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Posts posted by OzMike
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Re: Just a little surreal
No' date=' it's a robotic King Kong with a bomb in its head.[/quote']Ahh... a Robo Kong Bomb....
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Re: X-plain the Rule of X?
A rule of X I've used before for a high powered game was:
OCV + DCs + Active Defense/5 + Non-dodging DCV + 2*SPD = 60
What that means is a 30 DEX character with 6 SPD and no levels could have about 12D6 attacks and 30 PD/ED with 20 rPD/ED.
If you wanted to lower the 60 to say 50 then you could have a 23 DEX character with 5 SPD and 2 offensive levels and about 12D6 attacks and 20 PD/ED with 10 rPD/rED.
This rule of X worked really well to balance the characters, although one guy did go for a 3 SPD, 15 DEX, 100 STR Brick with no levels (or tricks even) but it was all in good fun. Gave me someone to pound on.
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Re: Quote of the Week from my gaming group...
Because getting OUT of that GMs game was the most valuable prize the Player could receive?Just picked this one to quote because it was the latest... could have easily been any of the others. While I don't necessarily agree with the GMing decision made in that game guys...
From the post it seemed the players didn't mind too much and actually found it (darkly) funny. And lets face it - it makes for a great visual Just sayin'.
and to put this thread back...
...ummm, I have no quote
Next?
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Re: Champions games you've run
Hmmm...
The New Peacekeepers: My first attempt at running a game played by my friends. The world and background was rich, but adventures were mostly of the "Lets stop the latest VIPER plot" deal. Quite four colour - light bronze I'd say.
Unnamed Campaign / "Mikey's Game": High powered shenanigans of the iron age variety. Lots of nasty killing attacks and angst. Set in the same universe as Peacekeepers, but a few years later.
Steel City: A short run of adventures with low powered characters in my first attempt at a street level game wherein the heroes try to investigate why a previously weak street gang called the Jackals had suddenly gained access to military level weapons, started a turf war, and seemed to be distributing and selling a super powered berserk-inducing drug called Frenzy. Bronze/Iron in nature I'd guess.
Steel City II: A short run of adventures with low powered characters (some from the previous game) in my second attempt at a street level game wherein the heroes try to track down the source of the super powered berserk-inducing drug called Frenzy. Bronze/Iron in nature.
Project: Olympus: The old gods have returned and chosen sides in the modern Champions universe. Some decide to work for UNTIL. The heroes (initially 250pts) are recruited by UNTIL and beefed up with 'god energy' by Zeus to fight against evil. Very Bronze/Stormwatch influenced.
SHARD: The heroes are recruited into another division of UNTIL (different universe with some echoes of Olympus) to investigate and deal with Strange Happenings - a bit like Hellboy's BRMD but before that time and more superheroic. This one has run on and off over the years and was high powered and a lot of fun.
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Re: Magistracy:Origins
Either or is fine, Mike. The math might be off but since I probably won't be using the sheets, I don't see how it matters one way or the other.CES
The thread is here, and it allows the story thread to remain uncluttered
And I like providing feedback because I like noodling with character builds - it'd be great if you made yourself available to explain design choices.
On with the magic please.
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Hi all,
csyphrett has finally started posting character sheets for characters from the Magistracy universe and so as not to clutter up the story threads I thought to put them all in single thread.
Comments are welcome according to the source.
To start us off - Jerry Silver
350 point version of Jerry Silver
Real Name: Jerry Silver
Nationality: American
Hair/Eye Color: Gray/Blue
Place of Birth: Los Angeles, Ca
Date of Birth: 3/9/1917
Height/Mass: 5'9, 175 pounds
Cost Characteristic Value
5 STR 15
33 DEX 21
20 CON 20
20 BODY 20
15 INT 15
20 EGO 20
5 PRE 15
COM 10
PD 3
ED 4
SPD 3
10 REC 12
END 40
8 STUN 45
OCV: 7 DCV: 7 OECV: 6 DECV: 6
Phases: 4, 8, 12
Cost Powers and Talents (END)
Lightning 75 pt Multipower
5u Lightning: 5d6 ranged killing attack (75 pts), side effect (6d6 energy blast -1/2, always happens, Always occurs when power is activated.) 50 pts
5u Lightning: 15d6 energy blast (75 pts), side effect (6d6 energy blast -1/2, always happens, always occurs when power is activated.) 50 pts.
5u Electrical conduit: Absorption 15d6 vs electricity to add to energy blast. (-½) 50 pts
5u Taser fist: 15d6 hand attack Hand to hand attack (-½) 50 pts
4u Lightning: Transform 15d6 75 pts, machines to junk (-½) side effect (6d6 energy blast -1/2, always happens) 38 pts
5u Lightning : 15d6 Flash 75 pts side effect (6d6 energy blast -1/2, always happens) 50 pts
2 Life Support: Longevity
Cost Skills
3 Mechanics 12-
3 Electronics 12-
3 Inventor 12-
3 Computer Programming 12-
3 System Operation 12-
3 Fast Draw with lightning
3 Bureaucratics 12-
3 KS: US Military 12-
3 KS: Intelligence Community 12-
3 KS: Superhumans 12-
3 KS: Hidden History 12-
3 AK: The World 12-
3 KS: Electrical Engineer 12-
3 PS: Electrical Engineer 12-
4 Navigation: Land, Air 12-
3 Combat Driving 13-
3 Combat Piloting 13-
4 TF: Wheeled vehicles, planes, jets
3 Teamwork 12-
3 Tactics 12-
2 WF: Small Arms
10 + 5 OCV levels with lightning
6 +4 Lightning Reflexes
7 Contact: The President of the United States 8-
7 Contact: The President of Russia 8-
7 Contact: Head of the CIA 8-
7 Contact: The Prime Minister of Great Britain 8-
7 Contact: General Secretary of the UN 8-
5 International Police Powers
1 passport
5 Diplomatic Immunity
150 Points Disadvantages
15 Secret: Power is killing him 11-
10 DF: Electromagnetic aura
20 Public Identity 11-
10 Reputation: Cranky Curmudgeon Blaster 11-
15 Psych Lim: Protective of those around him
30 Hunted by Magistracy's enemies 14-
20 Watched by the UN 11-
15 Psych Lim: Smoker
15 Psych Lim: Wants to get his way.
CHA Cost = 118
Total Powers Cost = 106
Total Skills Cost = 127
Total Cost = ____350/350______________
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Re: I got some players!!!.... But I need some help..
If you have the players start as part of an organisation you could hold back some points, say 25, for gear and give out gear according to the character's weaknesses.
e.g.
Not enough offense? 8D6 EB, 16ch, OAF - Pistol - 20pts
Not enough defense? 10 rPD, 10 rED Armour, OIF - Body Armour - 20pts
Relatively well rounded combat-wise, but lacking skills? Spend 20pts on non-combat skills and stuff ("training")
Throw in a radio headset (Radio Listen/Transmit, OIF, Sense affected as Hearing - 5pts) and you are away
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Re: Let's get Ready To Rumble! (help)
A few suggestions for an arena bash:
1) No STOP powers, talents, advantages or power frameworks - and you could even go to no Exclamation powers etc too. There is still a wide variety of choices, but some of the things that could break this go away.
2) No limitations - meaning people can say they have powered armour, but all it is is flavour. And see the above comment about brokenness.
3) No END - what you want to minimise is book keeping to keep the battle flowing.
4) Use the "roll less than your speed on a D12" speed determination rather than the speed chart - it mixes things up for the experienced player.
5) Set an arena size that allows movement, but set an impenetrable barrier around it. I've used a 25" radius sphere as an arena before and it worked fine. Remember to have some ground in case someone wants to tunnel.
6) I agree with giving folks less points - 350 with only the above limitations should be fine.
First character I ever made with 50 DEX was in an arena bash Pretty cheap really.
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Yay - character sheets
That said - want some feedback? And if you do - how about we start another thread?
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Re: What Have You Watched Recently?
Saw Juno with my wife on Saturday night. Loved it - highly recommended
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Re: In the Company of Strangers (story)
I admit this is lame of me, but I've wanted to build a GLA- one trick pony type team for my story page but I had no ideas for names or characters until I hit on the idea of using handles from the hero boards which suggested powers which suggested a plot better than the one I had at the time which suggested links to earlier stories I had written, or later ones that I plan to write down the road.I'm hoping the result will be cool at the end.
CES
I've done similar things by imagining which actor would play a character, and taking the one of the onscreen personas of that actor as an initial personality for the character.
So no, it's not lame. Use what you can to get the thing done I say
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Re: In the Company of Strangers (story)
Hey I'm a retired surfer Yay
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Re: Ghost Rider
I thought Oddhat or someone did a Ghost Rider homage somewhere...
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Re: Quote of the Week from my gaming group...
Not a mod but...[see quote]
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Re: What Have You Watched Recently?
Excellent choices. ^ v ^I find myself understanding why Flynn was so popular, in his time. He always plays the charmer with a sense of humor. I'm still trying to puzzle out, though, whether the accent is sexy because it's his, or he's made sexier by having the accent.
It doesn't sound Australian at all, oddly enough. Is there a voice school in Australia for how to sound British or American? Or do some Australian accents sound more British?
The old-school 'proper' Australian accent (the one newsreel narrators used to use etc) was very British-sounding.
And the American accent is copied relatively easily because we get so much American media (film, TV, music).
I'm sure there was a documentary on TV recently about where our accent came from too...
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Re: S.H.A.R.D. - Super Hero Acronym Resource Directory
In a game I ran the PCs worked for my own version of UNTIL and were members of:
S.H.A.R.D. (Strange Happenings - Assault and Reconnaissance Division)
which was a good deal better than those NPCs that were part of the Strange Happenings - Investigation Teams.
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Re: "Neat" Pictures
Wheeeeen you swim in da sea,and a fish bites your knee,
dat's a moray...
den it rips off your balls
with pharyngeal jaws,
dat's a moray...
Great one Made me chuckle
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Re: Storn's Art & Characters thread.
Great stuff again Storn
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Re: Quote of the Week from my gaming group...
It's not Lupus.But it's always Lupus... you need to check the bloodwork.
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Re: Champions Universe: The Unresolved Questions/Plots
Only one, but it's been around for a long time in both 4th and 5th editions with very little expansion or information:
The Cult of The Red Banner.
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Re: What Have You Watched Recently?
Watched Shoot Em Up and loved it. Why it tanked at the cinema in the US (apparently) and therefore didn't get a local Aussie release I have no idea. Had a heap of fun
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Re: Storn's Art & Characters thread.
Great pic Storn.
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Re: MancerBear's Art Den
Looks good
Desolidification and Usable By Others
in HERO System 6th Edition Rules Questions
Posted
Hey Steve,
I've checked and can't find a clear answer.
1) If a character can turn Desolid and also has a non-attack power (such as Armor) with the advantage Usable By Others (+1/4) do they also have to purchase Affects Physical World (+2) for the power to be able to have a non-desolid character be granted the power while the initial character is desolid?
2) If a character grants the above non-attack power to another character and then turns desolid, does the non-attack power turn off or cease to work for the non-desolid character because it doesn't have the Affects Physical World advantage?
Thanks