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OzMike

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Posts posted by OzMike

  1. Re: [for fun] The Blue Moon Killer vs. Arthur Herbert Fonzarelli

     

    Just reading through the past 36 hours of this thread' date=' it occurs to me that Fonzie would probably have something like 75% Damage Reduction as a part of his Coolness Factor -- he just keeps going, because getting knocked out would be uncool. If we assume that our two boys [i']will[/i] come to fisticuffs, that would give Fonzie the edge (though I don't recall whether Harby has a similar ability in his current write-up).

     

    And Knockback Resistance (too cool to fall over and look silly).

     

    I vote the Fonz. He's just too COOL.

  2. Re: Karate Kid vs Karate Kid

     

    I vote Daniel-san. He can play guitar (Crossroad... no, NOT the Britney movie) and so is infinitely cooler.

     

    Except I like LSH so I vote KK.

     

    To derail slightly... which LSH Karate Kid wins in a Kross Krisis Kumite?*

     

    *Kewl use of 'K's eh?

  3. Re: Favorite Anti-Brick tricks?

     

    Plenty of good stuff above - Kirby's list is pretty comprehensive.

     

    One thing unmentioned: The Held Action.

     

    Bricks are traditionally slower DEX and SPD-wise and a higher DEX/SPD character can really annoy them by holding and then acting whenever the brick tries to do anything.

     

    Brick half moves and tries to grab, you half move back so Brick has to make a full move and can only move-by/through. Brick winds up a haymaker? You step out of the way or perform a grab-by to pull your teammate out of the way. Brick tries to hit you with an area effect? You dive for cover.

     

    Having played many bricks I think that tactics like these from higher SPD and DEX characters suck, because Bricks are all about doing something and these tactics pretty much mean you can't. However, they are highly effective.

     

    I should point out that a group of four 3 SPD agents functions more like a 12 SPD character if these types of tactics are deployed.

     

    So there you have it - the held action.

     

    And that's without going into coordinating and rapid attacks.

  4. Re: Villain: makes hero's powers go out-of-control

     

    How about Aid with an Extreme Side Effect (full active or 60pts, which ever is bigger) that only effects the recipient of the power (one quarter less limitation for a total of 3/4) where the side effect is that the power is out of control as you described.

     

    That's how I'd do it I reckon.

  5. Re: Shooter, aka gunbunny, Archetypes

     

    There's the guy who uses 'guns' that aren't guns e.g. Van Helsing and his repeating crossbow... The Un-gun Bunny perhaps?

     

    There's also the guy who is fast as lightning on the draw... The Gunslinger (post 11 above) is that guy I guess.

     

    And then there's the Gentleman/Gentlewoman who uses a small caliber/concealed gun like a Derringer.

  6. Re: Villain's Super Weapons - To Build or Not To Build?

     

    That was my thought but I am one of those people who always thinks that somebody is going to try to throw their character in front of it or try to harnass all the energy and in a cosmic game' date=' there might just be characters that can do it.[/quote']

     

    Put an Only vs Planets limitation on it :) Won't affect the PCs at all then.

  7. Re: Prison facilities for super-human criminals in your Campaigns?

     

    I've bounced around a couple of ideas:

     

    Otherwhere - an extra dimensional prison where unshielded powers don't work and the incarcerated live a Pleasantville-meets-The-Prisoner-type existence. Learning to become part of a community where you don't know who the jailers are. A village in an uninhabited Limbo. Or is it?

     

    The Zone - a Mental Illusion Prison where the villain's fantasies become reality but have negative consequences, and positive actions have positive consequences (being bad is bad, being nice is good). Eventually the curable learn from their mistakes, while the incurable are kept happy. Each individual 'lives' separately from the others... but what happens if their 'cells' become or can be shared? What happens if an outsider breaks in? And what happens if something else breaks out?

  8. Re: Quote of the Week from my gaming group...

     

    *snip*

    Regardless, the end effect of hydrodynamic shock on a person is that the big mean bullet goes in a small hole on one side and goes out the other in a big gorey, oozey, frying-pan size hole in the other and leaves behind a thick paste that used to be internal organs.

     

    A thick paste to which salt is added and is then cured for 40 days and nights in a cool, dark, dry place. After which it is put in jars with yellow lids and sold the world over, particularly to Australians.

     

    And THAT my friends is how you make Vegemite.

     

    'Vege' indeed *sniff*

     

    :D

  9. Re: Quote of the Week from my gaming group...

     

    Nothing about .50 being against geneva convention and for that matter, it doesn't go thru engine blocks. It will mess up the attached equipment, etc...

     

    It's a powerful round, but lets not exaggerate.

     

    Yes, because it might hear us and come for us next:angst:

     

    It doesn't like folks talkin' 'bout it behind it's back, if you know what I mean

     

    *backs slowly away, then turns and runs*

  10. Re: COPS, CREWS, AND CABALS -- What Do *You* Want To See?

     

    How about a paranormal version of the professional thief crews we often see in films? Heat, Ronin, Oceans Eleven, and The Italian Job (or the remake) spring to mind.

     

    The current 'thievy' crews (GRAB etc) don't seem to have the right sort of professionalism - I may be wrong. It should be a tight group where members were recruited specifically for their professional attitude as well as appropriate powers to fulfill one of the necessary heist roles.

     

    Just a thought...

  11. Re: COPS, CREWS, AND CABALS -- What Do *You* Want To See?

     

    Thirded. :)

     

     

    I was thinking the same thing, in addition to the ideas that Lord Liaden had with this - perhaps an agent training facility.

     

    Something like what the Taskmaster ran in the Marvel Universe would be cool - training services and intelligence and such.

     

    Also something like Power Broker, Inc. from Marvel would be cool as well.

  12. Re: (Character) The American Samurai

     

    For a start, the Independent and Real World limitations on the HKA bother me for a character who is obviously for a Superheroic game. Also, if you are taking Independent on the HKA portion, why not just take it on the other stuff the sword gives you too?

     

    I'd also swap the Martial Arts Killing Strike for a Fast Strike or Martial Strike - you get more OCV or DCV that way.

     

    Seeing as he is most likely to only use his Kenjutsu, his combat levels could be bought as 3pt levels.

     

    For someone who is meant to be so good at the sword, he is lacking a KS: Kenjutsu or something made up like KS: The Way Of The Blade. The KS: Bushido is knowledge of a philosophy (just in case you thought otherwise - not trying to patronise).

     

    Like many others I'd reconsider the Faster than the Eye power (extra Speed). There are many other ways of doing what this does that are similar (e.g. Rapid Attack, multipower with the sword) that would make him more flexible (and therefore scary) without overpowering.

     

    Otherwise an interesting sword dude.

  13. Re: Awareness.exe

     

    Awareness.exe is on, tagging the world's heat sources, metals, and fast movers, chattering away. Cars are fountains of information, driver bios and state by state itineraries. Power cables run like ley lines through the park.

     

    Ok, according to that quote:

    First we have some kind of IR Vision or Thermal-based N-Ray Sense.

    Next we have a simple Sense Metals.

    Next we have a Sense Motion.

    The car one... back to that later...

    We have a Sense Power Sources/Grids too.

     

    All probably have discriminatory and analyze on them, and either heaps of telescopic (if they are usable in the immediate area and in combat) and probably targetting .... or scalable megascale and no targetting.

     

    The car one could be done as a ultrahigh relevant knowledge skill I guess, or a weird sense.

     

    Looks pretty expensive to me, but when the character pretty much joined the 'Justice League'* it was apparent she was more than a few points.

     

    * Rather than the Avengers. All the characters were pretty powerful in their own right - there didn't seem to be a huge gap in ability or power level between them, like Mockingbird to Iron Man say. Plus the group in the novel seemed to filled the archetypes that the Justice League has rather than those that the Avengers often runs with.

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