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TheDarkness

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Posts posted by TheDarkness

  1. Hudson City Blues (4e) had a character called Mr. Nobody, who was like the Silence on Doctor Who.  As soon as you can't see him, you forget you ever saw him.  Fortunately, he's an ally and information source, not a villain.

    His character quote is "Yes, I'm serious about taking notes, you really should.  Trust me.  You want to remember this conversation, don't you?"

     

    He was treated as a plot device character though.  He didn't have actual statistics.

    The one in Worm was called Imp, she had a basically similar power, though you didn't forget the actual interactions with her, just forgot she was there the moment you lost sight of her.

  2. There was a movie, can't recall the name, where there was vampire overpopulation.

     

    I think Markdoc hit on one aspect, which is the initial mortality rate. The sun, alone, is a pretty bad vulnerability. Dracula was nobility, but the lesser spawn he put out were not often as safe as him.

     

    Depending on the vampire story, having to have native soil is also a pretty cumbersome requirement. It would tie the vampire who, in life, was a pauper, to his burial place during the early, vulnerable years.

     

    Further, Dracula is not kind to those beneath him. The vampires who survive are not going to risk their survival, or their access to blood, by allowing just anyone become vampires.

  3. Very, very little changed in terms of actual play, but builds shifted slightly.  things like Damage Over Time, Attack vs Alternate Defense, the change in how Area Effects are bought all are very good and should be put into every game, no matter what version you use (Frankenhero it like Liaden says).  The change to Power Pools solves some major annoyances for me in how they worked (you couldn't build some concepts at all) as well.  Then there are little shifts like the change to Transform, the clarity for how Change Environment works, etc.

     

    Some things that I really don't care for are the loss of Comeliness, the change of missile deflection to being just something anyone can do, and the insistence that Instant Change is a rules-bending version of Transform instead of its own, obvious power.  I know its a "unitasker" but if everyone buys the same power the same way every time... its a missing power.  The loss of Suppress (the replacement doesn't work exactly the same way and thus some conceptual builds disappeared), and the deletion of Transfer (ugly, huge block o' text replacement) were problematic to me as well.  I really did not like the removal of figured characteristics, and it didn't add any flexibility to builds, it just made them more obvious.  The only real benefit was to fix costs on some characteristics, but some are really too cheap now (Endurance, for example, and recovery have become so cheap now they just are meaningless and many GMs don't even bother keeping track).

     

    I really liked being able to build entangle-based barriers, because they were fire-and-forget which made for some very handy, interesting builds.  Now its either a huge block o'text barrier or a weird transform.

     

    For me, streamlining builds is better than making them more generic.  Some powers were pointless (gliding, swinging) but others worked well and saved time.  Its the same philosophy as talents; you can technically build talents by hand and not have them in a list, but its a heck of a lot easier to use them pre-built and not go through the trouble every time.

     

    Overall its a bit of a push, as ghost-angel notes.  There are some great aspects, some poor ones, and overall its pretty well the same game.

    What did suppress do? I can't for the life of me remember.(Just started playing Champions again after many years).

  4. These are cool vampires, so I like them too. Perhaps, the use of them would be in smaller scale, such as a certain type of vampires.

    Honestly, the idea of this is brilliant, but easily can be exploited. Many vampires could "feed" upon different people to constantly increase their power.

     

     

     

    Let's Say We Have A Vampire With The Following Stats.

     

     

    20 Str

    15 Dex

    25 Con 

    40 Ego

    20 Int 

    25 Pre 

    4 Ocv

    4 Dcv

     

    They could feed on a powerful fighter and increase their STR, CON,  OCV, and Probably DCV. 

    They could feed on a strong willed wizard and increase their EGO, INT, and PRE. 

    They could feed on a rogue and increase their DEX, EGO, and INT. 

     

    They could continue to feed until they became so strong that feed only keeps them alive. 

     

     

     

    As Words Die, The World Is Confused On How A Palindromedary Excretes

    Well, there is a natural limit. If you become more like your food, you will need to find the power hungry to eat in order to not lose your own preference for power. The power hungry warrior, wizard, rogue, or the character's motivation will quickly change to match the personalities it has eaten. Such power hungry personages, if they actually stand to contribute an improvement to the vampire's power, will also be likely, in life, to have means to fight back.

     

    Just my thought on it.

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