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foolishvictor

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Everything posted by foolishvictor

  1. Hi steriaca, I do not have Classic Enemies so I was working from the Enemies III version. In that version the drains/aids do not cost end to use. In your previous version I think Megacrusher had to spend end for this effect. He (she?) might run into endurance problems early in a fight between using strength to grab, drain/aid and then using his augmented strength... That was why I was thinking an end reserve for the power gauntlets might work. The character might be more fun to play with endurance issues early in a fight... Anyway, I'm glad I could help.
  2. Hi Steriaca, I think you made a typo on the cost of the characteristics. A speed of 5 would cost 30 points and an endurance of 55 (rounding off...) would cost 7. My total for the characteristics was 249 but I did it by hand. As for the two multipowers, they look fine as far as I can tell. I have a couple of suggestions: For the power transfer gauntlets should the drain/aid effects have a time adjustment? The way it is currently set up Power Crusher would lose 5 points per turn. Personally I would move the effects down one or two time increments. The original Power Crusher could also drain/aid Dex and Speed. Clearly that's up to you. Given that he needs to grab to make the drain/aid work, strength is clearly the critical characteristic for the build. In the original build to do a 12DC attack he would have to transfer a fair bit of strength first. If the gauntlets are the source of the power transfer does it make sense to charge endurance for the powers? Perhaps, in your version, the gloves also have an endurance reserve? Looks good!
  3. Mind Slayer from Champions Villains vol 2 has 4D6 RKA +1/4 (ACV use OMCV vs. DCV) Should this attack work against an object? If she also had the "non-mental power attacks against DMCV instead of DCV" advantage what would be the DMCV of an object? Should the GM allow it to work at all? thanks in advance.. Victor
  4. At the risk of asking a few silly questions... How many types of magic do you want? Is magic just one of many source of superpowers? I assume you are running Champions by the forum. How common is magic? Should the different types of magic be exclusive or can a skilled practitioner (or even a novice) combine them?
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