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OzMike

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Posts posted by OzMike

  1. Re: What Have You Watched Recently?

     

    I think they were just trying to deny us a clear look at the Captain. They let us see enough of the burns and injuries on him to stimulate our imaginations into making him far more horrible in our minds than they could ever make him on the screen.

     

    Either that or they really botched his makeup and this was the only way to fix the problem.:D

     

    I vote the latter :D

  2. Re: What Have You Watched Recently?

     

    I saw Sunshine last night.

     

    I really liked the way the first part was going - very 2001 meets Silent Running meets the start of Alien vibe.

     

    I really disliked the second part, where it turned into Event Horizon.

     

    Disappointing.

     

     

    This morning I saw the swimsuit section for Miss USA on TV (which Miranda - wife - is watching as I spend my time more efficiently). It's like Choose-Your-Own Barbie (and I have it on authority from Miranda just now that one of the gowns in the evening section was "awful").

  3. Re: CHAR: The Hellrider (Witness my unbridled munchkinry)

     

    If you applied Resurrection to Regeneration you would essentially be saying that the character could hop up from death every 12 seconds. It would be damn cheap, too, which seems odd. Am I reading a restriction where there isn't one, or just misinterpreting the rule?

     

    It's not that cheap when you apply the advantages and limitations to it - about equivalent to Full Life Support or Desolid off the top of my head. And all it means is that you aren't dead - you probably still have all that STUN you've taken to contend with, plus you have to heal back the BODY damage to become alive again.

     

    So "hopping up" isn't an option unless you spend many more points.

  4. Re: Is this really THAT abusive

     

    Expand the 'Universal' costing and make it something like:

     

    20pts Weapon Master - Familiar with all weapons.

     

    The other option is +3 with all combat (24pts), only to counteract unfamiliarity penalities (-1) = 12pts.

     

    The other method we've used in fantasy and realistic games is to totally remove the 2pts for an entire group WF, and make players buy WF for each individual wepaon type.

     

    All three methods have worked in games I've played in and ran. None have been unbalanced in their implementation.

  5. Re: TK ninja idea, help needed.

     

    One way I'd do the floating swords would be as an Offensive Damage Shield with some limitations like must make a to hit roll etc. They'd attack whoever tried to hit him in HTH and would attack whoever he was attacking.

     

    I'd then do the being able to use them at range as a second slot in a multipower - an RKA.

     

    Hows that?

  6. Re: New character post for review

     

    If you upped her INT to 23 (13pts) and dropped points from buying up Shadowing (4pts), Tracking (8pts), and 3 Perception Levels (9pts) (offset by buying up the INT) you could have

    Shadowing 14- (up by one)

    Tracking 14- (down by one)

    Same PER roll

     

    and have 8pts spare.

     

    With those you could buy those Gills you mentioned (LS: Breathe Underwater, 5pts) and the Tracking back up to 15- (2pts) and have 1pt spare.

     

    INT represents Wit and Cunning too :)

     

    And I suppose you realise that she does 5 1/2 D6 HKA (reduced pen) with her claws with her Strength added, right? That there is some pretty hefty claws... if you needed some more points you could drop that down a touch.

  7. Re: Grandiose Schemes

     

    Reverse the Earth's magnetic poles.

     

    Create bacteria that eat petroleum and petroleum-based products.

     

    Erase everyone's memories.

     

    Reverse the world's genders - every woman becomes a man and every man becomes a woman.

     

    De-age the world's adult population to the age of seven.

     

    Give the world uncontrollable flatulence.

     

    Freeze the world's oceans.

     

    Give all animals human intelligence and the power of speech.

     

    Film, television and video game characters step out of the screens of the world and are real.

     

    Make everyone in the world tell all the truth all the time.

     

    Turn the Sahara Desert into gold.

     

    All electronic and electrical technology becomes sentient.

     

    The Skynet AI comes online...

  8. Re: Worst. Hero. Ever.

     

    "Hate" is such absolute and negative word, and "virtually" is such a vague and indefinite word ;)

     

    When considering the X Men, my emotions run more to the "Bleh" side - I stopped caring. Can't get much more damaging than that.

     

    Can I change my vote? I just remembered Lobo, especially when they try to portray him as a 'serious' hero, rather than a post-modernistic parody of the badass anti-hero archetype.

     

    Note: You can tell the difference between these two portrayals - one has him adventuring in what I like to call the Lobo-verse, the other has him acting the same way but interacting with Superman and so on.

     

    Note2: I did like his portayal in LSH v4 Quiet Darkness story arc though.

  9. Re: You against Them: Battle of the Superheroes!

     

    Snapback vs Bullseye

     

    Snapback

    Some know him as The Chosen One, Saviour Of Us All. Some know him as Eric Johnston, ex-Special Paranormal Forces operative who's team encountered something in the South American jungle. Some know him as troubleshooter and equalizer, a person to turn to when you need help and no one is listening. And some know him as a crazy trigger-happy killer.

     

    All of these are true. No of these are true.

     

    Snapback's combat strengths are numerous. He is a brilliant gunman, and is able to 'summon' seemingly innumerable handguns with a variety of ammunition and special effect types. He is incredibly fast and agile, approaching superhuman levels. He is an experienced and flexible battefield operative, and always uses the terrain to his advantage against stronger and tougher opponents. He has the gift of the gab, and constantly manages to put his opponents off through his use of banter, chatter and irreverent sarcasm. He is also unnaturally lucky and unlucky, being drawn into conflict time and time again and yet somehow escaping relatively unharmed. Finally, some would say Snapback's greatest asset is his ability to heal quickly - he can go from 'near death' to 'up and about' in a couple of minutes at the most, and heals almost instantly from most wounds damage.

     

    Bullseye

    Bullseye's combat strengths are also numerous. He can use almost any object as a lethal projectile. He has exceptional agility, reflexes and speed that approach superhuman levels. His skeleton has been re-inforced with strips of adamantium, making them practically unbreakable. He studies his target's histories obsessively, allowing him to anticipate their moves in combat. Finally he is an excellent martial artist and is talented in the use edged weapons and conventional firearms.

     

    Synopsis

    Snapback discovers that Bullseye has been hired to murder Jenny Wu, a female private eye working in San Francisco's Chinese community, because she is getting too close to finding things out about the Kingpin's business. Snapback aims to stop that happening.

     

    What he doesn't realise is that his knowledge of the plot is bait - Snapback has disrupted the Kingpin's plans once too often, and Bullseye aims to take him down AND kill the PI. But first, he needs food and goes to Burger Town to have a pre-kill feed.

     

    As luck would have it, Snapback is also grabbing a burger. He'd already called Jenny Wu to tell her to keep a low profile and why, had broken into her office and set up a bow-up Oral Jamie doll as a decoy 'just in case' with an extra special note for Bullseye advising what he could do to himself, and now he is hungry. He'll go and shoot Bullseye later. For now - cheese fries.

     

    The conflict starts as each sits in a booth in Burger Town, a place for the costumed to eat, with their respective purchases. They notice each other but keep eating, taking bites that seem to challenge each other. The framing zooms in every other shot to their eyes, narrowed, as they eat. It's a classic western showdown. They finish their burgers, and Snapback takes one last suck on his drink as Bullseye licks his fingers. They both stand simultaneuosly and slowly walk outside. Bullseye has a handful of straws and napkins, Snapback has nothing.

     

    "I'm going to enjoy killing you," Bullseye says, fingering his plastic and paper weapons of choice.

     

    "I'm not," replies Snapback and with an impossibly fast blur of motion draws a gun from nowhere.

     

    The fight ranges far and wide over the city, with both Snapback and Bullseye having the upper hand at times. They fight on top of trolley cars, they fight on the back of big rigs, they fight on a ferris wheel. The combat consists of dodging much of each other's attacks. But not all. In the end, Snapback's ability to heal is the edge that breaks it.

     

    His clothes in tatters, Snapback finally faces down Bullseye on top of the Golden Gate Bridge. Both are gasping for breath, but Snapback is unscratched and Bullseye, despite his agility, despite his adamantium-laced bones, is bleeding but laughing. Another standoff.

     

    "You won't kill me. You're not a killer," Bullseye gasps, feeling one of his teeth loosening. That will do, he thinks.

     

    "But I will kill you all the same, so shut the f$%^ up and settle the f@#$ down pal," Snapback snarls. This psycho had nearly killed about 200 people tonight and didn't even care. He wants to shoot him, but he is trying not to do that so much anymore. "Let's just wait for the nice policemen to come and take you away and no one else will get hurt, ok?"

     

    Bullseye spits more blood and wipes his mouth, palming the tooth ready to deliver. "I don't think so..."

     

    Snapback wins

    BLAM.

     

    The force of the impact throws Bullseye's body backward off the bridge, his throat a bloody hole, his eyes wide with surprise. How could anyone move so fast?

     

    It's a long way down. Snapback doesn't watch. He takes out stick of gum and chews to remove the taste of bile.

     

    "Why don't they ever choose the cops?" he asks himself, and then begins the long climb down.

     

    Bullseye wins

    SHNIT!

     

    Snapback looks at Bullseye, bewildered. A small bloody hole is in the middle of his forehead. He reaches up, touching, and looks at his bloodied fingers. Bullseye remains where he is, crouched, ready to move, his fingers still in flicking position.

     

    Snapback, staggering, makes to draw a gun, but then Bullseye is on him and snaps his arm with a sickening crack. He follows with a rib-breaking knee strike and grins as Snapback coughs up blood. Bullseye grabs Snapback's head by the hair and pulls it back, grinning.

     

    "Payback," Bullseye says, and pounds it into the metal. He keeps the damage up, not giving Snapback time to recover, to heal. Finally he picks him up by the throat, crushing Snapback's larynx, and tosses him off the bridge.

     

    "You talked too much anyway."

     

    It's a long way down. Bullseye watches the whole way. He's worked up an appetite - time for some cheese fries.

     

    Epilogue (both)

    Neither are dead. Both will recover, although Bullseye will need a new voicebox or will simply not talk. Snapback and Jenny Wu investigate the cult of the Dragon and save the world, and get together for a time. But it doesn't work out. It never does.

     

    THE END

  10. Re: Splatproofing megascale flight

     

    Other 'Reality' problems. Windburn. Cold. Dry eyeballs. Whiplash from 180 turns(and your brain goin g from one side of your skull to another.)

     

    And the one I thought up last week.

    If you are flying and carrying a person under you ,by their belt. With No Turn Mode ,you do a 90 turn around a corner in the corridor. Momentum says that they continue in the same direction as before. If your strength isn't up to it, you then follow them into the wall.

     

    Windburn.

    A small amount rPD and rED should take care of that.

     

    Cold.

    LS: Cold (and heat if you plan on going REALLY fast)

     

    Dry eyeballs.

    5pts Sight Flash?

     

    Whiplash from 180 turns(and your brain goin g from one side of your skull to another.)

    I'd say this and the momentum problem are probably covered by the No Turn Mode advantage. If that doesn't satisfy your need for realism, then you could make the flight Usable By Others at the same time to give them the 'immunity'.

     

    You could also argue that 'realistically' you shouldn't be able to fly :D

     

    But who cares about being 'realistic'? ;)

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