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JakSpade

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Everything posted by JakSpade

  1. JakSpade

    District 9

    Re: District 9 The "Prawns" would prove to be a pretty scary opponent, in an invasion type situation. Just the introduction of their technology to the Earth would be impressive. I won't spoil anyone's movie for them, so I'll just stop here...
  2. Re: And the old shall swallow the new... Well, hopefully this will keep them from collapsing under the stress of this economy...
  3. I saw this and couldn’t resist posting it… http://abduzeedo.com/15-cool-soviet-movie-posters And, unless you can read Russian, I wouldn’t worry about the captions or anything, just work it into your game… Boddie
  4. Re: Pulp Hero Resources Can't say that this is specifically pulp, but it's inspiration for all you zeppelin fans out there... Boeing touts heli-blimp for heavy lifting jak
  5. Re: Pulp Hero PDF adventures I highly recommend the Locomotive Pirates. It's a very fun, "speeding down the tracks" kind of adventure. My players were a gadget "mystery man" hero, a mechanic/wheelman, and a female martial artist... think Green Hornet with Kato being two people... Anyway, the two combatants were fighting the priates on top of a speeding train, while the wheelman was speeding along closeby on the highway, later having to switch over to the tracks to catch the heroes when they were accidentally flung from the train... ;D Ah, good times... jak
  6. Re: [smashup] PS238 + Eureka !!! Yeah, I guess exposing them to normal people would be a good advantage. I don't know if I can go whole heartedly with the secret school under the real school thing... it's a good kick, but one of the first things my players would do is expose the secret... jak
  7. Re: [smashup] PS238 + Eureka !!! My vison of Eureka is that it's still a secret town, but the cater to both the high tech community as well as the supers community. Young prodigy children come to Eureka to learn how to use their powers, or their super intellects. Basically, Eureka stays secret, and PS238 becomes more public... adding a new school for young supers in training... it can all be sponsored and controlled by the government, bureaucratically, or militarily... jak
  8. Re: [smashup] PS238 + Eureka !!! Anyone have any good ideas? How would you run a campaign like this? Would you intermix the characters from both worlds and see how it goes from there? Or would it be more supers than big brains and high tech? Any ideas would be appreciated... jak
  9. After watching the Mother's Day Eureka marathon on the Sci-Fi Channel, I've been thinking of attempting a campaign where I smash up PS238 with Eureka from the Sci-Fi channel. Basically, it's an entire secret town instead of just a school. The players play PS238 characters who's parents live in (or have been recruited to) a Eureka type town. Lots of high tech, big brains, supers, aliens... let the mayhem begin! Do you think something like this would work? jak
  10. Re: Tear heart out of your chest ability, ala "Temple of Doom" Well, if you'll remember, Indy had drank the Blood of Kali, so his will was already sapped, he wasn't going anywhere when Molerum(? I can't believe I remembered dude's name) grabbed him. So you probably don't need to add the TK to hold the subject, if they're drugged. Indy just got a hero's inspiration to get out of it... jak
  11. Re: Tear heart out of your chest ability, ala "Temple of Doom"
  12. Re: Hero Plus Adventure #22, VALLEY OF THE SPIDER QUEEN, Now Available! What? And you're not going to share? jak
  13. Re: Hero Plus Adventure #22, VALLEY OF THE SPIDER QUEEN, Now Available! YAY!!! I have my copy, and reading it right now... I have a couple people in my group that are bothered by large spiders... I'll be running this too. jak
  14. Re: Tear heart out of your chest ability, ala "Temple of Doom" That sounds cool! Yeah, I'd go with that. jak
  15. Re: Pulp SF magazine Cover Art Bunneh Grrlz roXXors!!! And they mate like, well, bunnies! jak
  16. Re: Tear heart out of your chest ability, ala "Temple of Doom" I'd buy it as a cumulative HKA, say a die or so, Must Be Held, etc. That way, the player has the ability to break free, but they're still taking some damage and stun. It might even stun them for a round or two. If they break free, they're still rattled a bit, maybe even taken some Body. jak
  17. Re: Who's Who on the Champions Online forums? Well, to keep the confusion to a minimum, JakSpade is JakSpade. 'Nuff said. jak
  18. Re: Pulp-Era Futuristic Space City You can find some good city pics from http://www.cgsociety.org, and look under the galleries... Also, if you can snag some of the pictures of Krypton from Superman TAS, or Legion of Superheroes, those would work good too. What about pictures of Atlantis from Stargate: Atlantis? jak
  19. Re: Has anybody played "Spirit of the Century" For me, Spirt of the Century is a perfect example of how a gaming company can take a simple game and make it very complex. The book itself is very thick, and there's a lot of discussion of how to use Aspects in game. Once you've gotten the gist of Aspects, much of the additional explaining about what Aspects are is a little redundant, IMHO. So it pushed the size of the book a lot larger than I thought it should be. But that's my opinion, and I'll stop griping... Fundamentally, the games pretty fun. There are a lot of story control elements of the game that make it very appealing. Much of the actual rules are simple but open ended, leaving for a LOT of room for roleplay. I think the rules leave a lot of fluffy descriptions and creative work up to the players, so that the GM can just "direct traffic". If you're not into open-ended rules and descriptions, then SotC probably isn't for you. I love the collaborative character generation, aspects, and fate points. Along with the story control elements (tagging aspects and the like), it makes for a fun game for both GM and players. jak
  20. Re: Challenge: "Riddle Me This!" Heeheeheehee! Actually, I've figured out the scheme. The reclusive geneticist has created the giant kaiju sized monsters to cleanse the earth of life. He has taken his own cache of genetic material of every living thing on the earth and has created his own "Noah's Ark" city at the bottom of the ocean, where he will wait out the coming apocalypse. Once the creatures have destroyed everything, he will emerge from his ark, and clone and repopulate the earth with life of his choosing. How's that for a Master Plan? jak
  21. Re: Challenge: "Riddle Me This!" A reclusive genetics scientist... A conglomerate of pharmaceutical companies with patents that run back to the 1920s... A group of biological scientists that work solitary for a company they've never seen for an obscene amount of money... A mysterious flower that grows at the rim of an isolated asteroid crater... A cloned Chirpah guide... A frozen library of genetic specimens from all over the world... A monorail to the Mariana Trench, the deepest place on Earth... And battleship sized amphibian creatures growing in the seas, disrupting shipping lanes and unbalancing the natural order of things... (watch the 1 season series "Surface"...) jak
  22. Re: Pulp Hero Resources I couldn't resist this, and I don't even know if it belongs on the Pulp Hero Resources thread... I found this link on the Terra Incognita web site: http://nagssociety.com/ Here's the Justice League, redesigned for the Victorian Era. I love the Aquaman statue... they're all a good fit into the era. http://home.insightbb.com/%7esillof/customfiguresGASLIGHT.html There's also a revision of the Star Wars characters... http://home.insightbb.com/%7esillof/customfiguresSW-revisions.html enjoy! jak
  23. Re: Seven unusual propeller-driven vehicles oooOOOooooo... Aerosleds... those might be cool to throw in for a good chase somewhere... jak
  24. Re: Multi-Era Fashions Not really, but I don't think that should be too hard to find. Check ou t the Medieval History section of about.com or wikipedia.org... And I'll keep an eye out. jak
  25. Re: An idea I have broached before, I think... A long forgotten cult sect of Greece that believed that the Earth would fall to some cataclysm, so they build their underground city and waited. Walled off from the real world using the maze (one of their best machinations) they have since become accustomed to low light and underground passages, and raised all manner of beast and flora to support their new way of life. But they long forgot the upper world, thinking it long gone, and with no desire to venture beyond the maze, they wait for some signs that the apocalypse has passed. *cough*cough* Wow... that was a dusty old book... jak
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