero, a mechanic/wheelman, and a female martial artist... think Green Hornet with Kato being two people... :D

     

    Anyway, the two combatants were fighting the priates on top of a speeding train, while the wheelman was speeding along closeby on the highway, later having to switch over to the tracks to catch the heroes when they were accidentally flung from the train... ;D

     

    Ah, good times... :D

     

    jak

  3. Re: [smashup] PS238 + Eureka !!!

     

    How about this. Everything you have said except that PS238 is actually in the town next door. The kids parents either live an work in Eureka but the "special" kids all stay at the dorms in PS238 at least during the week or full time if their parents don't work in Eureka. The reason is to expose them to "normal" kids in a "normal" environment so they can learn the social skill they will need in life.

     

    This will allow most of PS238 to be used with little rework. Also most of Eureka may not even know that PS238 is what it is. It's location close to Eureka may be part of the contingency planning "just in case" when they built PS238.

     

    Yeah, I guess exposing them to normal people would be a good advantage. I don't know if I can go whole heartedly with the secret school under the real school thing... it's a good kick, but one of the first things my players would do is expose the secret... :D

     

    jak

  4. Re: [smashup] PS238 + Eureka !!!

     

    Well, is this Eureka more of a place to hide/quarantine/exile all the freaky paranormals, and the school is for their kids? Doesn't seem like superheroes as we know it (or as PS238 knows it) would even exist, if they're all stuck in one town. Sounds more like a Teen Champions/Top Ten smash-up, which has its own charm. :)

     

    Or is Eureka still a research-oriented think tank which happens to produce a lot of inexplicable, irreproducible Science Accidents! that give a lot of the kids powers? Are you planning on including any of the supernatural characters from PS238? If so, how do the scientists take all this? And of course there's no reason to segregate the supers deep underground if all the Eurekans know about them, and it'd be hard to justify keeping the already top-secret Eurekans in the dark about this stuff.

     

    Or are you thinking of making it less about inherited super powers, and more about the kind of trouble that super genius kids might get into?

     

    I guess the main question is whether you're changing the reason Eureka exists and is kept secret, and how that might justify more supers.

     

    My vison of Eureka is that it's still a secret town, but the cater to both the high tech community as well as the supers community. Young prodigy children come to Eureka to learn how to use their powers, or their super intellects. Basically, Eureka stays secret, and PS238 becomes more public... adding a new school for young supers in training... it can all be sponsored and controlled by the government, bureaucratically, or militarily...

     

    jak

  5. Re: [smashup] PS238 + Eureka !!!

     

    Anyone have any good ideas? How would you run a campaign like this? Would you intermix the characters from both worlds and see how it goes from there? Or would it be more supers than big brains and high tech? Any ideas would be appreciated...

     

    jak

  6. After watching the Mother's Day Eureka marathon on the Sci-Fi Channel, I've been thinking of attempting a campaign where I smash up PS238 with Eureka from the Sci-Fi channel. Basically, it's an entire secret town instead of just a school. The players play PS238 characters who's parents live in (or have been recruited to) a Eureka type town. Lots of high tech, big brains, supers, aliens... let the mayhem begin!

     

    Do you think something like this would work?

     

    jak

  7. Re: Tear heart out of your chest ability, ala "Temple of Doom"

     

    If you want to keep things simple: A no range rka and define the paralyze as a magically enhanced "Grab". If you didn't want to hand wave that IPE TK only to hold target of the RKA or IPE Entangle The rest is special effects. The victims that break free might have lost Body but have no visible wound or it has a Limitation that lost Body returns quickly. Maybe Indy's Combat Luck saved his bacon. :)

     

    Another possibility is a Body Drain.

     

    Well, if you'll remember, Indy had drank the Blood of Kali, so his will was already sapped, he wasn't going anywhere when Molerum(? I can't believe I remembered dude's name) grabbed him. So you probably don't need to add the TK to hold the subject, if they're drugged. Indy just got a hero's inspiration to get out of it... :D

     

    jak

  8. Re: Has anybody played "Spirit of the Century"

     

    For me, Spirt of the Century is a perfect example of how a gaming company can take a simple game and make it very complex. The book itself is very thick, and there's a lot of discussion of how to use Aspects in game. Once you've gotten the gist of Aspects, much of the additional explaining about what Aspects are is a little redundant, IMHO. So it pushed the size of the book a lot larger than I thought it should be. But that's my opinion, and I'll stop griping... :D

     

    Fundamentally, the games pretty fun. There are a lot of story control elements of the game that make it very appealing. Much of the actual rules are simple but open ended, leaving for a LOT of room for roleplay. I think the rules leave a lot of fluffy descriptions and creative work up to the players, so that the GM can just "direct traffic". If you're not into open-ended rules and descriptions, then SotC probably isn't for you.

     

    I love the collaborative character generation, aspects, and fate points. Along with the story control elements (tagging aspects and the like), it makes for a fun game for both GM and players.

     

    jak

  9. Re: Challenge: "Riddle Me This!"

     

    Okay, I said "two or three" not "eight or nine" elements. You, sir, go to the end of the line!

     

    :P

     

    Heeheeheehee! :sneaky:

     

     

    Actually, I've figured out the scheme. The reclusive geneticist has created the giant kaiju sized monsters to cleanse the earth of life. He has taken his own cache of genetic material of every living thing on the earth and has created his own "Noah's Ark" city at the bottom of the ocean, where he will wait out the coming apocalypse. Once the creatures have destroyed everything, he will emerge from his ark, and clone and repopulate the earth with life of his choosing.

     

    How's that for a Master Plan? :ugly:

     

    jak

  10. Re: Challenge: "Riddle Me This!"

     

    A reclusive genetics scientist...

     

    A conglomerate of pharmaceutical companies with patents that run back to the 1920s...

     

    A group of biological scientists that work solitary for a company they've never seen for an obscene amount of money...

     

    A mysterious flower that grows at the rim of an isolated asteroid crater...

     

    A cloned Chirpah guide...

     

    A frozen library of genetic specimens from all over the world...

     

    A monorail to the Mariana Trench, the deepest place on Earth...

     

    And battleship sized amphibian creatures growing in the seas, disrupting shipping lanes and unbalancing the natural order of things...

     

    (watch the 1 season series "Surface"...)

     

    jak

  11. Re: Pulp Hero Resources

     

    I couldn't resist this, and I don't even know if it belongs on the Pulp Hero Resources thread...

     

    I found this link on the Terra Incognita web site: http://nagssociety.com/

     

    Here's the Justice League, redesigned for the Victorian Era. I love the Aquaman statue... they're all a good fit into the era.

     

    http://home.insightbb.com/%7esillof/customfiguresGASLIGHT.html

     

    There's also a revision of the Star Wars characters...

     

    http://home.insightbb.com/%7esillof/customfiguresSW-revisions.html

     

    enjoy!

     

    jak

  12. Re: Multi-Era Fashions

     

    Interesting stuff.

     

    Might you happen to have any resources for older clothing styles and terminology, articles of clothing, etc, from say medieval and/or pre-Christian Europe?

     

    Not really, but I don't think that should be too hard to find. Check ou t the Medieval History section of about.com or wikipedia.org...

     

    And I'll keep an eye out.

     

    jak

  13. Re: An idea I have broached before, I think...

     

    A pulp game would be a Great candidate for explorers to find the REAL Labyrinth of the Minotaur.

     

    Imagine a vast network of tunnels under the island of Crete, the entrances were actually blocked by the rising sea level at the end of the Ice Age.

     

    As to what is down there...

     

    :eg::eg:

     

    A long forgotten cult sect of Greece that believed that the Earth would fall to some cataclysm, so they build their underground city and waited. Walled off from the real world using the maze (one of their best machinations) they have since become accustomed to low light and underground passages, and raised all manner of beast and flora to support their new way of life.

     

    But they long forgot the upper world, thinking it long gone, and with no desire to venture beyond the maze, they wait for some signs that the apocalypse has passed.

     

    *cough*cough* Wow... that was a dusty old book... :D

     

    jak

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