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JakSpade

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Posts posted by JakSpade

  1. Hey all you Star Hero'ers out there,

     

    I've started working on some basic packages for a Stargate Hero project. I will be posting my packages here as I get them done. Can I get some critiques? Is this too much?

     

    [b]Jaffa Racial Package[/b]
    
    Abilities
    Cost	Ability	
    6	+3 CON	
    4	+2 BODY	
    2	+2 PRE	
    
    [b]Total Cost of Abilities: 12pts[/b]
    
    The Prim’tah: "Bonded Symbiote", all slots IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    Cost	Ability
    4	Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Hour, -3), Self Only (-1/2), IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    3	Advanced Resistance: Power Defense (5 points) (5 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    1	Radiation Resistance: Life Support (Safe in High Radiation) (2 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    3	Long Life: Life Support (Extended Breathing: 1 END per 5 Minutes; Longevity: 200 Years) (4 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    7	Disease Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents) (10 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    7	Poison Resistance: Life Support (Immunity All terrestrial poisons and chemical warfare agents) (10 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/2), IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2)
    
    [b]Total Cost of “Prim’tahâ€: 25pts[/b]
    
    Cost	Disadvantages
    15	Distinctive Features: System Lord’s symbol on forehead; Concealable, Always noticed with major reaction/prejudice
    20	Dependence: Prim’tah; Common/Difficult to Obtain, 2d6 every hour, incompetency -1 to skill rolls/time period
    10	Love/Hate for one’s “godâ€/System Lord
    
    [b]Total Cost of Disadvantages: 45pts[/b]
    [b]Total Cost of Package: 37pts[/b]
    

  2. Re: Need a McGuffin Name

     

    Here's some stuff I pulled off the web years ago, for a game I was planning on running, but never got it started... Kudos to the original writer, though I have no idea who that is, I never planned on publishing this info or pass it on as my own ideas... This is all net stuff...

     

    The Quest for the Magnus Lexrota

     

    Jak

  3. Re: Pulp Hero Resources

     

    A couple supplements from DrivethruRPG.com:

     

    I doubt this supplement will have as much info in it as the Pulp Hero book, but sometimes you need all you can get.

     

    Timeline: Roaring 20s

     

    Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is meant to work alongside our genre books. For example, a campaign featuring shadowy vigilantes fighting inscrutable Eastern villains could use Timeline: Roaring 20s, Blood and Fists, and (if the “flash†level is set high enough) Blood and Vigilance. Of course, it is equally possible to use this book with just the core rules to play in a wide range of genres.

     

    This Roaring Supplement includes:

    • 3 New Occupations
    • 5 New Advanced Classes (G-Man, Hitman, Intrepid Reporter, Mob Boss, and Mystery Man).
    • New 20s Weapons and Vehicles.
    • A 1920s timeline for gamemasters.

     

    THRILLING TALES: The Steel Legion

    An adventure for THRILLING TALES or any d20 Pulp Campaign

     

    Have fun!

    Jak

  4. Re: Pulp Hero Resources

     

    Luftschiff (board game)

     

    Luftschiff is the original version of our Zeppelin combat game, limited to German airships in the Great War. This product has been completely replaced by Airships at War, and is thus only of interest to game historians or collectors.

     

    $16 from Sierra Madre Games

     

    also...

     

    Airships At War, 12th anniversary ed. (board game)

     

    Airships at War is a solitaire simulation of dirigible combat. Historical scenarios take place during the Great War, while hypothetical ones extend into the inter-war years. The player acts as the crew of a single Zeppelin on a mission over England, the North Sea, Russia, Italy, Africa or the Pacific.

     

    $24 at Sierra Madre Games. It has expansions as well.

     

    You might get some good counters and maps out of it.

     

    Jak

  5. Re: Friends, 1934

     

    Yes. Yes I am. Absolutely. :thumbup:

     

    Oh, did you mean anytime soon? That's different. :o

     

    ;) Seriously, I'll try and take a crack at it soon. Just got a little too much RL happening right now...

    No problem. Just let us know if you update them. Believe me... I just got through going through my girlfriend's son's Eagle Scout Project. Man... that was some stress, let me tell you... turned out to be much more than he bargained for... especially when you get the city council involved... and the park committee...

     

    :ugly:

     

    Anyway, keep up the great work.

     

    Jak

  6. Re: Friends, 1934

     

    Hey BDH,

     

    Are you updating the character sheets? I am thinking about running a one-shot and use them as well... I'll just have to encourage my mostly male group to play three females :eek: which might be disasterous, believe me.

     

    Jak

  7. Re: Friends, 1934

     

    Very cool! :thumbup:

     

    I definitely agree that Joey should have Seduction. Monica should probably have a higher STR than even Joey, to be honest. And Phoebe should definitely have a higher STR than Rachel, and probably even higher than Ross.

     

    Joey: How u duin? :D

     

    Also' date=' Phoebe's background included living for years on the streets. If you're carrying over that element, Phoebe should have skills like Streetwise, Survival (Urban), etc.[/quote']

    Also, in Phoebe's court, she was a cab driver for a while, so she might have AK: New York (if you think she could get by being a cab driver). On the sub plot tilt, she also found out she has a half-brother by affair or divorce (can't remember which). He could be a DNPC.

     

    Jak

  8. Re: Friends, 1934

     

    I think the guy who works at the coffee shop (the little guy with the blonde hair) should be a nazi sent to spy on their little enclave. Discovering that Phoebe may be 'psychic' and wanting that for his Fuerer' date=' he tries to kidnap phoebe, but accidentally grabs her pornstar/burlesque star sister instead who came into the coffee house looking for her.[/quote']

    Ah yes, Gunter. :D Good idea by the way. :)

     

    But how can he be a returning villain character? Secret owner in the Perk? Perhaps he's just a nice guy who's being blackmailed by a Nazi spy to provide them with information/resources. Gunter's got his own flaws... he's got a thing for Rachel, so she can use her influence to manipulate him. :D

     

    Ah, the drama.

     

    Jak

  9. Re: Friends, 1934

     

    Shouldn't those be The One Where They Came From Below and The One About Myself / My Son? (Sorry' date=' couldn't resist.)[/quote']

    Heheheheh I guess you're right... :eg:

     

    I'd also throw in something about Central Perk' date=' the coffee shop the group frequents. Pulp it up a bit and it can be a "un-HQ", and makes a nice launching pad for adventures.[/quote']

    ooo... an idea...

     

    (The One About) I'll Take Hard Boiled, Please.

    It's a common average day at Central Perk, the player's favorite hang-out and speak easy, when a package comes for famous paleontologist, Ross Geller. Carefully wrapped in tissue paper and funny glowing crystals is what appears to be a strange colored egg. As the characters ponder their strange present, the egg hatches. It appears that the glowing crystals were some form of heat source, capable of keeping the egg developing until it was able to hatch. It appears that someone has sent Dr. Geller a baby T-Rex. Can he find out where the dinosaur baby came from? And if so, is it's mother looking for it? How will Marcel respond to Dr. Geller's new pet?

  10. Re: Friends, 1934

     

    I love it so far... Great subplots, SS!

     

    A couple of adventure ideas:

     

    They Came From Below!

    It's a nice spring evening in New York, and the friends are out on Chandler's new yacht. When suddenly, they hear and see commotion coming from one of the bridges. With closer inspection, the group finds out that giant insects seem to be exiting a tunnel from Inner-Earth, and rampaging New York. The Friends will have to figure out where the insects are coming from and distract the insects long enough to dynamite the tunnels closed.

     

    Myself / My Son

    Ross' ex wife (a deranged mad scientist) has devulged in a private letter to him that their son is actually a clone of him; one that she will use to discredit him and possibly even frame him for some hideous crime (she still hasn't gotten over their divorce). Soon, radio reports of bank robberies abound, and someone has recognized the perpetrator as none other than the famous paleontologist Ross Geller. Will Ross be able to find his alter self, and if he does, can he really kill him?

     

    More later,

    Jak

  11. Re: Friends, 1934

     

    This... is... too... cool!!!

     

    You may have talked me into running a pulp one-shot with your characters...

     

    Now to come up with a Pulparized! Friends plot...

     

    Jak :ugly:

  12. Re: Pulparize It!

     

    A couple quick pulparizations:

     

    Lassie: There's much more than spiders down the well or in the abandoned mine or swimming in the lake by Timmy's house. Lassie the Wonder Dog and Timmy the Kid Sleuth will put an end to the plots of Dennis the Menace and the Dispicable Mr. Wilson. Ha! I crossed shows! :ugly:

     

    Back to the Future: Doc Brown's invention worked a little too well. The Future Car tore an awful hole in time and space. Now Marty and Doc have to work hard to fix the time distortions, and keep things from the future and the past from floating in and out of "the present". Oh my God! It's the Libians! I can't believe they found me. Run, Marty!

     

    Star Trek: The 7th Sea, the final frontier. These are the voyages of the United States Submarine Enterprise. It's never ending misssion, to explore fully this world of the undersea. To boldly go where no man has gone before. Mr. Spock, there's things down there, down in that deep blue sea. Things man wasn't meant to see. Men are going to build their new world down here. And we have to be ready for them.

     

    Jak

  13. Re: Pulparize It!

     

    I dunno - an ex prize winning boxer might do.

    But I'm not sure he's going to be black.

     

    Why not? I think he'd be there... even though he might get treated a lot like Tonto... :D

     

    "Hey, B.A., drive into town and warn the bad guys we're coming."

     

    "Won't that get him beat up?"

     

    "Yeah, but that's part of the plan."

     

    :D

     

    Jak

  14. Re: Pulparize It!

     

    Not Cuba; not in the pulp era. Cuba was very, very pro-US (at least the govt. was) until Castro took over in 1959.

     

    In the pulp era Cuba was rather disreputable; a land of gambling, prostitution, drinking, etc.

    Tells you how much I know about history before the 1960s... :D

     

    Jak

  15. Re: Pulparize It!

     

    Back to the Pulparizing (I like Rep! :))

     

    Baywatch: East Coast (Miami) and

    Baywatch: West Coast (Los Angeles)

     

    The players are members of an elite OSS or Reserve military unit that is undercover as life guards, keeping an eye on the country's coastline, vigilantly guarding Americans against anyone trying to invade or cause harm. And, of course, they're ready to help any tourists who just happen to be in trouble.

     

    "The word is that [Cuba/Japan] could attack any time now. Be ready!"

     

    [edit: add]

    Plot seeds (Miami): Voodoo Zombies, pirates from eras past, The Gulf Aligator Men...

     

    Plot seeds (LA): El Chupa Cabra, The Shark Men of Baha, Railroads and Goldmines, Pearl Harbor and Lifeguards (late period)...

     

    Jak :ugly:

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