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Truthsayer

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Everything posted by Truthsayer

  1. How do you guys handle damage from mental illusion. 12d6 mental illusion set illusion to be on fire. I rolled a 45 and the character has a 15 ego. How should I calculate damage? 12d6 fire damage? Need some help here.
  2. Hey, what graphics program do you use to create the images for your Enforcers? I just got Heromachine and was disappointed.
  3. Can someone help me out with getting a grasp on megascale? I'm having a hard time seeing how big a kilometer is. What is the conversion equation from meters to miles? What is a comparable distance for km? I'm reading the FRED but is a km really the distance covering a city? 100 km a state? help me out here.
  4. Re: Paramount city (Making a nod of admiration to Templar) The Skull of Namuz Characters: Captain Cade Valdor- four armed pirate and adventurer/rogue Elemental Man- Alien wielder of the four elements The Justicator- SHIELD Eagleman Witchhunter- Scourge of the magic world Session II Location: Paramount City Museum Captain Cade and Elemental Man meet with Agent Jessica Spider and another SHIELD agent, the well-known Justicator, at the Paramount City Museum, where they discuss the recent theft of an ancient artifact, a golden skull. The security tapes show a beautiful woman, dressed in all white make her way to the fifth floor where she turns hazy, reaches through the glass, grabs the skull, and flies up through the ceiling. The security officer freezes the tape as they studied her face. "Her name is Ghost," supplies Jessica, "She's Hydra. She operates all over the world, stealing for them. She's extremely hard to catch." "What would Hydra want with the skull?" asked Elemental Man. "We don't know at this point," Jessica answered. "What do we know about the skull?" asked Cade. Thinking in this direction led him to wonder about who found it. "I would like to talk to the curator." "She's on the second floor," provided the Security officer. Cade and Elemental Man proceeded to there. In the meantime, a man dressed in priestly attire and hat entered the museum, asking the tour guide for the directions to the security office. "Why would you need to go there, Father?" "Are you a God-fearing Christian, son?" The priest asked with a penetrating gaze. "What kind of question is that?" the tour guide replied hotly, "This is the 21st century! Don't go shoving your religion down my throat!" "I'm sorry son," the priest replied, "Just show me to the ancient books please." The tour guide complied with the request, and soon they were on the third floor. Once alone, the priest cornered the guide, "If you don't show me where the security office is, then I'm going to make your life very painful in this one and the next!" There was something about this priest, the way he was dressed or carried himself, that instilled a deep fear in the young man. "Ye..Yes Father, right this way." He led the priest down the stairway to the first floor. The priest, without knocking, entered the security office, finding the security chief, a SHIELD agent, and a man who looked like an eagle discussing something. He turned to the security chief, "Show me the tapes of the theft please." "Who the hell are you?" demanded Jessica. "I recognize him," replied the security chief, "He's that priest from the Vatican who hunts witches! They call him Witchhunter. I'm not showing you a damn thing!" Witchhunter ignored the female SHIELD agent and turned to the winged man. "Are you an angel?" Justicator looked dumbfounded. Who was this guy? "No...no I'm not," he stammered. Meanwhile, Cade and Elemental Man had found the curator and learned that the archeologist who had found the skull was one Dr Vandenhorn. It had been three days since they had heard from him. He hadn't reported in at the University either. He got the address from the curator and returned back downstairs. As he entered the security office, he heard a man's voice, "I will deliver God's judgment on all of them and send them to Hell!" Cade pulled his sword out and placed the tip at the strangely dressed priest's throat. "You'll do what?" he asked. With a flick of his wrist, the sword flipped the hat off the man's head. The priest caught it and glared back at the four who stared him down. "Perhaps I should go." "An excellent idea." Jessica Spider said. Witchhunter walked out of the office. Cade spoke up, "I think we need to check on the Professor who found this skull. His name is Dr Vandenhorn. He's been missing for three days." Little did he realize that the Witchhunter was still in earshot of the closing door. "Hmmm." Witchhunter thought. "I have his address so let's check it out." Cade mentally commanded the Pandemic to lower in front of the museum so they could board. Cade, Elemental Man, Justicator, and Jessica all boarded the ship. Cade forgot that he had a rope hanging off to one side and didn't see the Witchhunter grab it and climb. Soon they were flying through the city toward the Professor's apartment. Witchhunter was holding onto the railing at the top deck, undetected by the others. They arrived at the building and the ship hovered low enough for them to disembark. The Witchhunter waited until they were inside before following them from a distance. The crew made it's way down to the 20th floor and quickly found the Professor's apartment. They knocked on the door but there was no answer. "Let's break it down," suggested Cade. He kicked the door, but it held. "Let me try," said Jessica as she produced lockpicking tools. She picked it and opened the door...into the direct sight of gunfire. Somehow, the bullets missed her, and before anyone else could react, she leaped up to the ceiling...and stayed there. "Spider," grumbled Cade, "Of course! Jessica Spider!" Spider webbing shot from her fingertips and the Hydra agent was entangled in a mass of webbing. Justicator was the next to move, stepping into the apartment. He placed a hand on the agent and the agent screamed in pain as Justicator drained his health. Several agents opened fire on the Justicator, but his eagle wings were deflecting the bullets. Jessica ran across the ceiling, webbing Hydra agents and dodging bullets. Justicator's wings were enormous and blocking his view, so Cade leaped over the hero and landed pulling his swords free of their scabbards. He cut into the nearest agent and yelled out, "Kill the lights!" Witchhunter, came from around the corner, his shotgun pulled. He came from behind Justicator and grabbed the first agent, pulling him down the hall. Elemental Man asked, "Hey! Where are taking him?" He was very suspicious of this Witchhunter guy who, he now saw, carried a shotgun on his person. Witchhunter looked at him and said, "He's going to be questioned. That's all." "I don't think so," replied Elemental Man, folding his arms. He summoned his stone form. Behind them were sounds of gunfire and cries. Witchhunter pressed the elevator button and walked past Elemental. "We'll see." Inside the apartment, Cade turned the corner to find himself face to face with a silver plated robot with glowing red eyes. "It's a Dreadnought!" yelled Jessica, "We've got to take it down!" The Dreadnought looked at Cade and raised its arm. A burst of sonics missed Cade, destroying the wall behind him. Cade ran at the Dreadnought and leaped into the air...landing on top of the robot's head. He thrust his swords into it, one blade piercing it's metal skin. The Dreadnought reached up and, grabbing Cade, slammed him through the nearest wall and into the room beyond. Cade smashed against the interior wall, nearly stunned. Justicator came around the corner and opened his mouth. A piercing eagle's cry was heard, and the Dreadnought shut down. Jessica finished webbing the Hydra agents and began calling into SHIELD for support. Witchhunter came into the room and blasted the Dreadnought, blowing off its arms. In the next room, Cade found an unconscious Dr Vandenhorn. Despite his efforts, Cade couldn't wake him. Witchhunter tried to take his Hydra agent away for questioning, but Jessica, along with the police who arrived soon, prevented that from happening. Witchhunter left quickly when the police came. Cade took the Professor aboard the Pandemic, along with Justicator, and Elemental Man. They left the rest of the scene to Jessica and the SHIELD agents who took the Hydra into custody.
  5. Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 12 EGO 4 11- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 6+12 PD 0 Total: 6/18 PD (6/18 rPD) 4+12 ED 0 Total: 4/16 ED (4/16 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 0 40 END 0 35 STUN 0 Total Characteristic Cost: 106 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END 20 Eagle powers: Elemental Control, 40-point powers 13 1) Golden Eagle wings: Flight 20" (40 Active Points); Restrainable (Golden Wings; -½) 4 30 2) Eagle's Scream: Energy Blast 5d6, No Normal Defense (Sound flash defense; +1) (50 Active Points) 5 10 Golden Eagle wings: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Restrainable (Golden wings; -½) 50 Hands of healing and hurting: Multipower, 50-point reserve 5u 1) Healing BODY 5d6 (50 Active Points) 5 5u 2) Drain STUN 4d6, Drain Con (+¼) (50 Active Points) 5 24 Armor (12 PD/12 ED) (36 Active Points); OIF (SHIELD body armor; -½) 5 Damage Resistance (6 PD/4 ED) 5 Defensive Block +1 +3 Block, Abort 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 4 Martial Disarm -1 +1 Disarm; 40 STR to Disarm 5 Passing Strike +1 +0 6d6 +v/5; FMove Perks 4 SHIELD: Contact: Nick Fury (Contact has extremely useful Skills or resources) 8- 6 Fringe Benefit: International Police Powers, Passport Talents 17 Danger Sense (self only, in combat, Function as a Sense) 11- Skills 10 Defense Maneuver I-IV 3 Stealth 13- 3 Criminology 11- 3 Paramedics 11- 3 Breakfall 13- 10 +5 Missile deflect 4 Eagle's scream: +2 with NND Total Powers & Skill Cost: 244 Total Cost: 350 200+ Disadvantages 20 Distinctive Features: The Justicator has golden skin, giant golden wings, clawed feet and head that is covered with golden feathers instead of hair (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Virtually Everyone) 20 Psychological Limitation: Code vs Killing (Common, Total) 20 Psychological Limitation: Honorable (Common, Total) 20 Psychological Limitation: Must uphold the law and mete out justice (Common, Total) 20 Social Limitation: Public ID: Known member of SHIELD (Very Frequently, Major) 20 Hunted: Hydra 11- (Mo Pow, Capture) 30 Dependence: Light Takes 1d6 Damage (Very Common, 1 Phase) Total Disadvantage Points: 350 Background/History: The first real memory he has, is of men and women in white lab coats. They are poking him with needles and writing down stuff on their notepads. They wear white masks while around him. He has a small room, with a bed, a desk, and a talking box with pictures in it. There is a man whose face is shiny, like metal, talking to him, teaching him things. A woman comes to him daily, teaching him how to speak, write, and read. The shiny faced man tells him he is his father. The boy, looking at his own reflection in a tall mirror, wonders at the truth of this. He has golden skin. He wonders if the shiny face man also has wings like he does. One day the shiny faced man comes to see him in person. He is disappointed that the man doesn't have wings. But he does have a name. The others call him Dr Stelhene. He sits with the boy and tells him how special he is. He has a great purpose in the world and will be a great man one day. He will be a powerful leader. But first, he must learn of the world and the good that his people will do. His people belong to a powerful force, called Hydra. The boy says he believes the Dr, but first, can he have one thing. What is that? A name. The Dr laughs. In good time. day, he is taken to a new room. It has a high ceiling, high enough that he can spread his wings. He flies to the very top of the ceiling and glides around the new room for hours. He is very happy he can fly, but he wonders what the outside would be like. Would he ever go outside? One day, says his tutor, one day. Then, a month later, the tests begin. He finds them painful. They want him to focus on something, but he doesn't know what. One of the scientists gets angry with him and slaps him. It hurts, the boy angry for the first time, curls up his fist. A red glow appears around his hand, and he punches the scientist. He hears bones crack as the scientist crumples in pain. Horrified, the boy senses the pain and places his hand on the scientists body. The glow around his hand turns green, and the boy sees the man's body healing. The other scientists stand with their mouths open. He steps back and looks at his hands. What is he? doesn't want to hurt anyone again, but the scientists insist he do so. He refuses. They threaten him. They will hurt him. Dr Stelhene wil be angry. Good. Because he won't hurt anyone. Suddenly, there is a sound, like thunder. The lights go out. The room goes completely dark. The boy suddenly knows pain like no other. It is agonizing. Then an emergency light comes on. The pain goes away. There are more sounds of thunder. The scientists leave him in his room, locked in with an emergency light flickering. The boy hears loud poping noises outside. There are screams. A scientist comes into the room and shuts the door behind him. He has a syringe with a green glowing fluid inside it. Suddenly the boy senses a danger from that syringe, from the scientist. The scientist takes off the cap. Come here child, this will calm you down and help you sleep. Suddenly the boy knows that he is in terrible danger. He takes flight and flies up to the ceiling where the scientist can't reach him. The scientist curses and pulls out something the boy knows is dangerous. A gun. The boy screams in terror. There is a piercing noise from his mouth, and the scientist grabs his head in pain. The boy screams again. The scientist drops to the floor, unconscious. The boy lands on the ground, and kicks the gun under the bed. He stomps on the syringe and the dangerous feeling fades. He hears more of the popping sound outside, realizes that it is gunfire. What is happening? He flies to the ceiling again, and with his special feet, he clings to the top of the room. The gunfire eventually fades. There are more voices. Voices he doesn't recognize. The lights come back on. The door is broken down. A man carrying a gun bursts into the room, scanning all around. He stops when he sees the boy. He speaks into a radio, and lowers his weapon. "I won't hurt you," he says. The boy says nothing. He is too scared. Soon, more men appear in the room. They look at him with curiosity. Then an older man appears. He has a gray beard and bright blue eyes. "Oh my," he says. "Who are you?" he asks. "I don't know," the boy replies. "Well surely you have a name don't you?"boy shrugs his shoulders as he lands in front of the old man, "No, I don't." "Well, you look like a Joey to me. How about that for a name?"...it sounds happy. He wants to be happy. Joey smiles, "I like it. Who are you?" "You can call me Dr Parks," the man answers. He turns to the other men in the room, "You can leave us now, I think we'll be okay."day, Dr Parks led Joey into the outside, and he felt the sun on his skin for the first time. Parks asked Joey if he would come live with him, explaining that Hydra would be trying to hurt him if they ever found out that he was alive. Joey agreed. It was the beginning of a wonderful friendship. Joey learned, slowly, what Hydra really was. It's name struck terror in the hearts of men. Joey realized that Hydra meant to use him to hurt innocent people. Joey's anger began to kindle against them, and he wondered if he could ever join the fight to bring Hydra to justice. "Maybe, one day," said Dr Parks, "Only if you truly wish to do this." "I do." came understand the world in a very black and white manner. It was laws, he understood, that held society together and protected the common man. Joey wanted to be a symbol for justice. A champion for the common man. A force of justice. A Justicator. Personality/Motivation: Joey is driven to uphold the law and protect the common man. He is also driven to protect life at all costs. He sees his role in SHIELD as a symbol for truth, justice, and liberty. Powers/Tactics: With his golden wings, Joey can fly and deflect bullets. His golden skin is tough enough to deflect regular small arms fire. His eagle's cry takes down the normal man. His powers over the body can heal or hurt. Appearance: Joey Parks is a golden skinned man with large golden wings, clawed feet, and golden feathers that replaces hair on his head. As soon as I can find an export file that will copy onto here, I'll post him
  6. Re: Paramount city You won't be picking Andy up anytime soon. He lives in Memphis
  7. Re: Our Superhero and Hero Team Post em!
  8. Ok, I knew I saw it somewhere, and I mistaked this question for killer shrike. The cyclops on your website. What is the side effect? http://x-men.the-wild-hunt.org/cyclops.html I can't figure it out.
  9. Re: The time chart and noncombat movement Mine eyes have been opened. I see what you are talking about. I never considered those factors. 12 seconds & 4 speed = 3 seconds of movement. Duh! OKay, you guys convinced me to go back to the way it was designed. Thanks for the enlightenment.
  10. Re: The time chart and noncombat movement I have never liked the 12 seconds turn timetable. I mean, running 36 feet in 1 second, full magical incantations in 1 second, you get the idea. Combat that takes 3 hours of game time but only 12 seconds pass? I just didn't like it. I think that increasing a turn to 60 seconds, 5 seconds a phase, just makes more realistic sense to me. I'm just trying to figure out the noncombat multiple that will still allow for a decent speed. Why not just allow that movement outsuide combat is 5x faster and avoid any complex fixes? Okay, so I have a team transport jet that flies 10" speed of 3 at 128x ncmbt. Using the 12 second turn, jet flies 10, 20, 40 1st turn. Next turn 80, 160, 320. Next turn 640, 1280, 1280. From there is it 1280. Now take 1280 x3 = 3840" per turn. 1 minute is 5 turns = 19200. 60 minutes = 1152000. Divided by 1,666 kilometers = 691 Miles per hour. So I have a jet that can fly up to 691 miles per hour. So let's apply that to your suggestion of 5xncmbt per 5 points. 10, 20, then the 5x kicks in, so I bought 30 pts of ncmbt multipliers at 5x level increments. So the last phase is 50". Next turn is 100, 150, 200. Next turn is 250, 300, 300. Then it is or 900 per turn. 1 minute is 5 turns = 4500. 60 minutes = 270000. Divided by 1666 kilometers = 162 miles per hour. Or should it be a doulbing of each 5x? 10, 20, 50, 1st turn. Then 100, 200, 300. Then 600, 1200, 1200. 1200 x 3 =3600 per turn. 3600 for 1 minute = 18000. 18000 x 60 =1080000. Divided by 1666 kilometers =648 Miles per hour. Now I buy 10" flight with 30 pts of ncmbt multiplier. Each turn is 60 seconds. So would that be 10, 20, 50 1st turn. 100, 200, 300 2nd turn. 600, 1200, 1200. 1200 x 60 = 72000. Divided by 1666 kilometers = 43 miles per hour. See? I can't see to get this. I would really appreciate the help. I'm not good at conceptualizing math. PS: It's a Champions super hero game.
  11. I was on your site looking at your xmen writeups and I think they're great! I have a question about Cyclops though. What is the side effect in his optic blast? I can't figure it out.
  12. Okay, so I decided to increase the time chart to 1 turn = 1 minute. That seems more realistic to me than 12 seconds. The only problem I'm having is figuring out how to make up for the multiplier of 5 for the 1 minute that gives movement the distances normal for noncombat movement. I mean does this mean I'm going to have to buy more noncombat multiples just to get vehicles moving at a reasonable mph speed? any suggestions would help.
  13. My 5th ed is falling apart on me. Does anyone know what kind of glue I can use to glue the pages back to the spine?
  14. Re: Paramount city On his way to Paramount City, Captain Cade decided to bury the remains of the former crew of the Pandemic at sea. He finally gained entry to the captain's cabin and learned of their last voyage. They were on a stealth mission against someone named the Conqueror. Discovered, the ship experienced dimensional attacks that displaced it and landed the ship on Earth. Once reaching Paramount City, he landed in a park and began asking directions for the Paramount bank. He was confronted by a police officer who requested him to disarm his swords. Refusing, Captain Cade returned to his ship and flew off. Landing elsewhere, he found a cab and rode toward the bank. In the meantime, there was a hostage situation going on in the bank. Hearing of the trouble, a man named Vlad headed toward the bank, determined to aid the hostages. Captain Cade arrived at the bank and was shooed away by cops outside the bank. Vlad arrived and saw Cade and walked over to him, asking what was going on. Cade mentally signaled his ship to come to him. When the Pandemic arrived, he boarded it, lowered himself to the front doors, amid shouts from the police. Stepping through the door, he found himself faced with three machine guns aimed at him. The hostages were at the back of the bank, surrounded by more gunmen. Cade dispatched the first gunman, and took down the second, slashing into them with his swords. The third gunman opened fire on Captain Cade, and two stunning hits took him down, but he suffered no body. The remained gunshots shattered the windows behind him. At the sound of the gunshots, Vlad thought that the hostages were being shot and he leaped into action. He ran through the front door and threw up a forcewall of air around himself and Cade. The other gunmen fired on him, but the forcewall stopped thier bullets. But one of the gunmen was on the inside of the wall, the one that dropped Cade. He fired at Vlad. Vlad had forgotten to armor up, and he took severe body and was unconscious. The forcewall dropped. Cade regained consciousness but pretended to be out as he recovered. He told Rapha to fire on the one gunman at his position, which Rapha did, taking him out. Once he regained his strength, he flipped up from the ground, grabbed Vlad and pulled him outside to behind a van. Once Vlad was safe, Cade summoned the ship to lift him up to the second floor where he crashed through a window. He made his way to the emergency stairwell and peeked back into the bank. One of the gunmen saw him, and they fired, sinking the slugs into the door. Cade ran up the stairs and waited. The gunmen came through the door, and he flipped off the stairs, landing in front of them. One mighty slash stunned the first. Another slash and blood flew from the second. Meanwhile, Vlad summoned his power of stone and armored up, becoming a stone behemoth. He ran through the smashed bank front and placed a forcewall around the hostages. He summoned a fist of stone to rise out of the floor and crush the first gunman he saw. Cade slashed through the third gunman, blood spraying. After Vlad's stone hand crushed the gunman, he and Cade advanced on the remaining three gunmen. With short order, they took them out and rescued the hostages. Outside, the cameras were rolling and reporters tried to interview Cade and Vlad. One of the hostages began describing what Vlad had done. Vlad, feeling overwhelmed, fumbled for words. Cade sensing his discomfort encouraged him to come with him. The both boarded the ship Pandemic and flew out to sea. Away from the press, Vlad confided that he was an alien explorer and had been living on Earth for some time. He had a strong conviction about protecting innocents and couldn't help but involve himself in the events. Cade contacted Agent Spider and spoke to her about what happened. He agreed to SHIELD's offer of employment and Agent Spider told him that there had been a robbery at the Paramount Museum at the same time as the bank robbery. The men who had been robbing the bank were in fact Hydra agents. Agent Spider asked Cade to meet him at the museum the next day so she could discuss what had been happening.
  15. Re: X-Men "Elseworld" game I would love to hear of your adventures (ie the DEFENDERS CONGREGATE!!) Is Spidey around? Venom? Hydra? The Hand? AIM?
  16. Re: Neck breaking Shrike, thanks for the idea. I think I'll go with the extra strength with a grab and an AVLD does body.
  17. I've seen it mentioned on the board and in a few characters posted on the board. What is it? How is it different from aid?
  18. Re: Paramount city Captain Cade Valdor was a pirate. A pirate without a ship. Those d*mn mutineers stranded him on an uncharted island somewhere in the Triangle. Gar. Fortunately, he had his swords. Gar. So he wasn't without resources. He knew how to hunt. So he set about making himself a proper lean-to and the things that one needed when stranded on an island. In the Triangle. Gar. A week or two passed, and he was amakin' do with what he had. The raft was coming along. The game was enough to fill his stomach. Fresh water from a stream. Having four arms was plentiful handy when climbing the coconut trees, and one day, when climbing, he caught a glimpse of something in the distance. Gar. It looked like it was the aurora borealis, but smaller. It shimmered purple, blue, and white in the night sky. To get there, he would have to climb a 120 foot mountain of sheer stone. But climbing came natural to Captain Cade. It took the better half of a day to ascend the wall, and he was tired when he reached the top. He found himself on a plateau, with the strange sight hovering in the air about 100 meters. It looked like a rift, a tear in the sky itself, with strange energies flickering about. What surprised him more was the ship that rested before him. He had watched a Star Trek episode or two, so he recognized a basic design. But the thing was made of wood and metal that shined like brass. As he circled the ship, he saw two pylons that glowed with a yellow light on each side. The ship was about 10 meters tall, 8 meters wide, and 16 meters long. With ease he climbed the strange ship and came atop it. The top was flat with a railing surrounding it. At the rear was a portal with intricately carved wood fitted together. His sword didn't budge it. At mid-way, there was a glass dome, but it was covered from the inside by spiderwebs, too thick to see anything. He moved toward the front of the ship where a glass enclosure was covered by dust. Holding on carefully, he lowered himself against the glass, brushing the dust away. Sitting in what looked to be a pilot's seat was a mummified being. The console set around the pilot was at once antiquated and complex. Dozens of glass spheres were set into the wooden console, with brass looking levers, switches, and gears. The pilot's ears were pointed, like a Vulcan, or an elf. Gar. Captain Cade couldn't find a way into the ship from the top, so he climbed back down to the ground. After hacking away at some vines, he found a door. It seemed to have come off center, and with his sword, he pried it open. Stepping through, he found himself in a storage hold, filled with brass bound wooden chests. Inside the chests he found large yellow crystals finely shaped. There were also chests full of what looked like dried vegetables but none like any he'd ever seen before. From the storage area, he discovered a hall leading to various rooms, obviously living quarters. In each quarter, he found a crystal sphere that projected a hologram of the owner with his family. They all wore a strange symbol around their neck, possibly a holy symbol. The largest door at the front of the ship was locked. He found a lift that carried him to the next level, and there he found a common area with tables and chairs. The next level was a type of cafeteria and a weapons storage filled with ornate swords, shields, and spears. The next level was one that had what looked like stasis tubes, possibly a medical area. There were corpses in each tube, all appeared to have died by trauma from sharp weapons. The fourth level was a workstation of sorts around massive column with inlaid crystals that appeared smashed and melted. The writing that he found was indescipherable. The fifth and top level was the what appeared to be the command level. Seated in chairs at different stations, were more mumified corpses, each wearing a thin circlet on their heads. Cade walked to the front of the ship, where the pilot sat. He stared at the console, unable to make heads or tails out of it. Gar. He took the circlet off the pilot's head and placed it on his own. He instantly felt a dizziying sensation, but the strange markings began to reform before his eyes. Enduring the strange feelings he waited and as the sensations faded, the writing was now in his language. Written on the console appeared to be levers marked lift, speed, pitch, altitude and other controls that made sense to him. He walked back to the other consoles and found that they now were readable. Weapons, Navigation, Sensors, Repair. Each corpse had a circlet that corresponded to the station. Moving back to the pilot's chair, he began to experiment with the controls, and after a few tries, the massive crystal columns behind him sprung to life and began to hum with power. The ship lifted from the ground. Captain Cade had a new ship! Gar! Using his sea navigation, he plotted a course for the last known path of his former crew. He wondered about an auto-pilot. Suddenly, there was a voice in his head. "Auto-pilot engaged. Plot course." "Who is this?" he thought. "I am Rapha. Plot course." "Miami." "Location unknown. Clarify." "Of course it's unknown! Gar! I need a compass!" One of the spheres projected a hologram of a compass. "Head North by North east." The ship began to turn in a north-easterly direction. "When we get 300 kilometers from land, let me know!" "Understood." "Now to get weapons up and running." He had a ship to catch and revenge on his mind. He took the weapons circlet and found the weapons were malfunctioning. The repair circlet located the damaged crystals that matched the ones he had found earlier in the hold. With the repair circlet, he managed to get the weapons system up to full functioning capacity. This took some time though, as he was unfamiliar with the layout of the ship. "Proximity alert! 300 Kilometers to land. Unknown vessels detected on multiple scans." "What?!" Dashing up to the command deck, he found several ships, sailing vessels dotting the sealanes. With relief, he settled back into the pilot's chair and thought about his ship. Another sphere materialized the image in his mind. "Incoming transmission." "Unknown target flying at 300, identify yourself. This is the US air force, and you are flying in restricted airspace." "Gar! This is Captain Cade Valdor of the Perdition! What do you want?" "You will be escorted to the nearest base and put down. Refusal to cooperate will be interpreted as hostile actions. Do you copy?" "Incoming vessel." A hologram of an Air Force Jet appeared, with the distance quickly lessening. "I repeat, do you copy Perdition?" Not wanting to lose his ship or his life, Cade replied, "You bet I do! I'm a followin'. Rapha, follow the vessel." The Perdition followed the jet back to a nearby airforce base where Cade disembarked but kept the pilot circlet on so he could control the ship. He found himself surrounded by military personnel and was escorted into a nearby building. Inside waited a hot little number in an interesting uniform. It had a logo on it that read SHIELD. Captain Cade knew that SHIELD was considered the international military and espionage organization that had built several of the superpowered prisons known as Stronghold throughout the world to hold supervillains that normal prisons couldn't. For them to be here and looking at him, meant something interesting or very bad. The blonde bombshell looking at him extended her hand, "Jessica Spider, SHIELD agent. Just where did you get your ship, Captain Cade Valdor?" Cade shrugged with a good-natured humor, "Oh, just something I put together. You know, fusion reactor and such." Spider's eyes narrowed, "No, it isn't. It doesn't operate from a fusion drive. Of that, I'm certain. Now where did you find it?" "I have a way of finding things, love." A smile stretched from ear to ear. "I'm sure you do. Now what is it that you do, Cade?" "I'm a...an adventurer of sorts." "I see...like of the costumed variety?" Her tone spoke volumes about his lies. "You...could say that." He allowed. "Good. Because we may have need of you one day. If you are so inclined to be at service?" "What's in it for me, dearie?" "A small stipend, and contacts. If you need any." "I'll think about it." "Good. In the meantime, you need to register with the FAA and fill out this forms for us." She handed him a stack of forms which he took begrudgingly. Back outside, the ship lowered so he could embark. With proper clearance from SHIELD he took to the skies. "Rapha, search for my ship." He took the Perdition toward the seaport. An hour later, he found his ship. It was dark by now, and so he used a rope to climb down onto the deck. It didn't take long to discover his former crewmen were dead. Shot to death. Whatever they had been up to, this wasn't good. He debated about what to do, and finally decided to contact his new friend, Agent Spider. He informed her of what he found. Within an hour, SHIELD arrived and began an investigation. He gave his statement, and then left. Later that night, he realized he had forgotten to look for something that could have been a clue to what happened. The man who led the mutiny, Rafael, may have something listed on the ship's manifest. Under the cover of night, he returned to the now deserted ship, and searched Rafael's quarters, which was his original quarters. He found a bank account with an account numbers to the Paramount national bank in Paramount city in Virginia. He also found a card, an ace, with the image of a hydra on it. Hydra, the international terrorist organization that was constantly in the worldwide news. What was Rafael doing with them? Paramount city was hopefully a place with some answers.
  19. Re: Neck breaking The character who can do this is named Twist, because all of his assassination targets wind up with a broken neck. Twist is a 350 pt metamorph who is like Mr Fantastic from the Fantastic four. He has a 20 strength and 30 Str clinging usable against others. So when he grabs you, he wraps himself around you securely. Then he grabs your head and snaps your neck. He can also smoother you with his body, 2d6 NND not versus self contained breathing. Now this is another way he can kill a person. But even when he does this, he snaps their neck after they are unconscious, killing them. The head twisted around is his signature.
  20. Re: Neck breaking The way he works is that he wraps around the victim, like Mr Fantastic, and then, with 20 str, he wraps his hands around their head and snaps their neck.
  21. How would you write up an assassin who kill by breaking necks? I've got this villian who is like Reed Richards and I want him to be able to wrap around and snap the victim's neck? How would you write this?
  22. The Baron 60 Str 15 20 Dex 30 25 Con 24* 20 Bdy 16* 30 Int 20 20 Ego 20 20 Pre 10 10 Com 5 PD 5 ED 5 Spd 20 20 Rec 20 80 End 15 50 Stn 4 Total: 194 Dex: 13- Ego: 13- Int: 15- Per: 15- PD/rPD 32/20 ED/rED 32/20 * Only in Villain ID Cost: Powers 12 6" Running 12" Total 7 Radio OIF Costume 6 Ego Def 10 24* 30 PT EC: Steel powers 27* 35 density increase +35 Str +7 PD/ED -7 KB 0 End Persistant 12,500 Kilograms, visible -1.25 24* 20 PD/ED Armor Martial arts 4 Block 4 Dodge 3 Martial Throw 3 Hold 3 Tackle 4 Punch 3 Language: French 3 Language: English 3 Language: Italian 3 Inventor 15- 3 Electronics 15- 3 Cybernetics 15- 3 Biology 15- 3 Chemistry 15- 3 Medicine 15- 3 Genetics 15- 3 Molecular Biology 15- 3 Mutant Physiology 15- 3 Nuclear Physics 15- 3 Physics 15- 3 KS: The occult 15- 3 KS: The superhero world 15- 3 KS: The mystic world 15- 110 550 pt bases in various locations 20 16 bases 40 Vehicles as needed Disads 25 Hunted by SHIELD 14- 15 Rep: Hydra super scientist 14- 15 Watched by Hydra more powerful 20 Loyal to Hydra (common, total) 15 Ruthless (common, strong) 20 Obsessed with creating superhumans (common, total) 15 Won't back down from a fight (common, strong) 15 Secret ID: Dr Hans Stolgren 10 Rep: In secret ID: World class geneticist and chemist 11- Total 150 Story: Hans Stolgren was a genius. He should be. He was the product of his parents who were brilliant scientists. Who were also Hydra aristocracy. When concieved, they began modifying him in the womb. When he was born the experiments continued. Through years of accelerated education he entered the most prestigious universities in Europe at age 10. By 15 he had 5 doctorates, by 20 he had 15. In his secret identity, he is known throughout the world as one of Europe's most brillian minds. No one is aware that he is also a Baron in Hydra's command. As Baron, he commands a Hydra head which numbers in range of ten thousand agents. He loves creating new superhumans, and is filling his ranks with enhanced mutants and superhumans. Unfortunately, hundreds have died on his experimentation tables. But he keeps trying. He hopes to one day have a large enough army of superhumans to openly challenge the Supreme Lady Hydra. ________________________________________________________________ Ok, now I'm missing something here. I don't know what. There's something he needs to make him fearsome. Can you help?
  23. Ok, I'm designing a ship and I can't figure out how to do the AI. The thing is a device that can be detached from the ship. But it has mental powers as well. So do I put the mental powers in the AI or do I write it up as a character?
  24. I've seen this advantage on a few write ups and I'm wondering what it does.
  25. Re: Paramount city Thanks for the idea. Actually, the bank robbery is a distraction from the real robbery happening at the museum across town. The theft of a mysterious golden skull.
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